There are misjumps - Jacques was an obvious one. I remember MB coming on one of the iterations of the Mysteries thread when we were pfafing around with trying to cause misjumps and - I could have swore he said there was no way to do it. - of course I cant find this quote now.... And I took it to mean there was no Mechanism by which players could cause a Misjump... like in older games.... not that misjumps are now non-canon.
I think FD said misjumps were not implemented in the early design forum, or a vid related to that.

Edit: It was before I started play in late 2015, but I did see it when trying to catch up. Think the design forum is archived somewhere if someone wants to search.

I thought the “misjump” of Jaques was just a plot device by FD to ensure he ended up in Colonia to provide a second home to humanity for when the goids kicked us out of the bubble.
 
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Yea I find the words we use misleading. Dwarf stars are stars so afaic dwarf planets are planets. Maybe call them something other than planets, right? Like massive asteroids maybe idk. All I'm saying is there would be less confusion if the words we used didn't seem to imply what they apparently don't mean.
There is still controversy among some astronomers about the decision to reclassify Pluto from planet to dwarf planet. I understand both sides of the argument, since there are larger bodies out in the Kuiper belt than Pluto so the number of planets would go up significantly. I don’t see why they shouldn’t!
So I still say Persephone is Planet X 😉
 
Galnet today, Thargoid activity and Attacked stations report: and so the second Human-Thargoid war starts...
(Recent activity was just an odd skirmish or two)

Must check, Think I may have a ship stored at Li Qing Jao to move...
Edit: ah, no! NMLA not goid invasion. That’s probably next week! 😉
 
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So here is my Adamastor / Hesperus fun

muBx4PQ.jpg

Ya spent the evening hunting wolves... no joy though
 
It should be noted that Jaques uses a different generation of hyperdrive to our ships. Its the same type used on capital ships and ofc Halsley's Starship One, which seem capable of mis-jumps in lore, though it seems like a bad thing to happen. I think the main thing is that FD have confirmed that there is no way a player can cause a mis-jump in ED - so whether they're in the lore or not, there's nothing we can do to make them happen. That hasn't stopped people spending alot of effort trying - nobody has reported any success.

I do wonder if fleet carriers could misjump? They use the same type of drive as capital ships.

Thargoid's control of 'Witchspace' is in the lore. Whereas we just past through it, they can survive in it indefinately, so no suprise that they can stop us making a jump.

And finally when interdicted you are dropped out at the interdictor's position in real space. There seems to be some sort of thether applied to your ship that causes the frame shift mechanism to fail and then drop you out of supercruise - a bit like being tied by an inflexible string to another bit of space which prevent the FSD from stectching space time around you. Its all handwavium, ofc :)
 
OK folks, prepare to be mesmerized, stunned, and/or lulled to sleep. To stave off space madness, I've been reading a lot and slowly getting caught up on various things.

One of the things I came across was Cmdr Yelboc's website and his transcription of Astrophel and Stella (referenced in the Raxxla codex) in full (among other stuff on his website, worth checking out if you have not seen it before): https://vagabondsofraxxla.wordpress.com/astrophel-and-stella/

This got me to thinking about clues "cunningly hidden" for those "with the eyes to see" line from the Codex for Raxxla. So I pulled out the first 20 lines with the word "eyes" or "eye" in the full text, and started looking for possible simple transpositions and the like. There are 85/85 such lines I believe, so this is roughly a 25% sample. If there is a pattern anywhere in the text, hopefully it would be visible or emerging somewhere here.

Yup, look at me Mum, I'm sciencing! No spreadsheet though, just the transcript and the attached file, which hopefully is readable and maintained its formatting (pasting it as inline code here did not). Format in the file is what appears above/below "eye" or "eyes" in the line it appears, where an underscore represents a space. The columns after each line are the first and last letter of the line "eye" or "eyes" appeared in, the first and last letter of the following line, and the first and last letter of the preceding line, and if there is any punctuation in that spot I have put the preceding letter and the punctuation in square brackets (yeah I know there were likely better ways to present this, but this is how I started so this is what you got - live with it.) There are also all sorts of other simple transposition stuff you could do (first and last word of the preceding and following lines might have been a better choice, or the complete word or words above or below eye/s, but again this is what I have started with and if anyone else wants to build on that feel free, I might at some point).

Anyways, just thought I would share the space madness. Onwards!
Please excuse the dust :) About time I tidied up my old site..
 
It should be noted that Jaques uses a different generation of hyperdrive to our ships. Its the same type used on capital ships and ofc Halsley's Starship One, which seem capable of mis-jumps in lore, though it seems like a bad thing to happen. I think the main thing is that FD have confirmed that there is no way a player can cause a mis-jump in ED - so whether they're in the lore or not, there's nothing we can do to make them happen. That hasn't stopped people spending alot of effort trying - nobody has reported any success.

I do wonder if fleet carriers could misjump? They use the same type of drive as capital ships.

Thargoid's control of 'Witchspace' is in the lore. Whereas we just past through it, they can survive in it indefinately, so no suprise that they can stop us making a jump.

And finally when interdicted you are dropped out at the interdictor's position in real space. There seems to be some sort of thether applied to your ship that causes the frame shift mechanism to fail and then drop you out of supercruise - a bit like being tied by an inflexible string to another bit of space which prevent the FSD from stectching space time around you. Its all handwavium, ofc :)

Mmm, FilthyMick seems to have found a way to misjump, but not independently confirmed as yet https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-8993366
 
How long are the servers down on Thursday mornings? Can’t do any DIY so may get back in cockpit
Usually around 20 mins sometimes a little longer.


The misjumps I discovered require a game crash to occur naturally but can be forced by closing the app. The repeatable result I've experienced is instead of ending your fsd jump at the main star as you would normally, you arrive in the destination system somewhere in deep space. I'm assuming it's random as I've not yet noticed a pattern.
 
Usually around 20 mins sometimes a little longer.


The misjumps I discovered require a game crash to occur naturally but can be forced by closing the app. The repeatable result I've experienced is instead of ending your fsd jump at the main star as you would normally, you arrive in the destination system somewhere in deep space. I'm assuming it's random as I've not yet noticed a pattern.

Mmm, I suppose you stopping the software partway through a jump is consistent with FD statement that misjumps aren’t implemented in-game! 😁

And I misunderstood what you said, I thought you meant you ended up in a different system. So you end up in the intended destination but at a random location instead of the normal drop point? Come to think of it I think that has happened to me on PC in the distant past when the game crashed.
 
I thought the “misjump” of Jaques was just a plot device by FD to ensure he ended up in Colonia to provide a second home to humanity for when the goids kicked us out of the bubble.
Nope, AFAIK, Jacques was originally intended to go to Beagle Point by FD. The misjump to Colonia happened as a result of the massive UA bombing of Jacques Station by various players in advance of the jump happening. It was still done by FD, as those kind of jumps were all server side things implemented by FD, and so still is a plot device of sorts, but a one which was responsive and adaptive to player action, rather than being a purely pre-planned plot device. It's been cited before by FD as an example of where player action changed the storyline.
 
In the original Elite game, a miss-jump would imply you dropping in whichspace... you ended up on a dark area with no visible stars or planets and a bunch of Thargoid ships around just to attack if they notice your ship flying too fast.

In Elite dangerous, whenever your jump drive malfunctions, you arrive someplace else in normal space... you can still call it a miss-jump, but not the same kind we'd would have in the original game.
 
Mis-jump is to target one system and end up in another

hyperdiction keeps you in the same System - due to the Witchspace being a loading screen and not an actual area, nothing can exist in it to hyperdict, so game-mechanics says the Thargs hyperdict as you jump in that system and doesnt load the hyperdiction into tyhe next system.

Interdiction - pulls you back into attacker instance / normal space

Crashing - I think its just game mechanics putting you into a 'safe' area far away from any bodies if it didnt accurately record where you actually were, as you hadnt actually entered the system it doesnt know where you were. Happens to me when mapping, Ill map A 1 and move onto A2B and map that and the game crashes. I end up in middle of nowhere BUT the 2B has been mapped? So it knows I was there to map that planet but relogs me into here somewhere between 1 & 2B, usually Kls away? I dont get how it knows I mapped the planet but didnt record my position. If I log out instead i get put back in exactly where I was. Implication is routine 'placing' / recording location of ship is not constant but every couple of minutes unless log out or change instance which places it at that spot.
 
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