It's never stopped a thread in the past though ...Pretty much.
It's never stopped a thread in the past though ...Pretty much.
It's never stopped a thread in the past though ...
The thing is don't you think that is a symptom of one of the biggest issues with ED?. Sure it means you don't have do do anything but the flip side if everything is just a bolted on option then it will for ever be a series of disjointed minigames. I would rather the whole game was fully meshed together even if that means sometimes a mission wrinkle will take an unexpected turn and mean you doing something that you were not planning on.The thing is for me ED has always been a space ship game to go the way of FPS games and have people running around is going to be weird. However thinking about it if it's done like the rest of it we can just ignore it, for example:
1) don't want to land on planets then simply don't.
2) don't want to drive on them don't buy a SRV
3) don't want to attack Thargoids then ignore NHSS and AX combat zones.
It's all geared for choice if we want to we can BUT it isn't forced upon us. If you don't want to walk about don't leave your ship
On another thing it will give people another way to kill players now, landing on them, crashing into them or running them over. I can see the salt mountains now
That is how it should work and I see no reason why it can't with an optional expansion of Space legs. All the client/server needs is to add in the chance for different wrinkles depending on what expansion you have (this can be applied to other parts of the game too) and then it looks like it is a seemless part of the main game, just like planetary landings that we have now seem seemless to the main game.The thing is don't you think that is a symptom of one of the biggest issues with ED?. Sure it means you don't have do do anything but the flip side if everything is just a bolted on option then it will for ever be a series of disjointed minigames. I would rather the whole game was fully meshed together even if that means sometimes a mission wrinkle will take an unexpected turn and mean you doing something that you were not planning on.
FPS-style space legs would be just fine by me.
Indeed I'd take great delight in letting people get within touching distance of their ships before popping heads. Then moving onto the next little lamb who's completely oblivious and unaware of their surroundings.
Mission system needs to recognise if you have system permits as well...That is how it should work and I see no reason why it can't with an optional expansion of Space legs. All the client/server needs is to add in the chance for different wrinkles depending on what expansion you have (this can be applied to other parts of the game too) and then it looks like it is a seemless part of the main game, just like planetary landings that we have now seem seemless to the main game.
Not really - it just makes you "mission unavailable" due to criteria not met. Like Ship too large if you want to pick a mission to hutton in a large ship.Mission system needs to recognise if you have system permits as well...
While I would like combat to be a part of any FPP gameplay, I wouldn't want it to be its focus. It should be just something you can do if you so wish.FPS-style space legs would be just fine by me.
Indeed I'd take great delight in letting people get within touching distance of their ships before popping heads. Then moving onto the next little lamb who's completely oblivious and unaware of their surroundings.
Yes really. Ever seen a mission with a destination in a permit locked system?Not really - it just makes you "mission unavailable" due to criteria not met. Like Ship too large if you want to pick a mission to hutton in a large ship.
They can't really reply to or comment on rumors like this.It's not really a problem, you can tell by the way Frontier allow it to be put on their forum and don't bother to reply.
Whether it's meaningful or not is down to the individual. Designing and building your own base can be meaningful for that individual. Remember, this is supposedly coming out with space legs, which could be very meaningful.
It's a personal irritation that after five years Elite Dangerous is still inferior to Frontier in some aspects, that there has been no advance in the type of planets that can be landed on. That, in my opinion, is most unwelcome.
I dont expect space legs will be there just for planetary bases (if it comes that is). Planetary bases will just be another feature that space legs can be used for. There have a lot of people asking about making their own bases. Personally I am not that bothered, but if others want them, then thats fine by me. It may be something I will consider in the future though. Basically, even though I probably won't create one myself, I have no objections to having them added.Normally I would not feel that entitled to tell what people prefer, but I rarely if ever seen any post craving for player owned locations. In other words, I think people prefer loads of other stuff that could improve the space legs experience basically anywhere in the galaxy, oppsed to an improvement that is limited to a single point.
While I agree that Frontier had more stuff like atmospherics, to make atmospherics in a modern game and to make them look as good as possible, it will take far longer to achieve then what we had in Frontier.By far the biggest issue with this game, yes.
Frontier did not learn the fact (for those who are offended by the choice of words: IMHO) that improved procedural content trumps hand crafted content value, especially given how solid the Stellar Forge is. Atmospheric vistas would power the ED Subreddit for years, while new handcrafted stuff like blobs in space and walking up to a spacecraft in a hangar is interesting only for weeks.
Could you be a bit more specific about this?Frontier did not learn the fact (for those who are offended by the choice of words: IMHO) that improved procedural content trumps hand crafted content value, especially given how solid the Stellar Forge is. Atmospheric vistas would power the ED Subreddit for years, while new handcrafted stuff like blobs in space and walking up to a spacecraft in a hangar is interesting only for weeks.
That cracks me up every time"personal narrative"
I dont expect space legs will be there just for planetary bases (if it comes that is). Planetary bases will just be another feature that space legs can be used for. There have a lot of people asking about making their own bases. Personally I am not that bothered, but if others want them, then thats fine by me. It may be something I will consider in the future though. Basically, even though I probably won't create one myself, I have no objections to having them added.
While I agree that Frontier had more stuff like atmospherics, to make atmospherics in a modern game and to make them look as good as possible, it will take far longer to achieve then what we had in Frontier.
I am still hopeful that the next expansion will be atmospherics, or that atmospherics will come at the same time. I would have thought that it will be different teams working on planet surfaces and the space legs part.
Could you be a bit more specific about this?
Currently we have generic missions: text wall, $task, $reward1 $reward2, $reward3, where $task is picked from fetch, kill, mine, deliver.
There is nothing hand crafted about this, this is 99.9% of all missions. and they are as generic as it gets. Hand crafted missions would have an impact on the bubble, something you can make a difference. None of the missions you do matter. Fine, you might move the faction into a different state, you might gain reputation. But what's the difference? Doesn't make ANY difference! At all!!
Here are some examples how it WOULD make a difference - take the not too recent event where they snatched a 100MT nuke. You could have helped them obtaining it. You could have helped them detonate it - the station would be destroyed. No more whatever station it was. Difference!
You sabotage a shipyard, or multiple shipyards and ship prices go up, together with rebuy costs, as the ships cost more bubble wide! Major difference!
Make stations not indestructible, and lay siege to them. Kill off the turrets, destroy the landing pads, station gets damaged, eventually destroyed. Small to major difference!
You lay siege to a system, kill the ships trying to dock, prices on said station for all commodities skyrocket, eventually famine or chaos breaks out, Food cartridges will be paid several 10'000/t. Massive difference to that system! If it's exporting rare commodities, said commodity would fetch even higher prices. Difference!
THIS would have an impact on the BGS.