I’m running into a bit of an anomaly here, with a couple points of interest. Stumbled upon a system called EM* LKHA 361.

The asterisk is usual. It was used when naming Sag a* because the radio signal was “exciting” and atoms in an excited state are denoted with an asterisk. Apparently there are a couple other systems that use the asterisk besides Sag A.

Further, it’s a permit locked system, in a permit locked region by the cone sector, however EDSM is showing 1 ship passing thru in the last 7 days.

Is this suspicious?

Edit: There’s also a giant gap next to it that’s almost entirely void of any stars, in a region where it’s pretty consistently cluttered.

EDSM reads a journal text file. You can manually edit that journal file to make EDSM think you've been anywhere at all.

There's also a case-sensitivity issue - 'e Centauri' and 'E Centauri' are two different stars. They both show in the GalMap as 'E CENTAURI', but the journal used the correct name. The original implementation of EDSM (or EDDiscovery, or both) failed to differentiate between the two stars, which causes no end of confusion.

Then there's the fact that the Cone Sector used to be unlocked, but 'unreachable' - that was the whole reason that the Gnosis was planning on jumping there in the first place - so it's possible that someone using a FSD Range hack visited.

Finally, EDSM could just be wrong.
 
I’m running into a bit of an anomaly here, with a couple points of interest. Stumbled upon a system called EM* LKHA 361.

The asterisk is usual. It was used when naming Sag a* because the radio signal was “exciting” and atoms in an excited state are denoted with an asterisk. Apparently there are a couple other systems that use the asterisk besides Sag A.

Further, it’s a permit locked system, in a permit locked region by the cone sector, however EDSM is showing 1 ship passing thru in the last 7 days.

Is this suspicious?

Edit: There’s also a giant gap next to it that’s almost entirely void of any stars, in a region where it’s pretty consistently cluttered.
The prefix EM* means 'emission star' and is given to stars that have emitted strong flares (technically, they need emission lines in their spectrum). Simbad is the place to look for more information. Real life stars like this need to have a parallax measurement to be included and placed in the ED galaxy.
The player activity is suspicious, as regional permits are currently unobtainable.
 
EDSM reads a journal text file. You can manually edit that journal file to make EDSM think you've been anywhere at all.

There's also a case-sensitivity issue - 'e Centauri' and 'E Centauri' are two different stars. They both show in the GalMap as 'E CENTAURI', but the journal used the correct name. The original implementation of EDSM (or EDDiscovery, or both) failed to differentiate between the two stars, which causes no end of confusion.

Then there's the fact that the Cone Sector used to be unlocked, but 'unreachable' - that was the whole reason that the Gnosis was planning on jumping there in the first place - so it's possible that someone using a FSD Range hack visited.

Finally, EDSM could just be wrong.
Didn’t know the fine sector used to be unlocked, but still, something about it just doesn’t sit right to me. The gap next it also seems a bit odd. Generally I just think there are enough abnormalities to assume something of interest could be there. Would certainly be a good place to hide something you don’t want to be found accidentally.
 
Didn’t know the fine sector used to be unlocked, but still, something about it just doesn’t sit right to me. The gap next it also seems a bit odd. Generally I just think there are enough abnormalities to assume something of interest could be there. Would certainly be a good place to hide something you don’t want to be found accidentally.

I think permit locks are the best way to hide something you don't want finding ;)

Also, regarding the 'gap' - make sure you don't have any filters applied to the GalMap. I've got excited before now, then realized I've got M-type stars deselected :D
 
I'm not saying it isn't currently inaccessible. all I'm saying is just because it was in the game when it was first released doesn't mean it was accessible at the initial release. things have changed since then. quit taking like small words that I say and putting big meaning to them.

for all we know they can completely change everything that hasn't yet been found every time they put an update in.

And I'm sure it wouldn't be the only thing put in game that really isn't worth being put in game.
 
My take is:
  • Both Raxxla and TDW stations are in game.
  • There is no quest for either of them.
  • TDW station is visible in both normal space(if you drop close enough) and in SC. Only way to find it, is parallax.
  • There are no special game mechanics, regarding hyper jumps, black holes or similar that leads to either of them.
  • Raxxla does not move from system to system.

We simply has to find the two needles in the haystack, using the few hints we have.
 
I'm not saying it isn't currently inaccessible. all I'm saying is just because it was in the game when it was first released doesn't mean it was accessible at the initial release. things have changed since then. quit taking like small words that I say and putting big meaning to them.
I didn't think you were saying that at all. I was making the point that putting it into the game with the intention of only making it accessible at least 2 years later by adding new features would be a waste of time.

That said, if they HAD gone down the route of putting Raxxla in the game without a means to access it, it could STILL be inaccessible, if the intention for the discovery process required walking around on an atmospheric planet.

This is why it's far easier to assume that whatever you could do in gamma is sufficient to allow you to discovery Raxxla today.

for all we know they can completely change everything that hasn't yet been found every time they put an update in.
This is true - but unless DB is going back and coding things, it would be increasingly difficult to keep Raxxla secret if people had to update the access criteria every release.

And I'm sure it wouldn't be the only thing put in game that really isn't worth being put in game.
Don't get me started ;)
 
Yes I have, but hardly any of the systems in the novella are in game - infact I tried all of the mentions in the novella

Apart from Lave and Leesti which are in game,

SystemIn Game ?Comments
TeorgeYdestination of Salome. Brithplace of
Elyssia Fields
XezaorNRyders first kill
DykstraNsource of traders parasites
OresrianNinsectoids not to be confused with
Thargs.
MymurthNsource of animals
CiragNdestination of Mymurths
DironothaxarNSource of 'lifebones'

Regiti
NMoray starboat worlds
AonaYstar only - no water worlds (starboats)!
OntiatNRyder's home world
 
I've also visited all the old worlds, but a while ago. might be worth a second look now I am better versed. Ra is in an odd position out on its own, but I didnt find anything of interest there. A couple of other are displaced as well and Lave seems to be missing a moon..
 
I think permit locks are the best way to hide something you don't want finding ;)

Also, regarding the 'gap' - make sure you don't have any filters applied to the GalMap. I've got excited before now, then realized I've got M-type stars deselected :D
Didn’t have any filters on, I encourage everyone to have a look and decide if it looks suspicious.
 
Here is an interesting thread, in case you have not seen it.


In the OP's calculations, something struck me as possibly significant. He calculates between 33 and 35 systems from the original game, the difference are duplicates.

There are 33 dashes in the Raxxla symbol. Coincidence?

In Drew's video, he goes over the DW and Jason and Alec Ryders story. Alec is assisted by Rafe Zetterfrom from Tionisla, which exists in EDH. Has anyone attempted to duplicate Alec's journey as laid out in the DW? In EDH, you can hire crew. I was thinking of going to Tionisla's stations and seeing if a person by this name available for hire. If not, possibly hiring a person there and trying to duplicate some of Alec's trade routes with a Cobra 3 and a hired crewmate from Tionisla. But of course, I'm not Elite at all, so this may have to be done by someone who is.

Visiting all 33 systems is well within the realm of possibility but should be done in a cobra 3 with one crew member on board, with the pilot of elite rank.

Just some thoughts.

Falsifiable, simple to perform, and doesn't require an unknown permit. Worth a shot in my book.
 
I've also visited all the old worlds, but a while ago. might be worth a second look now I am better versed. Ra is in an odd position out on its own, but I didnt find anything of interest there. A couple of other are displaced as well and Lave seems to be missing a moon..

Ra is probably a coincidence - there's a bunch of ancient Egyptian systems, so it most likely comes from that naming scheme, rather than being a carryover from Elite.
 
My take is:
  • Both Raxxla and TDW stations are in game.
  • There is no quest for either of them.
  • TDW station is visible in both normal space(if you drop close enough) and in SC. Only way to find it, is parallax.
  • There are no special game mechanics, regarding hyper jumps, black holes or similar that leads to either of them.
  • Raxxla does not move from system to system.
We simply has to find the two needles in the haystack, using the few hints we have.

I agree with most of these. But Scytale raised the possibility that TDW station may not detectable in SC. It may be true- normal stations are visible in SC through their reflectivity, they shine brightly. However if this is a stealth station, e.g. covered in anti-reflection material, then the only way to spot it would be either to drop out of SC in close proximity, or see it against a bright background.

I hope this is not the case. All the codex says is that it is operated at minimal power to be undetectable (by ship sensors, and presumably fss), presumably unless the detecting ship is quite close.
 
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I agree with most of these. But Scytale raised the possibility that TDW station may not detectable in SC. It may be true- normal stations are visible in SC through their reflectivity, they shine brightly. However if this is a stealth station, e.g. covered in anti-reflection material, then the only way to spot it would be wither to drop out of SC in close proximity or see it against a bright background.

I hope this is not the case. All the codex says is that it is operated at minimal power to be undetectable (by ship sensors, and presumably fss), presumably unless the detecting ship is quite close.
If it’s in low geocentric orbit on the dark side of a body, it wouldn’t have much light to reflect. I like the idea of spotting by seeing it against a bright background though. IIRC the codex picture is the station with a star behind it.
 
Here is an interesting thread, in case you have not seen it.


In the OP's calculations, something struck me as possibly significant. He calculates between 33 and 35 systems from the original game, the difference are duplicates.

Alec is assisted by Rafe Zetterfrom from Tionisla
False. Rafe zetter was not the assassin, but Alec's friend from before. He was assassinated by an unnamed 'pirate' piloting a cobra 3
 
I would make a guess there is nothing too peculiar inside any of the unknown permit systems/sectors, we'd probably know by now if there was, anyway. It's perhaps also why they never utilized permit system for more meaningful content, because they knew their restrictions early on. Same reason they never did Icarus Cup either. However, it should be possible to hide some things in known systems, or alternatively, in any of the non permit-restricted systems in the galaxy, because there are quite many of those. It's not a too bad thing really, because the journey itself is more meaningful. It would of course had been nice, if the game had fulfilled it's original design visions, but then, there probably are very few such games in existence.
 
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