I can't block every dude who engineers. So I won't play open anymore.
Did you nope out on Horizons ?.
I can't block every dude who engineers. So I won't play open anymore.
It should be restricted to comms (obviously).
I have a list next to my monitor of all the griefers, gankers and assorted villains in the game so I can thank them for supplying a life spark to the game that Frontier has almost went out of their way to strangle. And when it comes to dealing with these people ingame rather than scuttle off to safe space or keep my space safe with the use of an exploit like the block button I got good at flying, outfitting and generally playing the game. Different strokes for different folks, I guess.
Thing is, I block people who attack without any level of Comms.
So... Just blocking Comms kind of ruins the whole thing there.
If your gonna destroy my ship for some reason, sure, tell me, then I'll see if I want to run or fight.
If your just gonna destroy it for lulz, I'm not too interested.
"Any other open world MMO game" I've played properly separates PvP from PvE, so I must disagree with you here.You shouldn't be able to cherry pick your encounters in open... that's why there are other modes.
It's such a stupid concept.. There's a reason you can't do it in any other open world mmo game, it completely undermines core intended gameplay.
Would that be the "Rare" PvP encounters that DB,OBE mentioned?...snip
... it completely undermines core intended gameplay.
It has become common for certain low-skill PvP groups to use the block feature to give themselves a number advantage in wing fights... this became apparent on Friday during an outlaws vs lawfuls PvP event in open at the CG. The lawfuls were consistently dropping 12 players into instances without problems, while the outlaws couldn't get more than a single wing into the fights. Apparently some players on the lawful side were selectively blocking certain members of the outlaw side to stop them dropping in to give themselves an advantage... this caused the whole event to fall apart and players started logging off to play/stream other games.
This has come up in other threads, but I think it warrants its own. I suspect it'll lead to some heated discussion, but I'm genuinely curious and willing to hear arguments from both sides.
Up to this point, I've not blocked anyone, even if they have killed me multiple times. I have been reserving the block for station rammers (which I sincerely believe is an exploit) or anyone who is creepy or abusive in the comms panel. So far I've not had this problem. However, today I thought of a new use for the block - as a tool to "fine-tune" one's experiences in Open in places like a CG. Allow me to explain.
At the current CG, there are often instances full of multiple wings of gankers. Trying to run this gauntlet in a trading ship is "tedious" to say the least. Nor do I find this immersive, seeing that the story of the CG is to save the galaxy from blight that would cause all of us (gankers included) to starve. It's just "blow people up for the fun of it" mayhem, and I'd like to opt-out of this silliness. However, I like the "community" aspect of a Community Goal, so seeing other traders and even an occasional ganker is enjoyable to me. So while switching to Solo removes "gank alley", it also removes everyone else.
Enter the block. My thinking is that I strategically block a couple of the aggressive, zero-roleplay "for the lulz" gankers who are habitually living in supercruise at the CG. Since most of these gankers all end up in the same instance, blocking just a few of them should put me in a separate instance when I enter the system, thus removing this grossly unbalanced "ganker gauntlet" from my gameplay. Once I arrive at the station, however, I should be instancing up with other traders, assuming none of the gankers on my block list are at the station at that time.
I would only be adding a small subset of gankers to my blocklist, as I actually find many of the gankers to be friendly, but it's their overwhelming numbers at times that I find game-breaking for me. This means I may still end up in an instance with a small number of "noble" gankers, depending on time of day, etc., so the game still will offer the risk of Open, but no the impossibility of Open at a CG where dozens of gankers are pouncing on single T9s.
In other words, by using strategic blocking, I can have the best of both worlds, or in this case, both "modes".
Now I recognize thismay beis highly controversial. But it's not cheating, and it's better than playing in Solo where I would have zero risk from other players, it's just a mechanism to try to balance out the current imbalance of wings of G5 FDLs vs. single T9s. And, this actually happens all on its own on occasion, since "ganker alley" instance sometimes is so full that I end up in a separate, lonely instance anyway.
Now I do have some questions. First, if I'm friends with someone in the same instance shared with someone I have blocked, which wins, the priority to instance with a friend or avoid a blocked player? I have friended some of the "guardian" PvPers who defend traders, and I'm happy to jump into an instance with gankers if my guardian buddies are there to protect me. Second, what happens if I'm in an instance with a few non-blocked gankers (or anyone), and then a blocked player tries to enter the system? Do they get sent to empty-instance jail, or do I get kicked out of my current instance? This I suspect, depending on the answer, might be the controversial aspect to blocking.
Blocking as a feature is new to me, since it didn't work this way on PS4. Feel free to educate me on the finer details and correct any misconceptions I may have.
How noble these groups seem to be, even 'cheating'/gaming an advantage in an arranged fight. Remind me why I want them in my game again?
Say I have 2 platforms, PC & XBOX. Say I decide that for CGs I will use my Xbox acct as less griefers in the first place, even at CGs. Both accts are currently separate but in the future they may be able to be merged or have crossover. Either way, isn't this the same as blocking? They don't have access to me and I don't see them.
Same here I was in open for the first time in over 12 months travelling in a type 10 to help out the blight situation no sooner do I drop out of hyperspace, I get 2 who are wanted and blow me me up, a couple of hits my shields were gone, I would not mind if I was wanted but I wasn't nor am I aligned to any power playI can't block every dude who engineers. So I won't play open anymore.
I do see the argument that blocking can cause some "side effects" in very large instances, like we have at CGs. I'm not sure it's the doomsday scenario that some have prescribed, however. That said, I have abandoned the idea of using "strategic blocking" at CGs, electing rather to use private group instead when I want to avoid "ganker hell".Say I have 2 platforms, PC & XBOX. Say I decide that for CGs I will use my Xbox acct as less griefers in the first place, even at CGs. Both accts are currently separate but in the future they may be able to be merged or have crossover. Either way, isn't this the same as blocking? They don't have access to me and I don't see them.
My Kill On Sight list is long and includes generic classes.
Winters pledged CMDR sitting at an Alliance engineer?
You’re a target.
I'm not interested in PP, so you won't need to worry about me, but how is this any different than playing PP from Solo or PG?
I'm not interested in PP, so you won't need to worry about me, but how is this any different than playing PP from Solo or PG?
I can think of a couple of reasons. First, many griefers and also law-enforcers use PP specifically for "exploiting" PvP. For example, if I pledge to Arissa, I can do to Deciat and shoot at "enemies" coming out of the station. I need no actual loyalty to my power, and thus I can switch at my pleasure to whatever power owns the current CG station.In Powerplay, one of the main pillars is that you can kill other pledges indiscriminately (and that none of that is forced on you as you opt in). How does having a block feature sit with that in Open if you do indeed have solo? Its not griefing in this case so why is it pledge v pledge can block?
Doing a round trip every minute means a considerable amount of reloading. In so much as I'd been there for 4 hours prior doing reload after reload, one might think I CL'ed when in actuality, I was simply doing another reload. After being fired upon, in the next reload I looked and saw whom it was, though I didn't bother checking anything else, he/she/it was the only one listed, thus I assumed he/she/it was the one who fired upon me and blocked them.IF you logged/changed instance while they were shooting at you, and please forgive me if I am mistaken, but this certainly seems to be what you are saying here, is called "Combat Logging" and is one of the most despicable behaviours in the game, an insult to all the pilots who lost their ships because they chose to play by the rules.
Got no respect from me for this.
Gavin786
I generally do material hunting in solo (at hotspots) because I don't want to share those mats with a dozen other CMDRS, even if they are harmless care bears!I generally do material hunting in solo to avoid such tom foolery,