New upgrade System - "Your time is valueable"- is a pure grind and waste of everyones time

I've just come back to the game after 12 months away from it and started to do the engineer stuff. I watched the stream last night and I am not sure how on earth Sandro can say this is less grind. Forcing every upgrade to take the G1 to G5 path is a mistake that they need to accept and correct. This current design is a stupid time sink and nothing more.
 
I've just come back to the game after 12 months away from it and started to do the engineer stuff. I watched the stream last night and I am not sure how on earth Sandro can say this is less grind. Forcing every upgrade to take the G1 to G5 path is a mistake that they need to accept and correct. This current design is a stupid time sink and nothing more.
As long as they reduce the variance in the rolls it should be fine, assuming you uss the materials broker to downtrade often.
 
I just found something out today: All our opinions are valid, even if we don't agree with them.

So what needs to be done? It's clear that the new system will come and it's clear that the old system will go. No amount of discussing, arguing and complaining will change that. So if everyone wants to put his energy into something useful I suggest we come up with solutions that make both sides happy. Otherwise all our posts are pretty pointless because they aren't going to change anything anyway. So how exactly would you tweak the new system in a way that helps everyone to enjoy the game? Isn't that the ultimate question rather than "who is the most stupid"?
 
Those steps for me is called gameplay. So it doesn't bother me in the slightest as I will continue to play the game as I do now. Do stuff I like, visit an engineer from time to time to see what they can do for me, see what I need, can I exchange, if not continue with what I was doing.

Let's split the current 5 engineer grades by ten so we have to go through 500 grades every time! Even more gameplay! :)

Nobody is asking to be handed G5 mods "for free", people who have G5 access had already did the grind!
 
Hahaha, the red herrings are silly.
I've done hundreds of mods.
The thing is, I have no idea what is required for say a G4 FSD because I've never done one since unlocking the respective engineers.
If the goal is to reduce grind and increase engagement, I don't see how more, more mindless steps moves in that direction.

That observation isn't a gripe, or some "salt" on my part.
Don't be absurd...
 
I just found something out today: All our opinions are valid, even if we don't agree with them.

So what needs to be done? It's clear that the new system will come and it's clear that the old system will go. No amount of discussing, arguing and complaining will change that. So if everyone wants to put his energy into something useful I suggest we come up with solutions that make both sides happy. Otherwise all our posts are pretty pointless because they aren't going to change anything anyway. So how exactly would you tweak the new system in a way that helps everyone to enjoy the game? Isn't that the ultimate question rather than "who is the most stupid"?

Yes they are o7

As for suggestions, I don't want the new system to take longer than the old for casual players and as it currently stands it will. I would like there to be a way to achieve a similar result in the new system vs old with a similar time investment/mat investment as the old.
Easy coding options might be either the ranking per module requirement to be removed (after the first), or the rolls per level to be significantly reduced.
 
15-25 rolls better than your god roll

Is accused as being too much grind by people who are used to a a system that demanded that you had
1 to 1000+ rolls (even though i'm already at level 5, give or take skipped minimum 20 rolls already to acquire a grade 5)
to get the equivalent Full upgrade AND random experimental effect.

This again...

The people who do 1000 G5 rolls are the ones which are happier as they are the only ones who gain from the new system.

The ones who did a couple or a handful of rolls on a G5 and were happy with it are the ones who got the boot.
 
Yes they are o7

As for suggestions, I don't want the new system to take longer than the old for casual players and as it currently stands it will. I would like there to be a way to achieve a similar result in the new system vs old with a similar time investment/mat investment as the old.
Easy coding options might be either the ranking per module requirement to be removed (after the first), or the rolls per level to be significantly reduced.

I think the idea to improve modules incrementally is a good one, but I agree that it shouldn't take too long to improve a module. So I guess I would go for fewer rolls for each level.

PS
Reason for that is because it makes us feel more attached to our ships and modules. I like RPGs and the idea of linear progression makes sense to me. I also believe that this system is more realistic, making something better and better. Otherwise there is no reason for Grade 1-4 to exist in the first place.
 
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Nobody is asking to be handed G5 mods "for free", people who have G5 access had already did the grind!

Now a lot of tries are needed to get a good G5 roll. There is a chance of getting a worse roll. Every new roll that gets accepted removes special effects applied and that will require more rolls to get back to G5.

The new system will keep special effects, removing the need to get from G3-G5 every time a special effect is bought.
The new system will offer better results for every roll.
No need to be at the Engineer to push a modification, reducing the time needed to fly to the engineer.
With 100 items per material the player can farm all the stuff needed and then click for a few minutes to get the best possible G5 roll.
Those who already have G5 mods can keep them or upgrade them to the new system and getting a max G4 module. A few rolls later that module is at max G5 (assuming G5 mods aren't different from the rolls shown in yesterdays stream).

The new system looks like it will speed up engineering.
 
Now a lot of tries are needed to get a good G5 roll. There is a chance of getting a worse roll. Every new roll that gets accepted removes special effects applied and that will require more rolls to get back to G5.

No, you needed to make a lot of tries to get a god roll. A nice G5 roll was achievable with a couple or a handful of tries at most. Yes they could be worse, but that only affected people who wanted the extreme best.

The new system will keep special effects, removing the need to get from G3-G5 every time a special effect is bought.
The new system will offer better results for every roll.
No need to be at the Engineer to push a modification, reducing the time needed to fly to the engineer.
With 100 items per material the player can farm all the stuff needed and then click for a few minutes to get the best possible G5 roll.

That is all true, but all those things serve to alleviate a problem that didn't even existed before. Tools that ease the process of doing G1 -> G5 every time is still far, far worse than not having to roll from G1 every time. It's like getting a disease you didn't have along with some meds and having to be thankful for the meds.

The increased limit makes it easier to lump around tons of marerials... but before you simply didn't need to lump around tons of materials, unless of course you wanted to go for god rolls.

Those who already have G5 mods can keep them or upgrade them to the new system and getting a max G4 module. A few rolls later that module is at max G5 (assuming G5 mods aren't different from the rolls shown in yesterdays stream).

Which is cool.... if you never buy another ship or module ever again.

I respect your opinion, but I find this new system to only make life much easier for "god rollers", while making it an extra pain for everyone else.
 
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Don’t forget - you can only pin one blueprint to craft when you’re not at the engineer. So this is (almost) pointless because you’ll just have to keep going back to the engineer to get the next blueprint once you’ve finished grinding a grade.
 
Won't be more grind for me, in fact I think it will remove all grind since I'll not spend a minute engineering anything using this system. I usually collected mats for around 5-8 G5 rolls, which already was a chore I hated but at least it gave me a G5 module. I'm not going through 4 lvls to get to the priveledge to do those 5 rolls.

Frontier stated it wanted more players to engineer because engineering is cool. The new system will see less players engineering because the carrot got smaller and is dangeled from a longer stick.

Edit: can someone at Frontier explain to me how an explorer organically collects ingredients needed for rolls? No they can't. Materials, sure. All the other stuff-> grind.

But Explorers don't show up on FDevs radar. They go honk. FDev only cares about pew.

At least tell me I called it Zig, someone needs to give me that.
 
Nope, that's not it.
I have no issue with content being locked behind significant requirements.
I object to having to repeat that loop every time I want to engage with the already unlocked content.

Imagine doing the Imperial ranking from scratch if you wanted to buy a 2nd Cutter.

It is nothing like that what so ever. As has been stated a number of times, you will be picking up the lower grade materials while searching for your rare G5 materials. Or do you find the G1 materials go to an engineer, go and find the G2 mats, go back to the engineers etc etc.

There is no need to do that. Just search for you G5 mats and pick up all the lower grade mats while you do it.
 
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Don’t forget - you can only pin one blueprint to craft when you’re not at the engineer. So this is (almost) pointless because you’ll just have to keep going back to the engineer to get the next blueprint once you’ve finished grinding a grade.

I feared that. It means 5 trips to one engineer per upgrade to Level 5! Sandro, you will need to fix this !
 
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