New upgrade System - "Your time is valueable"- is a pure grind and waste of everyones time

Well, there are a few issues with that, but I get your sentiment - I myself actually like the gradual increase in power for my favourite ships as well.

However, I do feel you need to be a bit more critical of the system than that.
1) Engineers are mandatory to not die in interdictions when your combat rank is elite is based, etc., so for your ship to effectively be flyable in most situations you’d need a fairly highly engineered ship nowadays.
2) I doubt people wanted to max every build for every ship. For instance, my main ‘do anything’ ship, the anconda, would simply need a few spare modules for trading, exploration, etc., most of which I would only ever engineer once or twice. However, under the new system, I’d need to engineer them at least 3 times to get an acceptable-ish result, probably closer to 9-12. That is a major step down in that regard.

I have very few modules on my ships and have no issues getting away or killing elite NPC's. As to players, I am not that good so I generally run.
 
Do all of you just agree with anything Fdev does. This engineer roll changing to HAVE to go through 5 levels for ONE modification is INSANE.
 
I think the new changes are awesome. But yeah we need to test them in beta and get a more complete picture before passing judgement.

But hey; then "we" (not that there is a "we") wouldn't be able to whine about something they haven't tested or even really looked at yet.

Oh right; that's the "casual gamers".....
 
I'll suspect I'll continue playing the game, doing diverse activities and then visiting an engineer to see what I can get. If I need to Ill hunt materials down occasionally, or trade them with the new materials trader.

Edit: Or to increase rep I'll sell *insert stuff here* at an engineers base.


Am I doing this wrong?

Precisely how I play, so the new system is not going to make any difference for me. I just play the game.
 
You claim that, a priori, we cannot make any reasonable analysis of the new system. I would ask in that case why Frontier asked for feedback.

You are correct - the current system gives no guarantees. But 5 G5 rolls will probably give you something pretty good. Not certainly, but in any case a great improvement over a stock module. Your standards are evidently very high - I don't think I have more than a handful of modules with 50 rolls in them. Most people wouldn't make anywhere near that many, and for them it will be worse because now they have to make all those G1-4 rolls before they can even have a try at G5.

Take a G5 FSD range upgrade for example... Very unlikely you are going to get a +54% overspec or higher Optimized Mass upgrade with just 5 rolls. It takes that very rare secondary effect to even get .5% over the max of +50% OM.

All my ships have at least a +52% overspec OM on their FSD drive and it took hundreds of rolls to end up with those.

We shall see if such an overspec has been built into the new system to make a similar FSD upgrade possible. Sandro said secondary effects were being baked into the new upgrade system so we shall see.

I'm definitely trying out the new system with 5A FSD drives day one of the Beta. (For practice with upgrading the Chieftain)
 
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Take a G5 FSD range upgrade for example... Very unlikely you are going to get a +54% overspec or higher Optimized Mass upgrade with just 5 rolls. It takes that very rare secondary effect to even get .5% of the max of 50% OM.

All my ships have at least a +52% overspec OM and it took hundreds of rolls to end up with them.

Right. So your definition of 'decent' or acceptable' is a roll that's better than the absolute maximum possible without favourable secondaries? Cheers for clearing that up, says it all really.
 
Take a G5 FSD range upgrade for example... Very unlikely you are going to get a +54% overspec or higher Optimized Mass upgrade with just 5 rolls. It takes that very rare secondary effect to even get .5% of the max of 50% OM.

All my ships have at least a +52% overspec OM and it took hundreds of rolls to end up with them.

We shall see if such an overspec has been built into the new system. Sandro said secondary effects were being baked into the new upgrade system.
Yeah - for things like that this system is great. However, I don’t think everyone does that for every ship. Though I guess fsd might be an exception, but things like light weight scanners probably are just ‘one and done’ in most cases XD
 
Just FYI. In the live stream Ed unlocked G2 with three (3) G1 rolls. On the other hand he didn't seem to unlock G3 with five (5) G2 rolls. So RNG gives and takes here.

Each roll seemed to advance progression about 5 to 40 %. So boldly assuming
- that RNG limit progression between is 1 to 50 % (of the whole 100 %)
- and Grade upgrade limit is 95 %
- then each grade would need on average a bit less than 4 rolls.

(Ok, that is just an informed guess but at least it is based on something! :p)
 
Do all of you just agree with anything Fdev does. This engineer roll changing to HAVE to go through 5 levels for ONE modification is INSANE.

If it takes 3 minutes to go from 1 to 5, what's the problem? Especially if all of those rolls are better than the last one was. Sounds like you haven't used the current system very much. ;)
 
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Take a G5 FSD range upgrade for example... Very unlikely you are going to get a +54% overspec or higher Optimized Mass upgrade with just 5 rolls. It takes that very rare secondary effect to even get .5% over the max of 50% OM.

All my ships have at least a +52% overspec OM on their FSD drive and it took hundreds of rolls to end up with those.

We shall see if such an overspec has been built into the new system to make a similar FSD upgrade possible. Sandro said secondary effects were being baked into the new upgrade system so we shall see.

I'm definitely trying out the new system with 5A FSD drives day one of the Beta.

That's one blueprint I will be watching (my sole godrolled module is a 56.1% OM 6A FSD). And again I agree that it took a lot of work to get that; my point is that if you just want something in the mid-40s, the new system looks like it will be, on average, quite a bit slower.
 
Take a G5 FSD range upgrade for example... Very unlikely you are going to get a +54% overspec or higher Optimized Mass upgrade with just 5 rolls. It takes that very rare secondary effect to even get .5% of the max of 50% OM.

All my ships have at least a +52% overspec OM and it took hundreds of rolls to end up with them.

We shall see if such an overspec has been built into the new system. Sandro said secondary effects were being baked into the new upgrade system.

Or, I can grab a new FSD, shoot for a G5 roll immediately and get a pretty good (whatever the non-secondary boosted max is) though not god roll with 1-2 rolls. With the new system, I have to spend time rolling up each grade before finally getting near that roll. The difference here is it is guaranteed to be there when you get there. The 'improvements' depend on your perspective and goals. If I was never shooting for that max roll, I was never rolling hundreds of times, the amount of time spent rolling actually becomes worse.. the amount of time spent gathering materials becomes worse.
 
Engineering will always be a grind. Sandro said in the feed '...Engineering was always meant to be a long progress which was intended to be done over time, while playing..' or similar wording.

Still can't believe that players want to just collect 1 material, take it to 1 Engineer, do 1 roll & have every module on every ship. Or take a short cut by buying the improvements. Because they can't they shout 'Grind, grind, grind!'

I knew what I was getting into when Engineers first came along.

Yes Iv used Engineers, Yes Iv spent hours collecting mats for each module RNG roll.

But Iv picked my modules & chosen the ones that suit me, on which ships I want & left the rest.

The changes to me look reasonable, but until I try it out on beta, then I'll decide whether or not to go back to Engineering to improve my ships further.

If you think it's a grind then don't do it, you don't need every one of the best grade 5 modules on every ship you own....do you?
 
if it takes 3 minutes to go from 1 to 5, what's the problem? Especially if all of those rolls are better than the last. Sounds like you haven't used the current system very much. ;)

You seriously think it takes 3 minutes to collect the materials to go from g1 to g5? What are you talking about?
 
The materials trader will make it simpler to gather materials. Simply get together the "top range" materials for the mod you are looking for, and trade them down to get materials for the lower grades. You can then work your way through mods from 1 to 5 at a sitting.

But it will mean obtaining a lot more of those top range materials. I will be searching for more Arsenic and Cadmium for the FSD at Farseer and for Thrusters at Pailin.

If you have a big ship with many weapons, that is going to take a lot of material to get through each weapon, but maybe not as many as the hundreds some players have undertaken in the old system.
 
Right. So your definition of 'decent' or acceptable' is a roll that's better than the absolute maximum possible without favourable secondaries? Cheers for clearing that up, says it all really.

Says it all? What a smug and dismissive attitude. The current MAX is still rather hard to obtain with the current system. No guarantee you will ever reach it. YOU WILL reach it with the new system.

With the current system, if you are going to sit there for an hour rolling hundreds of times, you may as well go for an overspec. And if you are smart and work with multiple copies of the module, you never loose a good roll either way.

If the new system can do all that in obtaining the max ceiling in a fraction of the time, without the need to buy and ship in multiple modules what is the problem? It will certainly take less game time to accomplish.

It may or may not be capable of an overspec upgrade, but that isn't 100% confirmed yet. You will at least reach the max of +50% OM on your FSD range upgrade, which is more than most players currently have even after hours of attempts at something that high.

Again...Do you guys even use the current engineer system? You seem to be really in the dark about how it works.
 
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