Modes Elite Dangerous PvE vs PvP and who needs a Solo play if you had PvE server

Robert Maynard

Volunteer Moderator
I've long said that the entire discussion is stunted by referring to the opposing sides as "PvP" and "PvE"

They are not mutually exclusive player bases.

Indeed not - however players have different attitudes towards PvP. Some players like to initiate PvP; some don't. Some players don't mind being targeted for PvP, some do. Plus it's not a binary like / dislike - it's a point on a line between like and dislike and each player is different.
 
That is wrong, PVP was not meant to be in CZ only, it can happen anywhere anytime and for any reason. That is how this game was designed.

You can avoid PvP by playing in Solo. That is how this game was designed. You can also avoid it by being in a different instance or playing in a different time zone or on a different platform. Diversity is everywhere.

Cheers, Phos.
 
You're definitely not alone in that. There are a lot of reasons people play the BGS and PP though. Some folks like the game of chess, for some it's the thrill of knowing that others are directly working against you. Folks like to have their names on stuff, regardless of if it's only a name.

I will say that I think the argument that PvP is useless in BGS/PP work is a bogus one. If a player group can actively drive CMDRs away from a particular resource (say, a mission board at a space station, for instance), then they can exert control over that resource. If system work were only done in open, and a player group had enough manpower to fortify their system through threat of force, then they could halt any work happening there. What I mean is - PvP is only minimally useful to BGS/PP work because it can be circumvented by the other game modes. If those modes didn't exist, or couldn't affect one another, then there would be good potential for PvP as an effective method of conquer and control.
I'll say that is an excellent argument against restricting stuff to open. Exerting control over a resource. I don't want that in this game. Conquer and control by players doesn't belong in this game as far as I'm concerned. As far as I'm concerned. I'll repeat that. I don't want a group of players dictating my movements in this game. It's one of the reasons I got tired of multiplayer a long time ago. Now Elite comes along, and this is a game where that sort of thing is not possible, so it appeals to me. I read David Braben stating the game will not revolve around PvP. Great! I read that groups and guilds won't be able to exert pressure on other players. Excellent! Take my money.

Plus you argue this could be good for potential PvP, but keep in mind that you get inexperienced PvEers fighting experienced PvPers. When you get blown up again and again, you quickly lose your enthousiasm and you are indeed driven from parts of the galaxy. I suspect what will be left is PvPers who feel powerplay and BGS manipulation is boring (as they have stated many times), they're only interested in being able to interdict more CMDRs, sitting on their hands when the target dry up. Except for those who are now already playing Powerplay or BGS in Open.

Having said that, I'd love it when Frontier would make Powerplay Open only. Just as a showcase. I predict it will do precisely nothing to spice it up, but rather will result in a decline in the number of participants. Because in all of this people are arguing from a position of power. Being the experienced PvPer. Little thought is spent on those who will need to make the switch from PvE to PvP. And reading the sentiments here and seeing the videos of the oh so challenging asymmetric PvP ("I am only doing that because I don't have any other content guv, give me content and I'll not do that thing anymore, honest!") I am thinking, please make Powerplay Open only. Witnessing the resulting damp squib will be great entertainment.

Fdev needs to increase the payouts for cmdr kills as well as change some other game mechanics.

Queue the argument that it doesn't matter because of limited instancing.
Cue the argument: See? He just wants more CMDRs to kill. Powerplay or BGS doesn't interest him one iota.

He wants to have easy targets to kill and be rewarded for it.
 
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I am a PvP player.
I do not and never will apologize about it.

Nor should you. I don't think anyone has ever asked anyone to apologize for just doing PvP in ED. There is a world of difference between doing PvP and being a jerk about it. Its only when people are jerks that others have a right to get annyoed with it. Just like in real life. Nobody likes a jerk, except perhaps other jerks.

Commanders Please share your PvP Experience in Elite Dangerous.

Guy in an Asp attacking me in my Orca, he ended up running. Fun.
Ganked in my T9 twice in the space of 30 mins. Not fun.
Was pirated by Code. Fun, 10/10 would be pirated again.
Interdicted a guy flying a Clipper in a sidewinder. He killed me. I did it a couple more times. (Thinking back, might be considered griefing) Fun though, and he did kill me 3 times.
And a few duels. Fun.

Do you like the idea of PvE play instead of Solo play or as an extra alternative?
Do you want more ... I mean any PvP activities in the game?

Presume you mean PvP in the first sentence, but then you are missing co-op PvE. I bought the game wanting a co-op PvE, so got what i wanted really, so quite happy. I don't mind doing the odd bit of PvP, but only orgnaized.

What PvP activities do you do right now?

Just duels when i'm wanting to test something or on occasion when a PvPer requests one. Not sure why, but for some reason i get demands from PvPers to have duels when i've been arguing with them on reddit. Not sure what they think it will prove, as i'm pretty sucky at PvP and don't really have PvP build ships.
 

ALGOMATIC

Banned
Cue the argument: See? He just wants more CMDRs to kill. Powerplay or BGS doesn't interest him one iota.

He wants to have easy targets to kill and be rewarded for it.

Dont. Be. Easy. Target, its not that hard.

PP cmdr kills should yield merits, dont see a single reason not to. Why there is always a division between npcs and cmdrs? They are all flying spaceships.
 
Dont. Be. Easy. Target, its not that hard.

I would believe such a statement if:

  • You didn't target new players in starter systems with the intention of killing them without a word, as opposed to teaching them the skills they need to survive Open
  • You didn't target shieldless traders with the intention of killing them without a world, as opposed to giving them an... aggressively delivered lecture on the importance of robust defenses and how to properly evade
  • You didn't insist on having Frontier remove game play people enjoy, in a ham-fisted effort to force them into Open


PP cmdr kills should yield merits, dont see a single reason not to. Why there is always a division between npcs and cmdrs? They are all flying spaceships.

I agree, but given how frequently certain segments of the player base exploit any simplified system, it would require a robust one to be fair, which requires considerable Dev resources. I'd prefer if Frontier devoted those resources to making Powerplay more attractive to a broader base via Powerplay missions, which would have the added benefit of ensuring more Open players would participate.

PvP earned merits are on my wish list, but pretty far down it.
 
What a dull, milquetoast experience this game would be without Open/PvP.


And that is the funny part... you think ED would be a dull, milquetoast game... you seem unable to comprehend that there are thousands upon thousands of players in Solo and PG's, hell Mobius is over 40k players getting closer to 60k I think ) who flat out tell you that it is neither dull nor milquetoast. It is a fun vibrant game full of wonder and challenges and they play without the constant threat of some pinhead whose only care is to be intruding into their gameplay and experience for the sole enjoyment of their own because they can't comprehend that people do not like nor want to participate in their style of gameplay and feel that without the "challenge" of THEIR style of play the game must truly suck and be boring.
 
???

I dont highwake from fights ��

Way to miss the point, that being, you mocking 'greedy builds' while at the same time flying ships that are good for naff all except pew pew pew, you can't even fly between systems in your boat, it has to be transferred, is that not 'greedy' to the extreme?
 
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And that is the funny part... you think ED would be a dull, milquetoast game... you seem unable to comprehend that there are thousands upon thousands of players in Solo and PG's, hell Mobius is over 40k players getting closer to 60k I think ) who flat out tell you that it is neither dull nor milquetoast. It is a fun vibrant game full of wonder and challenges and they play without the constant threat of some pinhead whose only care is to be intruding into their gameplay and experience for the sole enjoyment of their own because they can't comprehend that people do not like nor want to participate in their style of gameplay and feel that without the "challenge" of THEIR style of play the game must truly suck and be boring.

Excellent post. Rep'd.
 

Robert Maynard

Volunteer Moderator
Way to miss the point, that being, you mocking 'greedy builds' while at the same time flying ships that are good for naff all except pew pew pew, you can't even fly between systems in your boat, it has to be transferred, is that not 'greedy' to the extreme?

Indeed - there seems to be a double standard in play - simply because a combat optimised ship is better at combat than a trade / exploration / etc. optimised ship. If the latter are to be expected to change to suit combat, why should the former not change? Is it because it's not "fun"? A point to ponder....
 
If you look at it this way and compare it to chess, then PvP in ED (but generally all existing MMOs) is inherently borked.


Chess is a game of skill and finesse and a mental challenge between opponents. PVP many times seems to be neanderthal style brute force. "Me better you suck get gud!"
 
Indeed - there seems to be a double standard in play - simply because a combat optimised ship is better at combat than a trade / exploration / etc. optimised ship. If the latter are to be expected to change to suit combat, why should the former not change? Is it because it's not "fun"? A point to ponder....

Absolutely, I had a suggestion in the appropriate forum a while back suggesting 'minimum viable spaceworthiness', i.e, all ships must be shielded, have a minimum jump range etc etc, I still think that should be the case but as Stitch, (think it was Stitch), rightly pointed out that suggestion unfairly harms smaller ships. I'm not sure of the way round that without a massive ship redesign spree to be honest, (extremely unlikely).

It does seem unfair and a massive double standard though that only a tiny subset of the community can run a stupid min/max PVP build while at the same time telling/expecting everyone else to compromise to stand a chance against their zero compromise ships.
 
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