Thargoid Attacks: Where, When and What you can do about it

Status Update:
HIP 21167: Moderate Thargoid presence. -->AXI prio 1 system
Pleiades Sector HR-W d1-42: Significant Thargoid presence. -->Situation improving
Kekenk: Massive Thargoid presence. -->Not many much cleanup going on here. Probably after HIP 21167 is cleansed.
Madrus: Significant Thargoid presence. -->Situation improving
 
Pleiades Sector HR-W d1-42 is still damned dirty. Would appreciate to see some more Cmdrs here.

Sorry, uninhabited sectors usually get cleaned last: nothing to damage for the Thargoids in them. Most CMDRs clear out sectors with burning stations first in order to get repairs on the way in the following week.

But I am sure, that we will clean all 4 sectors this week, as we are not distracted by infestations.

Edit: After getting used to the AXCZs, I have switched from turreted MCs to fixed ones (fewer wasted shots) and finally back to 2 * 2 Guardian Gauss cannons.
With the Gauss cannons, I can fight/kill more effectively from medium distance and hence tend to gather caustic damage more rarely. Also, the skill required for Gauss fighting makes it more satisfying.
 
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Sorry, uninhabited sectors usually get cleaned last: nothing to damage for the Thargoids in them. Most CMDRs clear out sectors with burning stations first in order to get repairs on the way in the following week.

But I am sure, that we will clean all 4 sectors this week, as we are not distracted by infestations.

Edit: After getting used to the AXCZs, I have switched from turreted MCs to fixed ones (fewer wasted shots) and finally back to 2 * 2 Guardian Gauss cannons.
With the Gauss cannons, I can fight/kill more effectively from medium distance and hence tend to gather caustic damage more rarely. Also, the skill required for Gauss fighting makes it more satisfying.

Can you share your AXCZ build, please?
 
Can you share your AXCZ build, please?

Sure:
Krait MkII AX

I consider it a work in progress and tune it from time to time. If one is good at avoiding caustic, a class 3 cargo space form limpets might be enough, but I prefer to be on the safe side (and hate synthesis). I did not set any power priorities in Coriolis.

If every thing runs as usual, I leave the CZ with 1.0-1.2 Million bonds, when one of the following things happen:
-I run out of ammo
-I run out of limpets (can be stretched by overheating)
-I run out of fighters

In a best case scenario, all 3 things happen nearly at the same time.
 
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Sure:
Krait MkII AX

I consider it a work in progress and tune it from time to time. If one is good at avoiding caustic, a class 3 cargo space form limpets might be enough, but I prefer to be on the safe side (and hate synthesis). I did not set any power priorities in Coriolis.

If every thing runs as usual, I leave the CZ with 1.0-1.2 Million bonds, when one of the following things happen:
-I run out of ammo
-I run out of limpets (can be stretched by overheating)
-I run out of fighters

In a best case scenario, all 3 things happen nearly at the same time.

Interesting build, do you find the SLFs 'save' you more hull than the HRP would've done?
Going by your bond rewards & not having a SDFN, do you only fight scouts? I'm tempted to ditch the SDFN seeing as I either forget I have it, or the rare times I remember I've failed to time it properly :eek: lol. Although now I know how to use it, my secondary trigger button has broken! :(.
Oh, I take it you store the fuel scoop before going into battle? ;)
I wish I could afford to fit the xeno scanner to my Python!
 
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Interesting build, do you find the SLFs 'save' you more hull than the HRP would've done?
Going by your bond rewards & not having a SDFN, do you only fight scouts? I'm tempted to ditch the SDFN seeing as I either forget I have it, or the rare times I remember I've failed to time properly :eek: lol. Although now I know how to use it, my secondary trigger button has broken! :(.
Oh, I take it you store the fuel scoop before going into battle? ;)
I wish I could afford to fit the xeno scanner to my Python!

my guess is, the SLF gives him additional DPS.
the guarding fighter are pretty strong vs. scouts
 
So many questions:)
do you find the SLFs 'save' you more hull than the HRP would've done? Going by your bond rewards & not having a SDFN, do you only fight scouts? Oh, I take it you store the fuel scoop before going into battle? ;)

SLF: I mainly use it because I it is fun to have a fighter with me. She was trained from Harmless to Deadly in a couple of days, just by killing scouts. Also, the additional DPS and distraction help.
Currently, I use the AX Multi fighter, as it is tougher than the Guardian ones. Especially after getting caustic, the fighter keeps on going for some time. Sometimes, I let it finish the job to avoid caustic clouds myself.

Scouts: I concentrate on them and avoid the interceptors (see further above in this thread). From time to time, I kill a Cyclops for fun to spice things up. The SDFN is not really necessary in the CZs: Just boost away, when the Interceptors are announced and switch Flight Assist off. The SD-Pulse has a limited range.

Fuel Scoop: I keep it equipped for flexibility (Changing systems on the fly :) ). The extra armor/shields is currently not that necessary, when I stick to the scouts.

Edit BTW:
HIP 21167: No Thargoid presence
Kekenk: Massive Thargoid presence
Pleiades Sector HR-W d1-42: Significant Thargoid presence
Madrus: Significant Thargoid presence

HIP 21167 is cleansed, good job everybody.
AXI will probably concentrate on Kekenk next.
 
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Fair enough on the SLF, sounds good :).

Re SDFN, yea boosting & FA off is usually what I end up doing anyway, although I occasionally get caught out. I would like to ditch it for another booster!
Re scoop, roger that, I'm intending to fight the interceptors, so I do need the extra armour. I attach my scoop to where my cargo rack would've been, so when I arrive at target system I only have to rebuy/transport that. My AX Python, incase you're interested ;).
Looks like I'll be going to Kekenk next [up].
 
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My AX Python, incase you're interested ;).

Interesting. I wonder, why the Engine Focus grade 1 on the PD?
I am using Charge Enhanced grade 5 to fuel the Bi-Weave shield recovery in case they drop and still have enough juice for the Gauss cannons.

Also, Kekenk is coming down after AXI switched to it:
Kekenk: Significant Thargoid presence
Pleiades Sector HR-W d1-42: Moderate Thargoid presence
Madrus: Significant Thargoid presence
 
Ah yea, I forgot about the PD engineering! :eek: Lol, it's a legacy of when the ship was primarily my trading & mining ship, before I bought the Anaconda ~1yr ago.

That said, because it's EF I can set just 3 pips to engines & still spam the boost a decent amount, but it is indeed lacking for shld recovery. With shlds down & 4 pips to systems it still drains the capacitor.
Previously when looking at charged & capacity enhanced PDs I didn't like the compromise in either direction, but I guess faster charging is more useful than outright capacity? (assuming the eng cap has enough energy for at least 1 boost? ideally 2).

I'm now stationed in Kekenk, but didn't have time to do anything there tonight. Btw I was hyperdicted going into that system!
 
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is everyone just using gauss against thargoids?

what about shards and CPA

Gauss is too good, I think. For both the hull and the hearts. They can kill Scouts pretty quickly and they are hitscan. Interceptors are not quite agile so their "delayed shot" does not cause any problem.
 
GPCs are good. A charged shot of a large GPCs damages a scout as much as a Gauss hit. The slow shot speed of GPCs limit the opportunities for hitting the scouts.
Never tried the Shards, as I don't like a shotgun in space:).

The best anti-scout weapon for beginners is AX Multicannon turrets. They shred scouts and hit quite often as they are turrets. Unfortunately, they only have half the damage/shot of the fixed version. Hence, you can kill more Scouts with the fixed version. I consider fixed AX Multi a good alternative to the Gauss cannon.

For interceptor combat, Gauss is clearly the best option, as they damage hull and hearts alike. The higher Interceptors are too resilient to be damaged effectively without Gauss (never killed one, yet).
 
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After killing my first solo Interceptor and requesting AX Pilot from the AXI, I'm finally ready to return to fight in CZ's once again!

w2TkF6M.jpg
 
GPCs are good. A charged shot of a large GPCs damages a scout as much as a Gauss hit. The slow shot speed of GPCs limit the opportunities for hitting the scouts.
Never tried the Shards, as I don't like a shotgun in space:).

The best anti-scout weapon for beginners is AX Multicannon turrets. They shred scouts and hit quite often as they are turrets. Unfortunately, they only have half the damage/shot of the fixed version. Hence, you can kill more Scouts with the fixed version. I consider fixed AX Multi a good alternative to the Gauss cannon.

For interceptor combat, Gauss is clearly the best option, as they damage hull and hearts alike. The higher Interceptors are too resilient to be damaged effectively without Gauss (never killed one, yet).

No, I have to disagree there I'm afraid, at least with AX cls 3 fixed MCs, they are absolutely rubbish for hitting scouts, the scouts just move too fast to get a decent amount of damage in them, unless you get very close, sub 400-500m maybe.
Unless perhaps you're in a much more agile ship than my Python (as in, not a Krait, which is only a little better). I completely exhausted 2 AX MCs ammo & killed none, or maybe one scout with cls 3 AX MCs (I can't remember exactly).
I do ok with the Gauss cannons vs the scouts, just incase if you wonder it's my aim :p ;).

Eckee
What's hitscan? :eek: lol

And good job on killing your 1st interceptor :cool:, not done so myself yet, although I haven't tried very recently either, hmm, I might be able to do it with a cyclops! ;)
 
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