Modes [video] BGS & Power play in SOLO & PRIVATE

Hardly. Math cannot be used as an opinion.

3 size 6 slots used for defenses opens up 96 passengers for +++ influence in solo and private. Or I could use that same build in open and risk getting blown up vs my opponents in seconds because of premium and special effect weapons.(pythons in colonia are the META ship to do this in.)

You guys have seen all the posts about "OMG MUH DEFENSELESS SHIPS".

There are builds for open and builds for solo.

Builds for solo are stripped down just the same as open ships are built up and maxed out. More Cr/H, More +++ per hour, and so on.

Ive seen people combat log in solo and private while doing this by the way. They got caught by an NPC while BGSing in their system. They just logged out, cant even be reported.(streamers)

The difference between you and I is this.

I post video Evidence, Math, Screenshots and more proving the need for change. Ya'll are stuck on how the game is now. We are all well aware how the game is now. And games like ELITE WILL ALWAYS CHANGE.

One of the big reasons Elite will change is because of the general populations progression within the game. As people get more time and reach their goals, they start spreading out to other parts of the game they never knew existed. Thats why there is a steady group of people over time showing the problems within the modes.

How long was the Hotel California thread extended? And why was this part of the sub forum created if they wernt ever going to do anything about it?

Why does almost every thread end up leading back this one question when PVP or griefing is brought up. LOOOOOOOOOOONG BEFORE I GOT HERE!.

Yo pay attention to their streams, Pay attention to the things they are doing in the game RIGHT NOW. NONE of the changes stem from Private and Solo. 75% of Beyond changes are because of the actions in OPEN play OR in private and solo where people directly effect others(THANK YOU ATR's).

Ive said it before and I will say it again. This whole game is based on the actions of other players. In each system there are +++ missions. In each system there are cops. Each ship has modules, and speed and turning power. Each weapon has a cause and effect. Things like wake scanners, grom missiles and so on.

Powerplay and BGS player factions. The list goes on and on.

If anybody is going against what Fdev wants. Its you guys fighting against it.

Thats why he says "thats a bit of a hand gernade" every-time it shows up. But what he didnt see and Ive made sure to point out. Is its the same 5-7 people showing up anywhere and everywhere this topic is brought up.

While there are thousands else where that want changes made to this. But they want a level playing field first. And guess what we just got in 3.0.

Hot DANG! I love being right. WOOO

Some people show up to point out that you won't get what you want...I show up so I can watch the light of hope die in people's eyes.
 
Honestly block lists should only be Comms only. There are other modes you can go to if you are looking for personal progression. The options are already there for that.

Given that Frontier only recently changed how block lists affect matchmaking, I wouldn't hold my breath. This game was designed from the ground up around PwP, not PvP. I doubt that will change anytime soon.
 
Here is a very naive question - if there were no players acting on behalf of a powerpants power wouldn't that power still have activities going on, like fortification etc?

Assuming that is the case then what it the point of PvP peeps complaining about some players doing powerpants in PG or Solo because they are not going to see all the background activities are they?
 
Given that Frontier only recently changed how block lists affect matchmaking, I wouldn't hold my breath. This game was designed from the ground up around PwP, not PvP. I doubt that will change anytime soon.

Aye, but some are refusing to accept that little fact.
 
No offense m8, but I've been flying in Shieldless tin-can Configs in Open and I've been flying in massive Tanks in PG modes just as well.
I've survived in Shieldless builds in Open and have been blown up by NPCs in a Tank in Open just as well.

There's only different builds : risky builds and less risky builds. Regardless of mode. Your choice. If you're good (or lucky), you'll likely survive - if you screw up, you can lose your Ship. In any mode.

PS.
All I'm ever seeing is "OMG MUH DEFENSELESS FACTION IS BEING OVERRUN BY {not_my_game_mode} PLAYERS 11!!1".

My response : do something about it!
Flying circles in SuperCruise in a fully decked out Combat Ship in Open Play on your Platform is not an intelligent way to be successful in the BGS.
By now, one would think a 7 year old should be able to understand that. Game is PEGI-7.

BGS simply doesn't mean sticking your Cutter into the Station entry and expecting a 100.0% control rate over every single Player ship that docks there. That whole idea is ridiculous. It's just not how it works *lol*
Simple Reason : The game and its mechanics do not revolve around you and/or your Platform and/or your Game mode used! Learn it. Memorize it. Understand it. Act accordingly.

But I have. This is what happened. Pad lurker and after a mode swap within 5 minutes I came across my adversaries there. The battle of Alberta in colonia lasted 2 months and we won it on Christmas Morning baby.

https://www.youtube.com/watch?v=9tobMVjSMnQ

Acted accordingly, hell even the guys we fought against(MOBIUS) of Colonia wanted to fight us, Check it, https://imgur.com/h9QNDCi

I mean thats Mobius BGSers saying that for chirst sake. And the funny thing is we were in open. And they knew we were and they still say that. Because my whole group streamed it from there. Right in front of them. They were in our channels.

We told them what we were gonna do live. And did it right in front of them.

But they put up a fight, and it was a grind against the game. It was nothing but +++ missions and cop killing. 2 Different phases, and since we told them what we were doing. It was nothing more but a grindfest, who had more time and people to win %'s. Trust me they wanted to stop us. But we came with PVP ships, put in more time.

However everything would have been different. Things like wake scanners, Grom Missles, HatchBreakers all sorts of things would be used. PVP wings and blockades would actually work in this game. You should be able to defend your own system.
 
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.... PVP wings and blockades would actually work in this game.

You've had this explained to you, no they wouldn't - only Frontier can do a blockade.
With instancing, block feature, instance limits being low and anyone with a bad ping messing the match maker about - you can only interact with a small portion of the player base.

Unless Frontier move away from Peer to Peer and do a proper server / client config, you're never going to be able to defend a system / station properly.
 
You've had this explained to you, no they wouldn't - only Frontier can do a blockade.
With instancing, block feature, instance limits being low and anyone with a bad ping messing the match maker about - you can only interact with a small portion of the player base.

Unless Frontier move away from Peer to Peer and do a proper server / client config, you're never going to be able to defend a system / station properly.

We have players in our group all across the world. Just because I cannot see them doesnt mean others cant.

Did you know I've met some guys that use VPN's just to fight the people and stop them if they are in open? People go out of their way to do this stuff. More than you think you know.

I played with guys from Germany, Austria, Australia even.

The thing is, it would at least give us a shot at stopping someone. More than what we have now.

Other wise the shoe is on the other foot and you're "Forcing a playstyle on me". And I want to opt out of it the same way the rest of you around here OPT out of PVP. You dont want to be attacked?

Then neither do I.

Where are my options. Help im being griefed.
 
We have players in our group all across the world. Just because I cannot see them doesnt mean others cant.

And there are plenty of people in open you'll never see, nor your friends.

My mate in Wales is someone with a connection so bad he never gets matched with anyone in open.
I can wing up with him in open and it's just the two of us for hours on end.

If my family members start streaming Netflix / Amazon Music (family of 5, lots of PC's / Android devices / Consoles etc) - with my cheap Sky connection, I don't see anyone either.

This dream of yours that someone in your group will catch anyone else in game is just that, a dream.
Lots of things can stop people from ever being visible to other players. Ignoring this fact doesn't make it go away.


Did you know I've met some guys that use VPN's just to fight the people and stop them if they are in open?

Do you know I know people who turn off uPnP to avoid others in open?

I played with guys from Germany, Austria, Australia even.

And I had a woman from Australia ask me to leave the UK and marry her, what's that got to do with the fact players cannot run an effective blockade? or that not everyone will be caught in open?

The thing is, it would at least give us a shot at stopping someone. More than what we have now.

Not unless P2P is removed. It leaves too many ways to bypass those running the blockade.

Other wise the shoe is on the other foot and you're "Forcing a playstyle on me".

You bought a PvE game, where PvP is optional and not important.
The shoe is very much on the foot it should be on. If you didn't want a PvE game, why buy one?

And I want to opt out of it the same way the rest of you around here OPT out of PVP.

As above, you bought a PvE game, so that's your mistake not ours.
 
And there are plenty of people in open you'll never see, nor your friends.

My mate in Wales is someone with a connection so bad he never gets matched with anyone in open.
I can wing up with him in open and it's just the two of us for hours on end.

If my family members start streaming Netflix / Amazon Music (family of 5, lots of PC's / Android devices / Consoles etc) - with my cheap Sky connection, I don't see anyone either.

This dream of yours that someone in your group will catch anyone else in game is just that, a dream.
Lots of things can stop people from ever being visible to other players. Ignoring this fact doesn't make it go away.




Do you know I know people who turn off uPnP to avoid others in open?



And I had a woman from Australia ask me to leave the UK and marry her, what's that got to do with the fact players cannot run an effective blockade? or that not everyone will be caught in open?



Not unless P2P is removed. It leaves too many ways to bypass those running the blockade.



You bought a PvE game, where PvP is optional and not important.
The shoe is very much on the foot it should be on. If you didn't want a PvE game, why buy one?



As above, you bought a PvE game, so that's your mistake not ours.

But they are PVEing to effect another player group. Where PVP is indeed a thing in this game. But optional?

tenor.gif
 
But they are PVEing to effect another player group.

And you combat that via PvE.

Where PVP is indeed a thing in this game. But optional?

The entire game can be played in Solo.
So PvP isn't "a thing".

You can go from Sidewinder to Cutter / 'Vette / 'Conda - without ever shooting a gun at any other player (or NPC if you really want to go for it).
You can get Elite Explorer, Elite Trader without ever fitting a gun and get Elite Combat by only shooting NPCs

PvP is completely optional in this PvE token pushing game.
 
And you combat that via PvE.



The entire game can be played in Solo.
So PvP isn't "a thing".

You can go from Sidewinder to Cutter / 'Vette / 'Conda - without ever shooting a gun at any other player (or NPC if you really want to go for it).
You can get Elite Explorer, Elite Trader without ever fitting a gun and get Elite Combat by only shooting NPCs

PvP is completely optional in this PvE token pushing game.

League of Legends is a PVE token pushing game too.

This is going to seem odd to you at first. But watch this video ALL OF IT:

https://www.youtube.com/watch?v=BGtROJeMPeE

Now that you have watched the video, you can see what Elite is missing out on here.

Think of each champion as a ship. Think of the items they buy as the outfitting and kitting of that ship.

Think of the nexus as their home system. Think of the towers as the outter systems.

Think of the minions as different levels of cops/ATR in this game.

The difference is League is on a level playing field where we can use those ships and items we spent time and credits for in this game against the people we are fighting.

In Elite Dangerous its whomever can PVE the most, has the most cargo space, and has the most time. The NPC's only fight back so much.

You probably didnt watch the video though, you can see the give and take Riot Games gives here with their Risk and Reward program. These two games are actually very very similar when it comes the objectives based gameplay.

The only thing thats missing is the ability to engage one another.

Meanwhile heres AVID PVPer and Powerplayer Archon Fury expressing his concern on Open Private and Solo, https://gyazo.com/72c9bc240bc6d68dc90aced8c50c88fb

[video=youtube;y0ZUGh4uOOo]https://www.youtube.com/watch?v=y0ZUGh4uOOo[/video]
 
League of Legends is a PVE token pushing game too.

This is going to seem odd to you at first. But watch this video ALL OF IT:

https://www.youtube.com/watch?v=BGtROJeMPeE

Now that you have watched the video, you can see what Elite is missing out on here.

Think of each champion as a ship. Think of the items they buy as the outfitting and kitting of that ship.

Think of the nexus as their home system. Think of the towers as the outter systems.

Think of the minions as different levels of cops/ATR in this game.

The difference is League is on a level playing field where we can use those ships and items we spent time and credits for in this game against the people we are fighting.

In Elite Dangerous its whomever can PVE the most, has the most cargo space, and has the most time. The NPC's only fight back so much.

You probably didnt watch the video though, you can see the give and take Riot Games gives here with their Risk and Reward program. These two games are actually very very similar when it comes the objectives based gameplay.

The only thing thats missing is the ability to engage one another.

Meanwhile heres AVID PVPer and Powerplayer Archon Fury expressing his concern on Open Private and Solo, https://gyazo.com/72c9bc240bc6d68dc90aced8c50c88fb

https://www.youtube.com/watch?v=y0ZUGh4uOOo

You want to compare a PvP MOBA game to a PvE Space Simulation?

Why not compare Windows 7 to Windows from Safestyle? Sure they are both "Windows", but they serve two different purposes. Elite and LoL are both games, but serve two different ways of gaming.

The only competitive part of Elite that can be used for competitions like LoL is CQC. Yet you ignore that.
 
You want to compare a PvP MOBA game to a PvE Space Simulation?

Why not compare Windows 7 to Windows from Safestyle? Sure they are both "Windows", but they serve two different purposes. Elite and LoL are both games, but serve two different ways of gaming.

The only competitive part of Elite that can be used for competitions like LoL is CQC. Yet you ignore that.

No man, im looking at the mechanics of the games. The only thing thats different is a structured ladder. Take that away and look at the meat of the game with powerplay and player factions and there is literally no difference here dude.
 
League of Legends is a PVE token pushing game too.

This is going to seem odd to you at first. But watch this video ALL OF IT:

https://www.youtube.com/watch?v=BGtROJeMPeE

Now that you have watched the video, you can see what Elite is missing out on here.

Think of each champion as a ship. Think of the items they buy as the outfitting and kitting of that ship.

Think of the nexus as their home system. Think of the towers as the outter systems.

Think of the minions as different levels of cops/ATR in this game.

The difference is League is on a level playing field where we can use those ships and items we spent time and credits for in this game against the people we are fighting.

In Elite Dangerous its whomever can PVE the most, has the most cargo space, and has the most time. The NPC's only fight back so much.

You probably didnt watch the video though, you can see the give and take Riot Games gives here with their Risk and Reward program. These two games are actually very very similar when it comes the objectives based gameplay.

The only thing thats missing is the ability to engage one another.

Meanwhile heres AVID PVPer and Powerplayer Archon Fury expressing his concern on Open Private and Solo, https://gyazo.com/72c9bc240bc6d68dc90aced8c50c88fb

https://www.youtube.com/watch?v=y0ZUGh4uOOo


You are actually trying to compare Elite Dangerous and League of Legends and calling them "similar"?? I watched the video... I did not see objectives being similar.. Maybe for a little part of ED I mean you do fight NPCs.. so ok they are similar there... so really only that you can do combat in them both. In That you could say ED and Eve are similar because they are both in space and you can go to stations and trade goods... But you come to the point "risk and rewards" the Open only adage badgered over and over again about how since you do stuff in open you should have more reward... well guess what no you shouldn't. Fdev didn't drop the ball, everyone has equal opportunity. Just because you want to play in Open doesn't equate to a need for more risk. "Play your way" didn't come with "greater reward for certain modes", just that all modes are available to everyone. And then childish "clip" at the end? It isn't a "How do you like them apples" moment It is you looking at a banana thinking it is an apple and again crowing as you pat yourself on the back. As you have done over and over all the while proclaiming how the game is going to change your way.. And the PVPer's bandwith... why would it move unless ED put someone else in the same instance as them... they can be by themselves twiddling their thumbs for a month and their bandwidth never move yet all the time action is happening there in OPEN because people are in other instances... yet you and others keep constantly ignore this fact and keep stating your opinion that PG and SOLO are being nefarious.
 

Deleted member 38366

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However everything would have been different. Things like wake scanners, Grom Missles, HatchBreakers all sorts of things would be used. PVP wings and blockades would actually work in this game. You should be able to defend your own system.

No, none of this would work. You still don't get it.

BGS != PvP Ship Combat
PvP Wings and Blockades = we're having fun - but we're not effective because we're ignorant to fundamental BGS rules & limitations and the Game's very own Network Infrastructure

See that's your decision. If you'd rather have fun and accept that you're ineffective, then by all means do so. Then that's your Priority.

Everything you dream of would only work in this game, IF
- Client/Server architecture with no Player limit. Single Instance.
- No regional Architectures
- No platform Network borders (PC/Mac v.s XBOX v.s. PS4)
- Your PvP Wings are able to man SuperCruise 24/7, 7 Days a week, 365 Days per year. Nonstop. Not a single Minute interruption.
(you have hundreds of Players from all Continents and spanning all Timezones who are willing to work 8hr Shifts, nonstop, the entire year)

Wake up. It's a dream - and even IF it worked, hell I wouldn't want to be part of such a "2 parallel unpaid fulltime jobs" Group within the Game. No thanks.

PS.
Attitude problems and Denial like that really are part of what gave those "we don't understand the BGS but want to PvP all the way and still have our cake & eat it" folks a bad reputation.
Advertising Open Play is one thing, but repeatedly trying to "wag the dog" doesn't work. World doesn't bend to "this is how I like to play - so the rest of the entire Player population has to do as we do" ideas.

You play the BGS the way you prefer. Others do the same. Personal preference of playstyle is not a 1-way road. Another detail many "PvP/Open Only" try to ignore with an almost religious intensity.
 
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No, none of this would work. You still don't get it.

BGS != PvP Ship Combat
PvP Wings and Blockades = we're having fun - but we're not effective because we're ignorant to fundamental BGS rules & limitations and the Game's very own Network Infrastructure

See that's your decision. If you'd rather have fun and accept that you're ineffective, then by all means do so. Then that's your Priority.

Everything you dream of would only work in this game, IF
- Client/Server architecture with no Player limit. Single Instance.
- No regional Architectures
- No platform Network borders (PC/Mac v.s XBOX v.s. PS4)
- Your PvP Wings are able to man SuperCruise 24/7, 7 Days a week, 365 Days per year. Nonstop. Not a single Minute interruption.
(you have hundreds of Players from all Continents and spanning all Timezones who are willing to work 8hr Shifts, nonstop, the entire year)

Wake up. It's a dream - and even IF it worked, hell I wouldn't want to be part of such a "2 parallel unpaid fulltime jobs" Group within the Game. No thanks.

PS.
Attitude problems and Denial like that really are part of what gave those "we don't understand the BGS but want to PvP all the way and still have our cake & eat it" folks a bad reputation.
Advertising Open Play is one thing, but repeatedly trying to "wag the dog" doesn't work. World doesn't bend to "this is how I like to play - so the rest of the entire Player population has to do as we do" ideas.

You play the BGS the way you prefer. Others do the same. Personal preference of playstyle is not a 1-way road. Another detail many "PvP/Open Only" try to ignore with an almost religious intensity.

+1 Repped for the PostScript alone. Credit where credit is due. ;)

Many people have been trying to educate some on the forums who are in constant denial about the game mechanics and infrastructure, only to be told consistently in return that we're all apparently "wrong". It's gotten rather tiresome, because it seems to be some sort of personal vendetta or crusade for some who simply want this game to be something it's not, instead of enjoying it for what it is. This is exactly what I've meant previously regarding PvP players denouncing fanatical attitudes that create a bad reputation for others. It's really not helping those who want to see the PvP side of this game improve.

I understand that some want a different game. Torches and pitchforks aren't going to somehow "compel" FD to completely toss out all the netcode and base infrastructure of this game to cater to a minority of people who in their Reddit/YouTube echo chamber think that this game has no value if it's not "based" on PvP. Are there ways to improve the game without all of that? Sure, there are- and I'd be the first in line to help advocate for some of the more sensible solutions that are presented... especially those that don't somehow restrict gameplay based on personal preferences. (which already exist in the form of additional multipew features that have no benefit for Solo, etc.)

The only thing that's going to "burn" here is the pants of those who continuously and blatantly lie in the forums by trying to advance their own propaganda.
 
No man, im looking at the mechanics of the games.

It takes a rather big stretch of the imagination, plus some booze and drugs to even think Elite and LoL are similar.

I play MOBAs, they are nothing like Elite: Dangerous.

The only thing thats different is a structured ladder.

And having more than 3 lanes to travel
And being able to take the weapons from my big heavy tank and put them on my DPS, or on my trader.

Oh, not many trader classes in LoL is there?

Take that away and look at the meat of the game with powerplay and player factions and there is literally no difference here dude.

There is every "difference", because it's not a space trading/ exploration game with optional PvP.
It's a 3 lane PvP MOBA with set characters.

When was the last time you played LoL and spent 4 hours exploring the same map without being shot at?
 
Honestly block lists should only be Comms only. There are other modes you can go to if you are looking for personal progression. The options are already there for that.

That is certainly an opinion, but one FD happen to disagree with.

Microsoft also disagree with it. Xbox players can block players from not just individual games but across all games (where the developer respects the feature). Apparently doesn't always work and its more like ED's avoid matchmaking with the player. Thing is, in online gaming there are cheats, trolls, and other people you simply do not want to play with. And not always they are breaking rules so you can't report them. The block feature is a very nice feature for this.
 
Honestly block lists should only be Comms only. There are other modes you can go to if you are looking for personal progression. The options are already there for that.

No. A feature where you could be instanced with someone, collide with them, shoot at and be shot by them, but never communicate; that would be ridiculous. I'm glad FD haven't chosen to do something so crazy.
 
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