Is that a Pekingese? Cute
Cute? Yes, but by goodness, they are stupid, stupid animals... Flatmate has 5 of 'em...
Z...
Is that a Pekingese? Cute
Aren't they available at any Military surface port?
How are new players or players who don't participate in combat (traders and explorers) supposed to defend their home systems when the thargoid incursion model rests on how many thargoids are killed?
Is Fdev's intent to push players into thargoid combat regardless of their own desires? How will this effect the xeno allies?
Aren't they available at any Military surface port?
Yes and no, I don't think poor backwater systems have them, but they are definitely available in the Bubble at Military surface ports
My main concern around Thargoids being added to the bgs revolves around Frontiers favorite thing to nerf: credits.
My anti-xeno anaconda cost upwards of 550 million credits. That was just the cost of the ship. I then had to engineer it to grade 5 from thrusters to hull to get it be survivable in a 1v1 fight with a cyclops. After that I had to have guardian equipment from module reinforcements to hull reinforcements to weapons to be able to do enough damage effectively.
This is an end game ship to sure. The amount of money it cost was significant.
How are new players or players who don't participate in combat (traders and explorers) supposed to defend their home systems when the thargoid incursion model rests on how many thargoids are killed?
Is Fdev's intent to push players into thargoid combat regardless of their own desires? How will this effect the xeno allies?
Finally. Bring it on. I'm the one who knocks
There is a minimum tech-level requirement for all the AX stuff, but it's not that high.Yeah. Meant to be at surface military... but ones in my area didn't have them.
Under the new 3.3 modus operandi, players who cannot or will not engage in combat, generally, can no longer claim a "home system" and defend it from hostile takeover.
Under pre-3.3 BGS operations, it was entirely possible to "win wars" without firing a single shot, through exploration and trade activity alone. Now with 3.3, whenever "your" faction enters a war, combat is non-optional if you want "your side" to win.
Are you speaking from firsthand experience? It has been my understanding that once a system goes into "war" state; trade, exploration, even missions marked as "Inf +++++" all have zero effect on the BGS for the duration of the war. Only combat bonds move the needle at that point. I am speaking about the live game - I do not claim to know how it will work in the future.
How are new players or players who don't participate in combat (traders and explorers) supposed to defend their home systems when the thargoid incursion model rests on how many thargoids are killed?
Once the war goes pending but not actually live, you can spam influence by whatever means are available in whatever state you're currently in. If you gain a >3% lead for civil war (5% for war) and don't lose ground during the war itself, the faction can win the conflict without any combat transactions being entered.
That's not how wars will work in 3.3. Influence levels have nothing to do with who wins the war now.
That's not how wars will work in 3.3. Influence levels have nothing to do with who wins the war now.
Yeah, but he was asking about the current live build.
How exactly will wars work in 3.3?
Once the war goes pending but not actually live, you can spam influence by whatever means are available in whatever state you're currently in. If you gain a >3% lead for civil war (5% for war) and don't lose ground during the war itself, the faction can win the conflict without any combat transactions being entered.