The people like myself who want this feature won't complain because we know what we are asking for. The people who are bothered by the slowness of walking can just stick to their SRVs, so they technically have nothing to complain about, either. Unfortunately there is a small group of people who love to shoot down any ideas that don't appeal to them personally, even if those ideas are totally optional and would please a large portion of the player group. Let them complain.
.... then there are / will be those who will expect the game to revolve around a "CoD-in-Spaaaaaaaaaace" experience, if and when Space Legs is introduced - then wonder why some players don't enjoy being sniped from 500m away because it is possible (if it does end up being possible, that is).
Definitely! In fact it should be the default. Jetpacks work very well in NMS, and we already have a "jetpack" on our SRV. Heck, Frontier could give us the equivalent of an Iron Man suit and let us fly around to cover those long distances
That said, I don't need an Iron Man suit to enjoy walking around on planets.
We'd need a jetpack of some sort to conduct EVA (in space) unless some sort of tether system is used.
Also, if we can leave the SRV, the same issue may arise as when we leave the landed ship in the SRV. i.e. once beyond a certain distance, the ship lifts off automatically. The same could happen when on foot from the SRV (well, not quite the same - the ship may auto-recover the SRV then disappear back off to orbit). I seem to remember that it's necessitated by instance sizes on the surface.
FWIW, "dying" in our SRV is not really dealt with either. Even the dying in our ships and magically appearing back at a station is handwaivum nonsense. The only difference with being out there "in person" is it would look weird if our body exploded like an SRV or ship
Cloning exists but is forbidden for normal citizens. In secret it is quite a bit more common for 'special people'. Like members of the PF maybe.
Anyway, OP is spot on. X4 demonstrated that quite well already with basic EVA, which FD could add very easily (basically a re-skinned SLF with different flight parameters). It must happen, and I am fairly confident it will happen. 2020 is my bet, with 2019 atmo.
We'd need a jetpack of some sort to conduct EVA (in space) unless some sort of tether system is used.
Also, if we can leave the SRV, the same issue may arise as when we leave the landed ship in the SRV. i.e. once beyond a certain distance, the ship lifts off automatically. The same could happen when on foot from the SRV (well, not quite the same - the ship may auto-recover the SRV then disappear back off to orbit). I seem to remember that it's necessitated by instance sizes on the surface.
.... then there are / will be those who will expect the game to revolve around a "CoD-in-Spaaaaaaaaaace" experience, if and when Space Legs is introduced - then wonder why some players don't enjoy being sniped from 500m away because it is possible (if it does end up being possible, that is).
We'd need a jetpack of some sort to conduct EVA (in space) unless some sort of tether system is used.
Also, if we can leave the SRV, the same issue may arise as when we leave the landed ship in the SRV. i.e. once beyond a certain distance, the ship lifts off automatically. The same could happen when on foot from the SRV (well, not quite the same - the ship may auto-recover the SRV then disappear back off to orbit). I seem to remember that it's necessitated by instance sizes on the surface.
Anyway, OP is spot on. X4 demonstrated that quite well already with basic EVA, which FD could add very easily (basically a re-skinned SLF with different flight parameters). It must happen, and I am fairly confident it will happen. 2020 is my bet, with 2019 atmo.
Yes, but it can be stretched up to 15km (as with SLF). Not many will walk 15km on a daily basis in-game.
Yeah the technical requirements to implement EVA is already available in Elite Dangerous.
1. Replace SRV or ship launched fighter with a player character model
2. Use the models of Holo-me. Add more animations.
3. Use the Wings feature for multiple players in the same instance
4. Add (procedural) ship interiors. Certain areas of the ships should be accessible. Each ship manufacturer has a different style.
5. Add some basic activities such as in X4. This can be expanded with free and paid DLC.
.... then there are / will be those who will expect the game to revolve around a "CoD-in-Spaaaaaaaaaace" experience, if and when Space Legs is introduced - then wonder why some players don't enjoy being sniped from 500m away because it is possible (if it does end up being possible, that is).
That is a non-argument, because that situation already exists. If or when we get spacelegs, people who don't want to PVP will keep doing what they're already doing.
That is a non-argument, because that situation already exists. If or when we get spacelegs, people who don't want to PVP will keep doing what they're already doing.
I doubt that Frontier would go out of their way to exacerbate the situation - given that, while Sandy has indicated that Open hosts the majority of players (with Solo and PGs enjoying "significant" populations), another Dev has indicated that Frontier are "well aware" that the majority of players don't get involved in PvP.
I doubt that Frontier would go out of their way to exacerbate the situation - given that, while Sandy has indicated that Open hosts the majority of players (with Solo and PGs enjoying "significant" populations), another Dev has indicated that Frontier are "well aware" that the majority of players don't get involved in PvP.
I thought that while Open has more than either Solo OR Private, when combined Solo AND Private has the edge in numbers over Open. And this was before I personally had to switch to Solo because of bandwidth issues, LOL.
Why not this variant? Just won't allow cargo, or at least, wont allow the tonnage kind. And yes, you can only stay in it for 7 minutes & 30 secs at a time, then you need to make it back to the ship to replenish your oxygen. Would be a great precursor to atmospheric worlds too - where you can ride on this indefinitely.
I think space legs would require the minimal amount of work compared to the rest of the big features.
I'd already be happy if :
1) We can walk(float) around in our ships. (no mag boots.)
2) We can EVA (SLF modelling, but slow speed)
3) We can walk around on current bodies and planets (SRV modelling, slow speed, hand interactions, jump and possibly jetpack at the cost of oxygen duration), this would be great to demonstrate jump height vs gravity, endurance etc.
4) We can walk around in stations orbital and ground installations (procedural generated & improved over time. To add more variety just add textures later and add it into the procedural generation database, or add more station components).
The only hard work left is having NPCs walking around or sitting in shops.
Only if you are not allowed to run in a space suit in hostile environments, have limited oxygen, and if the spacesuit can pop or the helmet smashes if you fall onto a rock.
No, it isn't.
It is a game about a a person in a real futuristic setting, not just a ship, in a living breathing universe, and there is a video of sir David Braben saying that. That was the vision, it is not yet implemeted and the video was posted ad nauseam, hence spoiler.
. That was the game that was sold to Kickstarter backers. You cannot dispute facts there. Game was being DESIGNED so that there can be walking around. SHIPS were DESIGNED with walking around in mind. There's an excellent video of a bunch of FDevs talking about first person gaming in Elite on the linked wiki page and how they arranged a T-9 or whatever lakon transporter that was, for walking around.
So, all naysayers, you're standing in opposition to sir David Braben's vision. End of story.
It doesn't matter if you think it will be boring, it doesn't matter it can be done faster in a SRV, it doesn't matter what you think the game is currently. You can argue against all you wish, you're entitled to your opinion, but you are in opposition to the core vision of Elite. And thus you're simply wrong. Period.
Careful, you're talking sir David Braben here , boarding of other people's ships among others "and think of gameplay opportunities that may bring <smirk>". So yeah, "CoD in space" was PROMISED. Sorta. I personally don't care much, but I can see uses for planetside gameplay beyond simple PvP pew-pew. Also who "forces" you to play in open? NPC won't snipe ;-)
And to talk about first person mode on this forum - it is not a blasphemy as some people on this forum try to stick to open-minded people like Old Duck who are politely discussing the subject. With their patronising "Elite is a space sim about flying spaceships, not Scam Citizen!!!1111" remarks. It would enrich the experience, not take away from it. Yet all "tries" end in back-and-forth insult wars about "this is a game of flying a ship", "I'd rather have them concentrate on feature X", "I'd rather see some more [boring /s] space phenomenon added [which will get boring quickly /s]" etc.
What I also find astounding is that the ship's crowd yells "but it will be a novelty which will get boring over time!" is the same crowd that vehemently attacks anyone who wants to put autopilot in charge of supercruise's omega-boredom of "point a nose somewhere for 15 minutes and watch netflix or [insert out of game activity here]". It is really mind-boggling. I would enjoy seeing the immense size of a Conda, same as you can in X4. I can only say go play that, but not with the mindset "let's see how this game can offend my view, so I can brag about how elite is superior and doesn't need feature X, in this case, pointless spacelegs".
Truth is, we're at the mercy of FDev here. Good that there is competition in some form, it was a monopoly which took too long. Devs are talking about six(!) years now (Adam Woods on beyond livestream #1).
There are also clueless comments [maybe not in this particular thread], that "Spacelegs will ruin VR" or that "VR needs special treatment with space legs". No, it doesn't. I have VR, I play first person games. It is the same work. You need to provide other means of locomotion for people who are unlucky enough and can't accustom themselves to "VR sickness". Well, look at "from other suns" oculus exclusive, they solved that in multiplayer so no weird zapping around. For the rest of VR users, we're now immune to pretty much anything. Problems arise when there are framedrops, but this is in the game already in stations. Other than that I'd kill for VR spacelegs in Elite, because it would allow me to get even more immersed and marvel even more at the scale of things. I love getting out of the ship in X-Rebirth and seeing the huge ramp leading to my ship, seeing the landing gear which is a size of a room...
And like Old Duck, I find landing on a new world and seeing the sights compelling. It would ease the omega-boredom that is current space travel. Making stops on atmospheric planets, gathering mats in diverse biomes... eventually colonising such planets. Yes I am describing the current state of NMS, which doesn't mean I can't wish that Elite implemented the same thing. The "infamous" quote of "big game hunting" on alien worlds. Just... living in a universe. I hope the new chapter brings us close to this vision.
Also, to all naysayers who will say that "things change", well, are you trying to say that sir David Braben pulled a Sean Murray with us? Because that would mean he acted exactly like Murray, pitching things that after six years are not in the game yet, the only difference being not promising on release?
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Sorry for the rant, but this is the upteenth spacelegs thread where I see the exact same close-minded people advocating for their features, and haggling over dev time as it were something they have a slightest influence upon. And if there is anything that I dislike it's people who childishly put fingers in their ears and yell "nananana I can't hear you because this is a game about flying spaceships yadda yadda".