I'll make it easy for you and summarize my post:These posts makes little sense.
please Fdev I don't want to play the game to get stuff. I just want stuff.
I'll make it easy for you and summarize my post:These posts makes little sense.
please Fdev I don't want to play the game to get stuff. I just want stuff.
"I can't be bothered to read posts that disagree with mine!"
"Me neither!"
"Same here!"
As long as they reduce the variance in the rolls it should be fine, assuming you uss the materials broker to downtrade often.I've just come back to the game after 12 months away from it and started to do the engineer stuff. I watched the stream last night and I am not sure how on earth Sandro can say this is less grind. Forcing every upgrade to take the G1 to G5 path is a mistake that they need to accept and correct. This current design is a stupid time sink and nothing more.
Those steps for me is called gameplay. So it doesn't bother me in the slightest as I will continue to play the game as I do now. Do stuff I like, visit an engineer from time to time to see what they can do for me, see what I need, can I exchange, if not continue with what I was doing.
Grind is in my mind, grind is in my mind, grind is in my mind......
http://i0.kym-cdn.com/photos/images/newsfeed/001/243/083/519
I just found something out today: All our opinions are valid, even if we don't agree with them.
So what needs to be done? It's clear that the new system will come and it's clear that the old system will go. No amount of discussing, arguing and complaining will change that. So if everyone wants to put his energy into something useful I suggest we come up with solutions that make both sides happy. Otherwise all our posts are pretty pointless because they aren't going to change anything anyway. So how exactly would you tweak the new system in a way that helps everyone to enjoy the game? Isn't that the ultimate question rather than "who is the most stupid"?
15-25 rolls better than your god roll
Is accused as being too much grind by people who are used to a a system that demanded that you had
1 to 1000+ rolls (even though i'm already at level 5, give or take skipped minimum 20 rolls already to acquire a grade 5)
to get the equivalent Full upgrade AND random experimental effect.
Yes they are o7
As for suggestions, I don't want the new system to take longer than the old for casual players and as it currently stands it will. I would like there to be a way to achieve a similar result in the new system vs old with a similar time investment/mat investment as the old.
Easy coding options might be either the ranking per module requirement to be removed (after the first), or the rolls per level to be significantly reduced.
…
Nobody is asking to be handed G5 mods "for free", people who have G5 access had already did the grind!
Now a lot of tries are needed to get a good G5 roll. There is a chance of getting a worse roll. Every new roll that gets accepted removes special effects applied and that will require more rolls to get back to G5.
The new system will keep special effects, removing the need to get from G3-G5 every time a special effect is bought.
The new system will offer better results for every roll.
No need to be at the Engineer to push a modification, reducing the time needed to fly to the engineer.
With 100 items per material the player can farm all the stuff needed and then click for a few minutes to get the best possible G5 roll.
Those who already have G5 mods can keep them or upgrade them to the new system and getting a max G4 module. A few rolls later that module is at max G5 (assuming G5 mods aren't different from the rolls shown in yesterdays stream).
Won't be more grind for me, in fact I think it will remove all grind since I'll not spend a minute engineering anything using this system. I usually collected mats for around 5-8 G5 rolls, which already was a chore I hated but at least it gave me a G5 module. I'm not going through 4 lvls to get to the priveledge to do those 5 rolls.
Frontier stated it wanted more players to engineer because engineering is cool. The new system will see less players engineering because the carrot got smaller and is dangeled from a longer stick.
Edit: can someone at Frontier explain to me how an explorer organically collects ingredients needed for rolls? No they can't. Materials, sure. All the other stuff-> grind.
But Explorers don't show up on FDevs radar. They go honk. FDev only cares about pew.
Nope, that's not it.
I have no issue with content being locked behind significant requirements.
I object to having to repeat that loop every time I want to engage with the already unlocked content.
Imagine doing the Imperial ranking from scratch if you wanted to buy a 2nd Cutter.
Yeah, #metooAt least tell me I called it Zig, someone needs to give me that.
Don’t forget - you can only pin one blueprint to craft when you’re not at the engineer. So this is (almost) pointless because you’ll just have to keep going back to the engineer to get the next blueprint once you’ve finished grinding a grade.
I feared that. It means 5 trips to one engineer per upgrade to Level 5! Sandro, you will need to fix this !