Sorry if it has been asked before but I am out exploring and currently trying to experiment with the limits of my
current ship build (I don't know why jump range displays as null in coriolis?) but it is ~60lys laden (current) with the guardian fsd booster de-activated and around ~ 66-67lys (laden) / 72.5lys (unladen & on fumes) with guardian fsd booster active.
Right now I am trying to see how much distance I can travel in SC with all modules (except the essentials i.e. thrusters, fsd & life support)
de-activated. So now I am at ~4.1 lys from current system and towards my next waypoint. I've got around ~ 30% fuel left, of which about one third is required for the jump to the next star system. So I need to keep an eye on it now v.carefully..
1st Question is, in the scenario that I am at the outskirts of the galaxy where star density is very low and trying to reach an unreachable star system, at which point I must activate guardian booster and attempt the jump? By the looks of it I can travel around a max of 5 lys in supercruise so if a system is at a maximum of 77.5 Lys I can theoretically reach it (unladen of course cause right now I am fully laden - carrying 8 cofins aka oeps). The guardian fsd booster requires more fuel to operate so timing is crucial.
2nd Question: I've got my jumponium mats maxed out (literally.: I've got 250 25% injections, 200 50% and 150 100%). Does use of jumponium require additional fuel? I don't want to spend all my fuel only to find out I can't use jumponium..
Thanks for any advice & fly safe & stay safe.