Blimey are people still talking about this? It's a computer game for cry out loud, do what you like, who cares. I would worry more about instancing being crap and all the other tech problems/limitations.
PG is a nearly perfectly reliable white list. Block is a blacklist that has both significant holes in it's protection and the potential for collateral effects on non-blocked players.For example, if I block everyone who attacks me, I'll still encounter everyone else in Open, as long as they are not in the same instance as the gankers on my block list. Switching to Mobius, however, I am effective "blocking" both gankers and peaceful players, at least peaceful players who are in Open. I'm also confined to a regional group (due to PG size limitations), and I have to jump through hoops and wait for days to be approved. Wouldn't blocking be easier and result in me crossing paths with more players?
Nobody would want to block everyone whose playing style conflicted with theirs, you are taking your own concerns about what people do with their video games menu and assuming others think the same way.PG is a nearly perfectly reliable white list. Block is a blacklist that has both significant holes in it's protection and the potential for collateral effects on non-blocked players.
There is no way you could possibly block everyone who's play style you disagreed with, and you'd certainly see issues well before you were able to...either by excluding yourself from contact with people you hadn't blocked, or other instancing weights allowing blocked players to interact with you.
I doubt most of the the people in Solo or PG to avoid confrontation with other CMDRs would find block to provide adequate protection.
Took you a whileThis has come up in other threads, but I think it warrants its own. I suspect it'll lead to some heated discussion, but I'm genuinely curious and willing to hear arguments from both sides.
Up to this point, I've not blocked anyone, even if they have killed me multiple times. I have been reserving the block for station rammers (which I sincerely believe is an exploit) or anyone who is creepy or abusive in the comms panel. So far I've not had this problem. However, today I thought of a new use for the block - as a tool to "fine-tune" one's experiences in Open in places like a CG. Allow me to explain.
At the current CG, there are often instances full of multiple wings of gankers. Trying to run this gauntlet in a trading ship is "tedious" to say the least. Nor do I find this immersive, seeing that the story of the CG is to save the galaxy from blight that would cause all of us (gankers included) to starve. It's just "blow people up for the fun of it" mayhem, and I'd like to opt-out of this silliness. However, I like the "community" aspect of a Community Goal, so seeing other traders and even an occasional ganker is enjoyable to me. So while switching to Solo removes "gank alley", it also removes everyone else.
Enter the block. My thinking is that I strategically block a couple of the aggressive, zero-roleplay "for the lulz" gankers who are habitually living in supercruise at the CG. Since most of these gankers all end up in the same instance, blocking just a few of them should put me in a separate instance when I enter the system, thus removing this grossly unbalanced "ganker gauntlet" from my gameplay. Once I arrive at the station, however, I should be instancing up with other traders, assuming none of the gankers on my block list are at the station at that time.
I would only be adding a small subset of gankers to my blocklist, as I actually find many of the gankers to be friendly, but it's their overwhelming numbers at times that I find game-breaking for me. This means I may still end up in an instance with a small number of "noble" gankers, depending on time of day, etc., so the game still will offer the risk of Open, but no the impossibility of Open at a CG where dozens of gankers are pouncing on single T9s.
In other words, by using strategic blocking, I can have the best of both worlds, or in this case, both "modes".
Now I recognize this
may beis highly controversial. But it's not cheating, and it's better than playing in Solo where I would have zero risk from other players, it's just a mechanism to try to balance out the current imbalance of wings of G5 FDLs vs. single T9s. And, this actually happens all on its own on occasion, since "ganker alley" instance sometimes is so full that I end up in a separate, lonely instance anyway.
Now I do have some questions. First, if I'm friends with someone in the same instance shared with someone I have blocked, which wins, the priority to instance with a friend or avoid a blocked player? I have friended some of the "guardian" PvPers who defend traders, and I'm happy to jump into an instance with gankers if my guardian buddies are there to protect me. Second, what happens if I'm in an instance with a few non-blocked gankers (or anyone), and then a blocked player tries to enter the system? Do they get sent to empty-instance jail, or do I get kicked out of my current instance? This I suspect, depending on the answer, might be the controversial aspect to blocking.
Blocking as a feature is new to me, since it didn't work this way on PS4. Feel free to educate me on the finer details and correct any misconceptions I may have.
The problem with your POV is that PP is more than just module shopping. The block can and is used in Open to get around interdiction which is really part of the feature. In this context the block is then used to nullify the reason of playing in open- that of playing against other commanders.I thought that was implied when I said I don't care about PP.... So, you have no argument with me! I'm nobody's "enemy", nor do I have any use for these PP modules. In fact, if a petition were made to remove PP from the game to help clean up ED's code base, I'll happily sign it
Soon after the launch of ED on the PS4, I became a member of the Mobius Group which has but one rule. And if proven to be broken, gets one banned from the group. Though I've not got around to joining Mobius since migrating to the PC. I've adopted the same credo as the Mobius group has which is "DON'T SPOIL ANOTHER PLAYERS GAME". If and when that happen's and using the proof is in the pudding idoma; I'm the judge and jury and with the option that Frontier provides, henchmen; I block!QUESTION (don't make me start a new thread!)
Why does Mobius exist?
In recent discussions about the block feature, I've been left wondering why people just don't block anyone who attacks them, thus creating their own version of a safer "private group", but with none of the limitations. For example, if I block everyone who attacks me, I'll still encounter everyone else in Open, as long as they are not in the same instance as the gankers on my block list. Switching to Mobius, however, I am effective "blocking" both gankers and peaceful players, at least peaceful players who are in Open. I'm also confined to a regional group (due to PG size limitations), and I have to jump through hoops and wait for days to be approved. Wouldn't blocking be easier and result in me crossing paths with more players?
The two obvious downsides I see is that if I like PvP (I do on occasion), I can't just quickly turn blocking on and off. Now there's an idea! New feature request!! Anyway, switching from PG to Open and back makes it easier to switch between PvE and PvP in ED. The other downside is that there will always be risk, especially when building that block list at the start.
Because I actually like PvP on occasion, I don't think the block list will work for me to turn "my" Open into PvE. But considering how many people use a PG like Mobius or Solo and never go into Open, I'm left wondering why these alternatives were considered better than using the block tool.
Darn it! You've exposed my secret! I confess, I never play in Open and make all this stuff up for the forum clicks.I do wonder where that mythical open full of station rammers and gankers is? I rarely meet a ganker outside of Shinrarta or Deciat and have never met a station rammer. I think this whole narrative is fueled by people who either think it's a good idea to run missions in PvP hotspots or those who are never in open.
Current CG system is pretty busy; I even think I met a station rammer the other day - although I'm not sure as I was sticking to the speed limit in my Cutter and it felt like driving over a sea shell in a truck. It must've bounced right off my shields.I do wonder where that mythical open full of station rammers and gankers is? I rarely meet a ganker outside of Shinrarta or Deciat and have never met a station rammer. I think this whole narrative is fueled by people who either think it's a good idea to run missions in PvP hotspots or those who are never in open.
You're a bad liar, son. But for the amusement of anyone who wants to know the double-dealing depths your outlaw buddies descend to, I'll address your allegations.It has become common for certain low-skill PvP groups to use the block feature to give themselves a number advantage in wing fights... this became apparent on Friday during an outlaws vs lawfuls PvP event in open at the CG. The lawfuls were consistently dropping 12 players into instances without problems, while the outlaws couldn't get more than a single wing into the fights. Apparently some players on the lawful side were selectively blocking certain members of the outlaw side to stop them dropping in to give themselves an advantage... this caused the whole event to fall apart and players started logging off to play/stream other games.
Heal beams? Only ones to use that in a long time have been PRISM...a griefer/outlaw group.They're supposedly the honourable, lawful defenders of innocent players... however that does not seem to apply when they are fighting against outlaw groups. They generally use every cheesy tactic/ unbalanced weapon going, whether it's healing beams, premium ammo, selective blocking, huge number advantages, zombi'ing, ghosting etc you name it, lawful groups do it.
Oh I dont care about people blocking etc, I dont even care about combat logging anymore.You do, as evidenced by your post here.
PP isn't the only mechanism like this. The rest of the BGS influences most aspects of the game in some way, and most anything that involves any sort of transaction influences the BGS.when what you do affects the whole game and control of systems, arguably it shouldn't be in solo or private
Thanks...Oh I dont care about people blocking etc, I dont even care about combat logging anymore.
What i did care about was when I tried for 3 years to police the bad guys (fighting Code, SDC and so on), instancing, blue tunnels of death and a myriad of other ignored bugs shat on that big time.
Anyone remember people dumping bioware in a station instance to kill fps or being teleported into a stations interior or infinite premium ammo or items disappearing from your inventory or the heat weapon bug. There are so many bugs.
Nearly everyone I used to play with in beta and gamma stopped playing ages ago. I myself have not played in months and only saw this thread as it popped up in my suggestion feed. I was going to write something about man babies, but I stopped short as I thought I'd eat a forum ban. But in reflection, maybe I should of.
Know doubt I'll come back to the forum in December to laugh at people who are being grieffed in their fleet carriers.
There may be a really simple solution to the block-conundrum for PP. FDev have already made it clear that they very much consider the possibility of PvP as a key element of PP. Pledging to a Power immediately disables the block feature for the pledged Cmdr, thereby disabling any work around.The problem with your POV is that PP is more than just module shopping. The block can and is used in Open to get around interdiction which is really part of the feature. In this context the block is then used to nullify the reason of playing in open- that of playing against other commanders.