New upgrade System - "Your time is valueable"- is a pure grind and waste of everyones time

I generally have one equiped unless my ship has power issues. Its fun chasing ships that have attempted to destroy me.

Only use I have for it right now is assassinations or purposeful wake data gathering and since chasing assassination targets is pointless (they are no longer mission targets on system change), I have purposeful wake data gathering left. Heck, it wasn't even till I recently decided to hop back on some smaller ships that any target even had a chance to jump away from me in the first place.
 
Well, hopefully I can see it from your eyes at some point because I never went for god rolls either, yet I see it in an opposite light.

At least this general update is better than the one in October, that one was so crap that I stopped playing (& Iv got 47 weeks + on my game clock).

The updates that Iv seen have got me interested in trying it out again!
 
Since always. You don't get every material through normal play, unless your normal play consists of every method of material collecting... Which I'd envy you for enjoying every single bit of the game.

If you have even rudimentary experience with the Engineering process then you SHOULD KNOW what materials are valuable and where to get them.

Think about what 100 unit capacity for every single material and data in the game is going to bring to your inventory without even trying. I know what stuff is needed for every major upgrade you can do to a ship. They ALL come around while simply playing the game.

But now, you will be able to keep 100 of every single one, and no longer be forced to make choices as to what to keep and what to dump.

Sorry you are not able to grasp the significance of all this yourself, and how it will have a HUGE impact on the total perceived time a player invests in the engineering process.
 
I think alot of folk are way, way overreacting too much to the changes. When you want the best you possible can get out of your ship; you can easily spend days and days getting the materials to do 300 rolls on ONE module just on the off chance of getting that maxed out secondary.

These changes will allow you top it out much, much sooner so having to roll every module seems a decent trade off.

It's all about that bigger picture.
 
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If you have even rudimentary experience with the Engineering process then you SHOULD KNOW what materials are valuable and where to get them.

I do and I know that I have to go out of my way to get many of them. Being able to convert materials and have larger quantities does not change that fact.
 
1. You trade at a loss wich is . But still okaish but still doesnt fix the underlaying problem really. That we need spreadsheets and programs to tell us where to get from

2. OFC Engineers is a G5 Shop. Or do you really go for G1 and called it done???? Cause by that logic you can just play with stock weapons if theyre so good.

No, I get G1 and enjoy benefits it gives to me. Then I get to G2 and play some more game before decide do I need more upgrades.

Majority of people calling for G5 shop want to min max their ships. It is fine idea but that's not what Engineers are about. And they shouldn't have been about in first place, because min max is sort of banter at party - you might enjoy it, but rest of the people find it borderline annoying because they have no really interest in it.
 
I think alot of folk are way, way overreacting too much to the changes. When you want the best you possible can get out of your ship; you can easily spend days and days getting the materials to do 300 rolls on ONE module just on the off chance of getting that maxed out secondary.

These changes will allow you top it out much, much sooner so having to roll every module seems a decent trade off.

Yes, if you did that, you will save time. If you didn't do that, the amount of time you save could be negative. Testing and appropriate variables are needed.
 
I think alot of folk are way, way overreacting too much to the changes. When you want the best you possible can get out of your ship; you can easily spend days and days getting the materials to do 300 rolls on ONE module just on the off chance of getting that maxed out secondary.

These changes will allow you top it out much, much sooner so having to roll every module seems a decent trade off.

You're missing the point. The people who are unhappy don't do that.
FD have levelled out the grind for everyone.
At least before you could choose how much time you wanted to put into your material gathering based on how badly you want that god roll.

For min/maxers it's great.
For everyone else it sucks.
 
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The idea of engineering is to get the best out of your ship; that's the whole point of min-maxing; you want the best possible edge in whatever you're doing.
 
No, I get G1 and enjoy benefits it gives to me. Then I get to G2 and play some more game before decide do I need more upgrades.

Majority of people calling for G5 shop want to min max their ships. It is fine idea but that's not what Engineers are about. And they shouldn't have been about in first place, because min max is sort of banter at party - you might enjoy it, but rest of the people find it borderline annoying because they have no really interest in it.

Yet I would be willing to bet you have mostly A-Rated modules on your ships...

And you got it all wrong, the minmaxers are the only ones who benefit from this change.
 
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No, I get G1 and enjoy benefits it gives to me. Then I get to G2 and play some more game before decide do I need more upgrades.

Majority of people calling for G5 shop want to min max their ships. It is fine idea but that's not what Engineers are about. And they shouldn't have been about in first place, because min max is sort of banter at party - you might enjoy it, but rest of the people find it borderline annoying because they have no really interest in it.

Unless you play in Open .... and suddenly you need a G5 protected FSD against the G5 uber-engineered weapon that has just taken out your FSD :mad:
 
The idea of engineering is to get the best out of your ship; that's the whole point of min-maxing; you want the best possible edge in whatever you're doing.


The reason to engineer is to improve your ship to a level that is acceptable to the desire of the player. Not everyone min-maxes their ships....for some a decent roll is good enough.
 
I think alot of folk are way, way overreacting too much to the changes. When you want the best you possible can get out of your ship; you can easily spend days and days getting the materials to do 300 rolls on ONE module just on the off chance of getting that maxed out secondary.

These changes will allow you top it out much, much sooner so having to roll every module seems a decent trade off.

It's all about that bigger picture.

The bigger picture? In 6 months everybody has the same maxed out ships.
 
Unless you play in Open .... and suddenly you need a G5 protected FSD against the G5 uber-engineered weapon that has just taken out your FSD :mad:

That's something we will have to live with and figure out how to deal with. Doesn't mean it should hold having good progression instead of min max shop in hostage.

Having better Engineers system is about it serving actual game, not min max PvP measurement contests.
 
The reason to engineer is to improve your ship to a level that is acceptable to the desire of the player. Not everyone min-maxes their ships....for some a decent roll is good enough.

Why settle for just decent though? Whenever you're doing something, you wouldn't stop half way through without giving it your best.

Level playing field again :)
 
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