Thanks! That's good to know - there have been times I was wondering if I was just talking to myselfIt's nice there are more regulars around, and more people contributing!
o7
DW2 definitely took its toll...
Thanks! That's good to know - there have been times I was wondering if I was just talking to myselfIt's nice there are more regulars around, and more people contributing!
o7
HIP 21167 is nearly clean (Marginal presence left). Keep on pushing.
Pleiades Sector HR-W d1-42 is still damned dirty. Would appreciate to see some more Cmdrs here.
Sorry, uninhabited sectors usually get cleaned last: nothing to damage for the Thargoids in them. Most CMDRs clear out sectors with burning stations first in order to get repairs on the way in the following week.
But I am sure, that we will clean all 4 sectors this week, as we are not distracted by infestations.
Edit: After getting used to the AXCZs, I have switched from turreted MCs to fixed ones (fewer wasted shots) and finally back to 2 * 2 Guardian Gauss cannons.
With the Gauss cannons, I can fight/kill more effectively from medium distance and hence tend to gather caustic damage more rarely. Also, the skill required for Gauss fighting makes it more satisfying.
Can you share your AXCZ build, please?
Pleiades Sector HR-W d1-42 is still damned dirty. Would appreciate to see some more Cmdrs here.
Sure:
Krait MkII AX
I consider it a work in progress and tune it from time to time. If one is good at avoiding caustic, a class 3 cargo space form limpets might be enough, but I prefer to be on the safe side (and hate synthesis). I did not set any power priorities in Coriolis.
If every thing runs as usual, I leave the CZ with 1.0-1.2 Million bonds, when one of the following things happen:
-I run out of ammo
-I run out of limpets (can be stretched by overheating)
-I run out of fighters
In a best case scenario, all 3 things happen nearly at the same time.
Interesting build, do you find the SLFs 'save' you more hull than the HRP would've done?
Going by your bond rewards & not having a SDFN, do you only fight scouts? I'm tempted to ditch the SDFN seeing as I either forget I have it, or the rare times I remember I've failed to time properlylol. Although now I know how to use it, my secondary trigger button has broken!
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Oh, I take it you store the fuel scoop before going into battle?
I wish I could afford to fit the xeno scanner to my Python!
do you find the SLFs 'save' you more hull than the HRP would've done? Going by your bond rewards & not having a SDFN, do you only fight scouts? Oh, I take it you store the fuel scoop before going into battle?![]()
My AX Python, incase you're interested.
is everyone just using gauss against thargoids?
what about shards and CPA
GPCs are good. A charged shot of a large GPCs damages a scout as much as a Gauss hit. The slow shot speed of GPCs limit the opportunities for hitting the scouts.
Never tried the Shards, as I don't like a shotgun in space.
The best anti-scout weapon for beginners is AX Multicannon turrets. They shred scouts and hit quite often as they are turrets. Unfortunately, they only have half the damage/shot of the fixed version. Hence, you can kill more Scouts with the fixed version. I consider fixed AX Multi a good alternative to the Gauss cannon.
For interceptor combat, Gauss is clearly the best option, as they damage hull and hearts alike. The higher Interceptors are too resilient to be damaged effectively without Gauss (never killed one, yet).