The Star Citizen Thread v5

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Remember when Reddit decided that the reason they had all that ridiculous Restoration Hardware was because the employees brought it all in from home?

I preferred the bit where an actual CIG employee claimed the spaceship office door was made by employee's in their own time with driftwood and bottle-tops.
 
I preferred the bit where an actual CIG employee claimed the spaceship office door was made by employee's in their own time with driftwood and bottle-tops.

This company is like a Trump campaign. Just when you thought things wouldn't get any more bizarre, they go the extra crappy mile
 
This company is like a Trump campaign. Just when you thought things wouldn't get any more bizarre, they go the extra crappy mile

Major point is however it is harmless for most of the world. But other than some similarities at core are somewhat striking, especially about perceiving truth about project from backers. Every time I talk with SC fans I feel they live in different world than me. However, they are annoying at worst, and funny at best, and engaging and happy space fans in extremely good cases. All I get from Trump fans are shades of hate. Thus...perception about truth might be close for both projects, but similarities ends there.
 
I also heard SC will have unicorns :D

Seriously though, what's with the hate towards interdictions? They make perfect sense in ED universe considering how in-system FSD works, also with recent bug fixes it just works. It is skill based thug of war mechanic...don't see what's wrong here.

Who mentioned hate at all ?
 
Not you, in that thread though...there is more "unique gameplay" offered...I guess this is FD forums equivalent for armchair game designers :D

Ah, so.
Maybe it won't work as well as in ED, since SC's universe is tiny and travel from one planet to another lasts a few seconds (in ED usually minutes)...
 
Who mentioned hate at all ?

I didn't like interdiction's very much for a bit after the last update, they had the hotas-x setup wrong and it was a nightmare trying to win. The slightest error was an instant fail, but FD fixed it about a week later.

Typical FD they should have tried to sell me something whilst denying it was problem and banning me from the forum. Think of all the valuable scamming time they wasted making the BDSSE, the fools.
 
Interesting quote from CIG forums

The new flight mode boxed most of the ships in so they all kind of feel the same for one. So big ships handle the same as small ships, small ships share the same speeds as bigger ships. Ships lost their uniqueness. You should be able to trade in a mustang for a sabre because its a upgrade, etc etc.

On top of all this they reduce the flight speeds. its like two snails duking it out, nothing exciting. PVE I can yawn myself behind a pirate, it will try to move around to avoid my gun fire but its speed and agility is so slow I can unload my rounds 100-0 without missing a beat. Nothing moves fast enough to present a challenge.

in PVP vs. other players its the same, players don't have speeds to escape being fired at so there isn't any real way to avoid rounds. Its basically you do a slow charge at one another and exchange shots. Winner goes to who has more armor / weapons.

In short they took away everyone's mixed bag of race cars and gave us the sane go carts with a governor on them.

In short CIG watered down the game. THE ONE DAMN THING I THOUGHT STAR CITIZEN WOULD NEVER DO.

So they made combat slow and samey. And it seems they struggle to make it stick due of turrets of space approach.

I guess Mike Evans is vindicated....again.

LOL, this

Remove gimbal-mounted weapons and the easy mode disappears.

Ok, another read of that thread indicates that while CIG seems to have done it with right idea, either their flight model is untunable or it is extremely nerfed and maybe will be attuned later. Who knows. Only question remains - is what they have done during this year?
 
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Interesting quote from CIG forums



So they made combat slow and samey. And it seems they struggle to make it stick due of turrets of space approach.

I guess Mike Evans is vindicated....again.

LOL, this



Ok, another read of that thread indicates that while CIG seems to have done it with right idea, either their flight model is untunable or it is extremely nerfed and maybe will be attuned later. Who knows. Only question remains - is what they have done during this year?

They can thank CR for that, for trying to complicate simple things in favor of "fidelity and immersion". LOL.
They can't get the FUNDAMENTAL thing right, but nah...let's shove Star Marine, clothes store, Voyager direct and concept sales down their throats, with a bit of nicely pre-scripted videos.
And you know what - people buy it, so let them have it.
 
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They can thank CR for that, for trying to complicate simple things in favor of "fidelity and immersion". LOL.
They can't get the FUNDAMENTAL thing right, but nah...let's shove Star Marine, clothes store, Voyager direct and concept sales down their throats, with a bit of nicely pre-scripted videos.
And you know what - people buy it, so let them have it.

People buy it because they don't know any better (like there's so many "omg I just discovered ED" threads on regular basis on forums/reddit - that's 2 years since release!). But I guess we all want to be to be possessed by corrupt good looking spirit so we don't have to act like adults :D

edit: also who said "game of everything" has to be excellent at space combat? :) ED maybe is good at space combat, but does it have useless space legs for people to play pretend "first man on planet x"? NO! :D

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It's only an hour old it'll probably get more.

That's why I am surprised.

Ok, this took rather dark turn, where's Asp with lulzbuckets when needed? :eek:
 
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where's Asp with lulzbuckets when needed? :eek:

Lulzbuckets, lulzbuckets for everyone!!!!!!

As for the unwashed tramps armpit of the internet - well, it's full of mindless drivel from drooling imbeciles who's greatest achievement is managing to successfully enter a username and password. - I don't think anyone pays them any note, as they are patently not noteworthy. I'm sure that DS himself merely glances over such nonsense, erupts into laughter and bellows "What about now?" :D
 
Hello Artemus

Thank you for replying.

The current in game purchase options are using alpha UEC that gets wiped every major release. Its purpose right now is for testing like much else in the alpha. The REC you earn in AC you can use to rent weapons and missiles in the voyager store that can be used in the PU, i believe ships as well can be rented but im not 100% on that. i have org mates that do this all the time so i will ask one of them about the ships.
I'm not sure if you understood my question. Let me rephrase, why do you think they haven't implemented more of the economy? As for AUEC you have to put in hours and hours of boring <<USE>> to turn on the relays in order to rent a ship you can only mess around with in your hangar or in swarm/race. You can also earn AUEC in swarm or race but it's even harder, most times the game never ends or people drop because someone is hogging all the kills.

By definition I do not believe Star Citizen is pay to win being that when the game is released you can earn everything in game. I do see however how thats sounds when you compare a Completionist package to a Aurora starter package.

The way i look at buying ships is paying to skip the grind and if you are apart of a large org that has fleets of different roles with plans to either do large scale fleet battles or exploration then the sooner you get to that content the better in my view. in EVE you would spend alot of time getting to the big ships you wanted and once you got there the real fun started. I personally would like to skip the first part in Star Citizen. It has been said many times from CIG that ships will cost anywhere from 2 times to 10 times the cost they do now when compared to what is cost to buy UEC in the store now.

It seems like a lot of us have different criteria for what pay to win means. In my version pay to win equals skipping all the fiddly bits and being able to buy in-game currency.

As far as my flyable ships most of them are in the PU now, the ships I am really looking forward to are the Polaris, BMM, Hull C and B and the Carrack. These wont be in the game for a while but they are the most interesting to me. Myself and some org mates went in on a Idris together but that ship wont be in the PU for a while but its mostly done because it plays a big part in SQ42, last update was they are working on the final missile room.

How exactly did you manage this?
 
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