Out of Fuel? - Explorer Rescue Service, The Fuel Rats

This has been tried before several times (apparently). You are probably seeing the fuel consumption dropping because your mass is dropping as you burn fuel.

Ah ok I haven't thought of that extra factor. Nice catch! So it will allways calculate the fuel amount required for the jump, based on the initail distance between two systems? So no matter how much distance I cover in SC I will never be able to perform a jump if the distance is even 0.01 lys larger than the largest possible distance my ship can jump (72.5 Lys in my case). So if a system is 72.51 Lys this means I have to use jumponium to get there? Do I understand correct?

True, but it takes fuel from your reserve tank, not your main tank, as all module do

But I thought all modules (that consume power that is, i.e. all those with a % fo energy consumption next to them i.e. not those below cockpit canopy in the right panel) are always using fuel from your reserve tank not your main tank. Only when your reserve tank dries completely it refills from the main tank. I am confused..:unsure:
 
Ah ok I haven't thought of that extra factor. Nice catch! So it will allways calculate the fuel amount required for the jump, based on the initail distance between two systems? So no matter how much distance I cover in SC I will never be able to perform a jump if the distance is even 0.01 lys larger than the largest possible distance my ship can jump (72.5 Lys in my case). So if a system is 72.51 Lys this means I have to use jumponium to get there? Do I understand correct?
Correct. On the right hand tab find your ship’s jump range - the ‘Unladen’ value is your absolute maximum, assuming enough fuel in the main tank for a single maximum-fuel jump and nothing in the reserve tank. This is of course a theoretical value as if you were to do it the engines would stop and you would be Code Red immediately upon exiting hyperspace!

But I thought all modules (that consume power that is, i.e. all those with a % fo energy consumption next to them i.e. not those below cockpit canopy in the right panel) are always using fuel from your reserve tank not your main tank. Only when your reserve tank dries completely it refills from the main tank. I am confused..:unsure:
I think you’re both talking about the same thing here. You are correct in that modules that consume power draw fuel from the reserve tank, and when the reserve is empty it draws from the main to refill.
 
Here is the hyperspace fuel equation:

1588605734966.jpeg


f is fuel consumed (tons)
d is distance to be travelled (light years)
M_ship is the mass of your ship (tons)
M_opt is the optimised mass of your FSD (tons)
l and p are constants

What limits your jump range is the maximum amount of fuel your drive can use in a single jump. You can see this by trying to jump halfway across the galaxy - the error you get is ‘max fuel per jump exceeded’.

Jumponium and supercharging increase M_opt for a single jump, so you can go further before hitting the max fuel limit.

🤓
 
Either that's worded poorly or incorrect. The Guardian booster will lower fuel consumption for a jump of the same distance, vs not having it turned on ... so if your max range is normally 50Ly and you plot a jump of that distance, you'll burn your FSDs maximum fuel per jump, but activating the FSD booster your max range becomes 61.5, so you're now 10.5Ly under needing max fuel for the jump, and since fuel burn is exponential with distance, it's reduced by quite a noticeable amount.

Yeah totally forgot about that detail. Thanks for jumping in (may I say :D)
 
To quote Absolver's reddit post:

A few hours after Fleet Carriers went live (And the fire in the server hamster wheels had died down a bit), our first call for a rescue only a Fleet Carrier could do arrived.

There is an area of stars known as the Anaconda Graveyard, reachable only by a long-range ship with a neutron boost. The trip is one-way though, as there is no way to get a boost large enough to return from the system. The CMDR in question originally contacted us months ago, wanting to know if it was possible to be rescued. After being informed it would take the capabilities of a Fleet Carrier to pull it off, the CMDR went on their way - and came back just in time for the first official Fuel Rats fleet carrier to be in the middle of the commissioning ceremony.

A quick turn-around to send rats scurrying for a supply of Tritium to fuel the carrier, and RatMama was on her way with The Rat Nest to pick up the Commander, who at that point had spent months in the same system. The trip out to the Anaconda Graveyard took a little over two hours and six carrier jumps for RatMama and a team of intrepid rats along for the ride. (We only lost one of them on the way there!)

After a quick turn-around, we headed back to the Bubble with one rescued commander aboard, who parted ways with us on the edge of the bubble to head to their base in Vega. (We only lost 3 rats on the way back!)

Fleet Carriers may not be the first go-to stop for Fuel Rats when it comes to rescueing people, but their value is still undeniable, if nothing else for comedic flair of rats not making it in time for the lockdown.

A partial video of the rescue is available at https://www.youtube.com/watch?v=p9Kgymdz6jI

Source: https://www.reddit.com/r/EliteDangerous/comments/h06z09/fuel_rats_complete_first_fleet_carrierbased_rescue/
 
This weekend has been insane.
You see where those peaks on the chart are around 150 cases?

Yeah... 215 cases yesterday. (13 June)
221, and still an hour to go for 14 June.

I'm currently trying to find the rat who fell asleep on their "Summon Client" button...
 
Final Tally for the 14th seems to be 249 successful rescues, unless there's more paperwork outstanding, yet to be filed. Congratulations and a massive well done to all involved!
 
Is there a pattern to the cases?

I just refuelled a mining cutter, got caught out with last jump into an outpost-only system, KGBFOAM star but no scoop obviously, and a number of others seem to be non-newbies.
 
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