Consider for a second, if you get destroyed at Beagle Point by another CMDR:-
1) Somehow you and some of your data can be transmitted (instantly) back to the bubble.
2) Information about the destruction clearly is transmitted (instantly) back to the bubble.
So are you suggesting it's more or less realistic that the Pilots Federation, who supposedly take a zero tolerance view point of illegal behaviour, would ignore the notification that CMDR A has destroyed CMDR B for the giggles and is acting like a psycho? ie: There's no reason that information wouldn't reach the bubble. There no reason the Pilots Federation would ignore the transmission form a "Report Crimes On" setting.
So to my mind a far more logic mechanic from a gameplay and game world point of view?
- Anarchy systems (or should I say Anarchy Governments) actively block security transmissions such as "Report Crimes". It part of their agenda.
- Systems without a Goverment/Population should not default to "Security: Anarchy" but instead "Security: None". So at Beagle Point, there is no security to help you, BUT, "Report Crimes" will still work.
So only in active Anarchy systems will true anarchy reign (as security transmissions are blocked). But in no Government/no Population systems crimes will get reported (as security transmissions take place).
So all of a sudden some more logical penalties can be applied to ganking, and indeed, withing a good sized around around the bubble the ATR can even rock up too!
Seems to make far more sense to me from a gameplay and game world POV...
I honestly didn't have a response to the question, I guess this works.
Only thing I have to say. If someone wants to explore in open, they should be able to do so without having to look over their shoulder every 2 minutes, and certainly not be forced to outfit a combat ready ship, that's unnecessary, and could be rectified through game design/mechanics. They're thousands of light years from the bubble, minding their own business, why else would they be out there.
Now, upon returning to the bubble, or they decide to explore in the bubble, for whatever "silly" reason, then the game mechanic should change, I get that. Who knows what your "really" up to, in the bubble. But, thousands of ly's out, there's not much question what your up to, and or what your choice of game play/style is. How that's managed, I don't posses the knowledge of the inner workings of the game to give an answer, but some common sense could probably go a long way, to a solution that accommodates everyone's style of play.
My thoughts anyways.
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