SCBs finaly nerfed proper

Eeehhh we parts ways a bit there. I use FA off quite a bit but... All the time would be irritating. I've tried docking with it on. On a controller it's just to... Touchy? Right wording? Not sure

Bleedin' impossible is the phrase you're looking for.
 
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Eeehhh we parts ways a bit there. I use FA off quite a bit but... All the time would be irritating. I've tried docking with it on. On a controller it's just to... Touchy? Right wording? Not sure

/joke

Altough really, Vulture vs Vulture where one uses FA off the other doesn't as long as the FA off Vulture is skilled enough to use fixed weapons in FA off in-case the target uses chaff the FA off Vulture will most likely win. And you don't have to always use FA off either, as long as no chaff is going of you can be FA off when you see chaff being fired FA on etc.

Oh and completly agree, FA off on a controller is WAAAY too twitchy for full time. I really really really hope they give us more options to us who enjoy FA off but can't do it alot.
 
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/joke

Altough really, Vulture vs Vulture where one uses FA off the other doesn't as long as the FA off Vulture is skilled enough to use fixed weapons in FA off in-case the target uses chaff the FA off Vulture will most likely win. And you don't have to always use FA off either, as long as no chaff is going of you can be FA off when you see chaff being fired FA on etc.

Oh and completly agree, FA off on a controller is WAAAY too twitchy for full time. I really really really hope they give us more options to us who enjoy FA off but can't do it alot.

Depends what ship you're in. In the larger more cumbersome ships that don't turn very quickly F/A off works fine. In the smaller ships that turn on a dime it can be very twitchy.

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Am I the only CMDR in the game who's never bothered to mount SCBs in his ship? --Momentai ;]

Nah, I just use them in my Python because it's easy. I've used completely shieldless Assault ship builds before.
 
Am I the only CMDR in the game who's never bothered to mount SCBs in his ship? --Momentai ;]

I only started using them about 3 weeks ago when I got tired of getting run out of a CZ I was working for a community goal when my A6 shields with 3 A0 boosters got taken down in under a minute of heavy combat. Not easy to make any $$ when you have less than 5 minutes in a battle zone, and then have to wait 5 minutes for your crappy top of the line shields to recharge.

Once I added the SCBs, I went from the above to making over 1 million in Combat bonds per sorte, and was only forced to leave the CZ when I ran out of ammo. Up until I started working these High Activity CZs, my A6 shields seemed to work fine. But around this same time, FD also upped the NPC ship's armor, weapons and accuracy, making it MUCH harder to keep your shields from getting taken down if you had more than one ship on you at once, which has been the norm for me in any CZs I have been in lately.

I figured that the SCBs were included in the game for just this kind of situation. Now I read that they are going to be nerfing them, and I will be back to what I had before I started using these for defense in High Intensity CZs, Strong SS, and any other combat situation with a ton of big ships that never miss?

That is insane! It destroys an entire area of combat which is why I am so angry about this news! With no mention of balancing the actual shields which is why everyone uses these to begin with, we are going to be left with useless combat ships for any high risk combat situation. Pilot skill has nothing to do with this either. No one can avoid being hit hard during a battle with these new NPC ships, especially when there are 4-5 of them on you at once.

Anyone that claims they can is lying through their teeth. Its not like we have cover in this game. Its purely a battle of shields and armor and whomever losses theirs first is the loser. End of story.
 
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I only use one bank on my FAS. It's nice to know I'm being punished for NOT overloading my ship with banks. Now when my shields get low I either scoot away from battle (for an entirely unreasonable amount of time) or risk blowing my ship up not from enemy fire but from internal heat generation. One bank, four charges. I didn't realize I was such an enemy of the state. "Corvos? Forget about them, SCB users are the real griefers!"

Make it so you can't put more than one SCB on a ship. They did it for refineries and shield generators. Why not this? Increase the power usage. People complain that multiroles are better suited for SCB overloading, then increase the power usage. Make it so you can't turn SCBs off and on.

I better carry some chicken in my cargo hold from now on. I can cook the ' thing before I'm blown into the frozen expanse of space. Wouldn't want to die on an empty stomach.
 
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I use TWO B6 SCBs and am very careful with when I deploy a charge since once those are used up, the main shields are useless on their own. I always though that being forced to use these things was a strange way to manage defense. My opinion has always been that the main shields in this game are terribly unbalanced in their actual effectiveness in battle coupled with their ridiculous recharge times.

I don't approve of spamming any module, especially something like SCBs, but once again, thanks to the low skilled morons out there, those of us who used these for legitimate defense are more than likely getting hosed in the process.
 
I only use one bank on my FAS. It's nice to know I'm being punished for NOT overloading my ship with banks. Now when my shields get low I either scoot away from battle (for an entirely unreasonable amount of time) or risk blowing my ship up not from enemy fire but from internal heat generation. One bank, four charges. I didn't realize I was such an enemy of the state. "Corvos? Forget about them, SCB users are the real griefers!"

Make it so you can't put more than one SCB on a ship. They did it for refineries and shield generators. Why not this? Increase the power usage. People complain that multiroles are better suited for SCB overloading, then increase the power usage. Make it so you can't turn SCBs off and on.

I better carry some chicken in my cargo hold from now on. I can cook the ' thing before I'm blown into the frozen expanse of space. Wouldn't want to die on an empty stomach.

If you're only using 1 smallish SCB then you wont have any issue with heat. It's only those who try and use more than one at a time or use them in quick succession that will suffer.

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Some of you may have missed this. I'll post it here because it's relevant and interesting.

https://forums.frontier.co.uk/showthread.php?t=200980

Fed De Lance Buff? :O :O :O

Class 6 Power plant Aww Yissss.
 
Lol, the FDL "buff" seals in my mind that FD is catering to the folks who cannot think. I never had a problem with the FDL, but I never had a problem taking out players with SCB's either...
 
That's better. It doesn't throw SCBs into the garbage. The nerf out now put large ship pilots at a disadvantage. Especially in PvE.
If you were ever at a disadvantage PvE you were getting into a situation you should not have, PvP is another matter as player's target your Power plant or Engine's. I fly a Gunship for PvE HICZ farming that has the same ormor but FAR weaker shield's than a stock conda and I never break a sweat unless I get in trouble by losing situational awareness and straying too far from allied NPC's. NPC's are dumb as hell, so require little to no tactic's.
 
Lol, the FDL "buff" seals in my mind that FD is catering to the folks who cannot think. I never had a problem with the FDL, but I never had a problem taking out players with SCB's either...

The FDL needed it, badly. The FDL is maybe slightly just slightly more manuvrabel than the Python and the Python has superior firepower aswell as the ability to have more SCBs, altough that being nerfed I wonder how it will work, I wonder how badly it will affect my 2 B3 banks.

Don't exacly agree with the powerplant buff, couldn't they just simply change the base stats for how the FDL handels heat and leave it at that? Now people are going to have a shield tank aswell as a very manuvrabel ship, well they said they only slightly increased the pitch and roll and said nothing about the drifting so we'll see I guess.
 
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That's better. It doesn't throw SCBs into the garbage. The nerf out now put large ship pilots at a disadvantage. Especially in PvE.

Somewhat encouraging, but I HATE Heat Sinks! Just one more sub-system to jam into the Fire Group list, which is already becoming a tedious mess! Sucks that we are likely going to be forced to use those now on top of SCBs, all because our main shields are utter crap, even when you lay out millions for the best version there is! :(
 
Somewhat encouraging, but I HATE Heat Sinks! Just one more sub-system to jam into the Fire Group list, which is already becoming a tedious mess! Sucks that we are likely going to be forced to use those now on top of SCBs, all because our main shields are utter crap, even when you lay out millions for the best version there is! :(

Caugh Bi-Weave shields caugh caugh new shield mechanics caugh.
 
The FDL needed it, badly. The FDL is maybe slightly just slightly more manuvrabel than the Python and the Python has superior firepower aswell as the ability to have more SCBs, altough that being nerfed I wonder how it will work, I wonder how badly it will affect my 2 B3 banks.

Don't exacly agree with the powerplant buff, couldn't they just simply change the base stats for how the FDL handels heat and leave it at that? Now people are going to have a shield tank aswell as a very manuvrabel ship, well they said they only slightly increased the pitch and roll and said nothing about the drifting so we'll see I guess.

The FDL (in my experience), is worlds more maneuverable than the Python (in my experience), especially in pitch.

The firepower is mostly dependent on load out and opponent. (fixed weapons do more damage if you can stay on target, small targets are harder to hit) As I can out turn a Python in a FDL, I can keep fixed weapons on target more effectively in a FDL.

SCB's: I used them in the Python pretty heavy. I didn't use them much in the FDL (Once I went into PP heavy I did put a 4A in for staying power). I credit this to speed and maneuverability of these ships.

I am of the opinion the Power plant was buffed to appease the anti-FDL crowd of whiners that couldn't figure out how to load it out proper, and I am willing to bet this has something to do with SCB's as well.

A nerf/buff fest generally snowballs, and as the snowball continues to grow it will start affecting many areas that no one had foreseen. Again, for me personally, the worst snowball affect of this will be the potential of player loss.
 
Lol, the FDL "buff" seals in my mind that FD is catering to the folks who cannot think. I never had a problem with the FDL, but I never had a problem taking out players with SCB's either...

I don't get that either. And a skilled pilot, as you say should be able to take down a target using SCBs. They have plenty of limits on them right now without this NERFING! The whiners should have spent more time learning how to fight and less time crying to Mommy FD over their lack of patience and skills! :(

Now we all get a borked version of the game, with more tedium added to an already tedious combat load!
 
If you were ever at a disadvantage PvE you were getting into a situation you should not have, PvP is another matter as player's target your Power plant or Engine's. I fly a Gunship for PvE HICZ farming that has the same ormor but FAR weaker shield's than a stock conda and I never break a sweat unless I get in trouble by losing situational awareness and straying too far from allied NPC's. NPC's are dumb as hell, so require little to no tactic's.

I know what it's like to fly a large ship
In CZs because I fly a medium ship in them /sarcasm. It's a regular situation to have 12-14 red ships target me without warning in Expansion Zones and Combat Zones. If that ever happened to your FAS your Shiekds would drop in 5 seconds.
 
Lol, the FDL "buff" seals in my mind that FD is catering to the folks who cannot think. I never had a problem with the FDL, but I never had a problem taking out players with SCB's either...
I don't know, the amount of "I'm going to pick up an FDL" posts after this news tells me that most people don't have one. And THAT tells me that it may have needed a buff to get everyone out of their FAS/Python?
I have mixed feelings, as I'm still new (most valuable ship is Asp) and was planning on going for the FDL as my 'space hipster' choice.
Pros: Buff means my plan is now more solid
Cons: Special Snowflake status just took a dump...
 
The FDL (in my experience), is worlds more maneuverable than the Python (in my experience), especially in pitch.

The firepower is mostly dependent on load out and opponent. (fixed weapons do more damage if you can stay on target, small targets are harder to hit) As I can out turn a Python in a FDL, I can keep fixed weapons on target more effectively in a FDL.

SCB's: I used them in the Python pretty heavy. I didn't use them much in the FDL (Once I went into PP heavy I did put a 4A in for staying power). I credit this to speed and maneuverability of these ships.

I am of the opinion the Power plant was buffed to appease the anti-FDL crowd of whiners that couldn't figure out how to load it out proper, and I am willing to bet this has something to do with SCB's as well.

A nerf/buff fest generally snowballs, and as the snowball continues to grow it will start affecting many areas that no one had foreseen. Again, for me personally, the worst snowball affect of this will be the potential of player loss.

Lets keep in mind the snowball started when they added SCBs, not when they balanced them.

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I don't know, the amount of "I'm going to pick up an FDL" posts after this news tells me that most people don't have one. And THAT tells me that it may have needed a buff to get everyone out of their FAS/Python?
I have mixed feelings, as I'm still new (most valuable ship is Asp) and was planning on going for the FDL as my 'space hipster' choice.
Pros: Buff means my plan is now more solid
Cons: Special Snowflake status just took a dump...

Want to be a special snowflake? Jump onto the Federal Gunship/Dropship train, toot toot.
 
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