Help me understand why I had to die

Quick Escapology guide :

Do this

Submit to the interdiction, your cool-down is faster (not applicable to escaping a fight).
As soon as you drop out of super-cruise max pips to engines 2 to shields (opposite for flying tanky ships).
Start boosting at full throttle away from the hostile (or back past it if it's a less manoeuvrable ship than yours).
Spam chaff.
Select a nearby system and start your jump (can't be mass-locked) if you have a route plotted you can select next destination in route with a single key stroke.
Evade whilst boosting until you jump.
Once you've jumped drop out of super-cruise select another nearby star and jump again (repeat if necessary).
Return to desired course.

Do not

Waste time wondering who he is or what he wants (interdiction is hostile).
Waste time talking.
Fly without shields.
Combat log (pull the plug).
Did you even read the OP ? This was no interdiction, this was a mining Cutter deep in the ring, so absolute masslock.
 
Did you even read the OP ? This was no interdiction, this was a mining Cutter deep in the ring, so absolute masslock.

Sometimes I add a line that says ignore the bit about interdiction when it's not applicable when I paste it in, but to be brutally honest anyone capable of following it is capable of mentally editing it as they read.

People unfamiliar with escapology may benefit from both types of advice.
 
Wow, thanks everyone for continueing to contribute to this thread. Originally I was hoping for a few advices and explanations, but I expected to mostly get ‚git gud‘ answers.

Your posts have given me a lot of food for thoughts and some good ideas how to improve my survivability in general and in situations like the the one I described.

@Cortano one i want to answer a couple of your questions.

1. I found you because you dropped too close to the Painite Hot Spot (many cmdrs make this mistake), i saw the bandwidth meter and that you were in instance. You will show that way upto 80Km from the attacker. it is a simple task to sweep round the hotspot in ever increasing arcs till you get radar signal or sight of the player.


2. The weapon of choice were overcharged pacifiers with Screening Shell experimental, an imp hammer with long range and feedback mods, and the deal breaker was the grom bomb. thats over 1000 DPs (admittedly only deliverable every 2.5 seconds.

3. How could you have avoided this situation? You dropped way too close to the hotspot, try a couple of hundred km at least. Use the bandwidth meter and contacts tabs if you are in open to see if there are players in your instance (ctrl + b for bandwidth meter) keep your wits about you. your ship was more solid than a lot of the ships i have seen there so you are on the right path there. I have a recording of the instance if you would like me to upload it and send you a link.

none of this is me bragging or trying to belittle you, i am taking the time to answer your questions as concisely and accurately as i can, so that you can learn how to protect yourself better. I undoubtedly will get some flak but i do not care about that. I appreciate your attitude and your willingness to learn.
The OP built his ship ok tbh his only failing was not checking his surroundings. and not all gankers have groms (but now you know i do). Trust me when i say plenty get away. and those that survive get my respect. Those that die and come back with this kind of attitude get my respect. Those that come crying about dying in paper ships in open play in an anarchy system well they get what they deserve.

I‘m really thrilled you took your time to contribute to this thread personally. I mean, seriously, who could have explained the situation better to me... I‘d love to see the footage, would be very informative (and probably cringy) to watch it.

While I can‘t exactly say that I‘m happy about your playstyle, I can at least accept it as such. I mean, you put time, money and thought into your build obviously, and you came up with a hunting strategy. There was no cheating involved (one might argue about the bandwidth thing, but victims can use that as well for protection, so...). I can respect your skill. I was quite frustrated when it happened, of course, but in the end I‘m not bitter, it‘s just pixels after all. Thanks for somewhat saving my honor by saying my ship wasn‘t TOO shabby.

When I played in Open, I was completely aware that there might be ganking. But that‘s fine, I accept it. Piracy and ganking and the risks involved are some of the things that make Open much more fun to play. Let‘s be honest, the game can be pretty boring at times with its lack of content and (some) rather shallow mechanics.

After going through all the posts I guess the bottom line is:
a) I lacked situational awareness. Checking Inara on site was a pretty dumb move that cost me valuable Reaction time. (Funny thing is, I was watching the scanner like a hawk while I was mining the entire time...)
b) As much as I hate to admit it... I must ‚git gud‘... or at least better. I‘ll consider the valuable advice from you guys to make my ship harder to kill. Engineering is where the work lies. When I left, it was all still RNG, some of my mods are still legacy. With the new systems, my once nice rolls are now hopelessly outclassed.
c) I need to get into fighting. I guess that‘s the best way to understand the way weapons, shields, dogfighting, evasion, defense modules and everything else works. Anybody got a good advice what ship and activity a combat novice should pick to get his feet wet?

Thanks again to everyone, I‘m glad to see this seems to be a somewhat healthy community.

o7
 
Situational awareness, assume a live contact is a threat until proven otherwise, do not allow anyone to get within weapons range.

Almost everyone one of my ships have Prismatics and top thrusters for max speed, and usually loaded with shield boosters in the utilities. This buys time and allows a margin of error. Jink, boost, jink, boost and get the he!! out of Dodge City with a high wake.
 
This would be my goto Open laser miner Cutter - but being afk would not help you much...
Eventually replace a size 6 cargo rack with a SLF hangar and use Taipans/GU97 with Fixed Pulses and PDT - they're generally good and the PDT might prove useful either to increase their life expectancy or yours :)
 
Situational awareness, assume a live contact is a threat until proven otherwise, do not allow anyone to get within weapons range.

Almost everyone one of my ships have Prismatics and top thrusters for max speed, and usually loaded with shield boosters in the utilities. This buys time and allows a margin of error. Jink, boost, jink, boost and get the he!! out of Dodge City with a high wake.

Personally and YMMV, I never bother with hollow squares or reacting to them, most of the time they disappear when they see me anyway. Hollow triangles I keep an eye on but Ill react if hostile intent shown, until that point ill just ignore it. Just too much meta and immersion break to check everybody out all the time. I cycle through them, see what theyre flying but wont scan unless theyre in front of me. Even if I do scan them Interdictor doesnt worry me, they could be BH, pirates, gankers or lawfuls. KWS is a give away theyre probably not gankers.

I may look unaware and a sitting duck because I act like it, meh, its just Im not reacting until given a reason to. I may low wake 5 times in a row if you aint winning, doesnt mean I dont know, I just choose not to because youre not a threat right now, if you dont take the hint and it gets tedious Ill high wake.

Always with another system loaded into next route ofc, couldnt care less not stupid :)
 
... When I left, it was all still RNG, some of my mods are still legacy. With the new systems, my once nice rolls are now hopelessly outclassed ...
Wait ... if you have legacy mods, they may be better than you might achieve with the newer engineering process, especially experimentals. I think, if you re-mod legacy modules you start back at Level 4 again and have to upgrade them from there, and you have to re-apply experimentals, although of course it is no longer RNG and you get to choose what to apply and how much. But don't be too hasty to change them.
 
To answer the OP's question. (Which is, "why did I have to die")

Answer: Because someone is a very boring person.

(Answer would be different if there was an actual story being told by the attacker, but it was basic "black hat villain" with MWAHAHAHAHA! as their catch phrase. Sad really.)
 
My ships all improved with the new system, as did most others.

Plugging your build in to Coriolis with the default 3.0 spec mods will give you an idea.
 
You had to die because some other random gets their jollies from blowing up other players... Simple...
(Particularly jolly as at least half of your hardpoints would be occupied by harmless mining tools)
 
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To answer the OP's question. (Which is, "why did I have to die")

Answer: Because someone is a very boring person.

(Answer would be different if there was an actual story being told by the attacker, but it was basic "black hat villain" with MWAHAHAHAHA! as their catch phrase. Sad really.)

Not only is this fundamentally untrue, but it's also entirely useless to the op in terms of what to do in the future.

The so-called "boring person" here has already contributed to the thread with far more valuable info.

What's more, the concept that what you consider to be a baseless gank would somehow be magically made better by a line of roleplay is cognitive dissonance at its finest.

The sooner people realise that and accept that everyone has equally valid play styles, the sooner we'd have a less toxic player community as a whole for elite.
 
@Cortano one i want to answer a couple of your questions.

1. I found you because you dropped too close to the Painite Hot Spot (many cmdrs make this mistake), i saw the bandwidth meter and that you were in instance. You will show that way upto 80Km from the attacker. it is a simple task to sweep round the hotspot in ever increasing arcs till you get radar signal or sight of the player.


2. The weapon of choice were overcharged pacifiers with Screening Shell experimental, an imp hammer with long range and feedback mods, and the deal breaker was the grom bomb. thats over 1000 DPs (admittedly only deliverable every 2.5 seconds.

3. How could you have avoided this situation? You dropped way too close to the hotspot, try a couple of hundred km at least. Use the bandwidth meter and contacts tabs if you are in open to see if there are players in your instance (ctrl + b for bandwidth meter) keep your wits about you. your ship was more solid than a lot of the ships i have seen there so you are on the right path there. I have a recording of the instance if you would like me to upload it and send you a link.

none of this is me bragging or trying to belittle you, i am taking the time to answer your questions as concisely and accurately as i can, so that you can learn how to protect yourself better. I undoubtedly will get some flak but i do not care about that. I appreciate your attitude and your willingness to learn.
I think some might take issue with your actions, Commander - I personally lift an eyebrow; I don't attack players weaker than myself, but full props - it was a good hunt with an acceptable resolution. That you came on here to TELL the OP just how and why the kill took place shows respect. (y)

I'd personally have left him at 10% hull, but that's just me. :)

We have to remember that not ALL players who attack other players are gankers; and in this case - the OP being in a Cutter - he should have had the strength and wherewithal to be able to escape. This is a learning experience, and I'm glad the OP is approaching it in that fashion.
No flak here - though I have jotted down your loadout, just in case we cross paths. :) Great post, Commander. :)
 
I need to get into fighting. I guess that‘s the best way to understand the way weapons, shields, dogfighting, evasion, defense modules and everything else works. Anybody got a good advice what ship and activity a combat novice should pick to get his feet wet?

I think there are a number of ways to react to this situation. If you want to get in to combat, there are numerous ships to try. Much of what determines what a "good" choice is depends on play style, and what's fun for you.

I can suggest a couple (not exclusively, but they're pretty low-cost): The Chieftain. I have also read a lot about the Vulture as a fun, very tough, and (of course agile) ship to try. I haven't been much into small ships as a preference, but their posts made me really want to try one.

Most importantly, I suggest that you do what you find to be enjoyable (whether you decide to get into combat to whatever extent or not).

o7, CMDRs
 
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