Nice to see such energy and passion devoted to all this. You can ask me things. I'm not hard to find.
O7 Cmdr Stroud so honoured to have you here on this roll of tin-foolery.

What are your thoughts on how FD have handled the story behind Raxxla. Are there any particular theories which have tickled your fancy, good or bad? And what are your personal ideas on how Raxxla and the Dark Wheel ought to have been implemented in game?

It seems to me, at least in my uninformed opinion, that certainly the older Dark Wheel missions were at some point at least; what Michael Brookes may have alluded to as our ‘obvious’ path, but we can no longer confirm that, but I hazard a guess these were supposed to lead us to the ‘real’ Dark Wheel and then on to some other mystery, likely Raxxla.

FD have of course recently confirmed those missions are no longer operational, so surely we can assume the whole invite thread alluded to in the Codex is just a narrative dead end.

It’s apparent a lot of love went into the game at the beginning, that’s evident from the work put in from Michael Brookes and yourself, but there does seem to have been a sharp turn of events following the introduction of the Codex, which has a lot of us still confused; mainly because we’re still tilting at the windmills prior to this date.

It seems like a lot of our tinfoiery may just be apophenia, I’ve certainly lost the thread numerous times with my starry-faced passion for the classics, looking at Mary Sidney and Arcadia, but also Brookes Yggdrasil tree in the bubble; there are so many influences in the game, it is difficult to see the wood for the trees, and that likely is why Raxxla has continued to be hidden for so long, as we are all far too busy looking at these distractions rather than what may just be in front of us the whole time.

More recently I’ve begun and try and attempt to see with a fresh perspective, I do agree that we are over cooking things and that Raxxla is very much right under our noses the question really is where, in a 1:1 scale Galaxy could it be?

The codex if taken literally gives us a bubble of space to look in, based upon the dates set out in relation to Tau Ceti and those systems colonised up to that period, FD have also alluded Raxxla is a location, some would suspect already visited.

Then we have FD fascination with the Seven Sisters, in part I feel thanks to Michael Brookes interest in HP Lovecraft, of whom based several links to that group of spiralling stars, however that’s way off the prescribed path, as is also the Orion Nebula; if the Codex is to be taken literally, and I suppose those are probably more focused upon the Thargoid/Guardian narrative and M Brookes unpublished book.

We then have all the various permit locked systems, with relatively nothing specific nor special about them.

I’m beginning to suspect there are no mechanisms, nor at least narratives active in game around Raxxla and it’s just out there, and more than one of us has already visited without knowing it.

I do agree the path to Raxxla, and essentially this thread, is very likely more interesting than the finished article, but I’d still like to understand how it applies itself within the game, because it seems without any evidence, the majority of our searches are firmly set outside of the game.
 
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O7 Cmdr Stroud so honoured to have you here on this roll of tin-foolery.

What are your thoughts on how FD have handled the story behind Raxxla. Are there any particular theories which have tickled your fancy, good or bad? And what are your personal ideas on how Raxxla and the Dark Wheel ought to have been implemented in game?

It seems to me, at least in my uninformed opinion, that certainly the older Dark Wheel missions were at some point at least; what Michael Brookes may have alluded to as our ‘obvious’ path, but we can no longer confirm that, but I hazard a guess these were supposed to lead us to the ‘real’ Dark Wheel and then on to some other mystery, likely Raxxla.

FD have of course recently confirmed those missions are no longer operational, so surely we can assume the whole invite thread alluded to in the Codex is just a narrative dead end.

It’s apparent a lot of love went into the game at the beginning, that’s evident from the work put in from Michael Brookes and yourself, but there does seem to have been a sharp turn of events following the introduction of the Codex, which has a lot of us still confused; mainly because we’re still tipping at the windmills prior to this date.

It seems like a lot of our tinfoiery may just be apophenia, I’ve certainly lost the thread numerous times with my starry-faced passion for the classics, looking at Mary Sidney and Arcadia, but also Brookes Yggdrasil tree in the bubble; there are so many influences in the game, it is difficult to see the wood for the trees, and that likely is why Raxxla has continued to be hidden for so long, as we are all far too busy looking at these distractions rather than what may just be in front of us the whole time.

More recently I’ve begun and try and attempt to see with a fresh perspective, I do agree that we are over cooking things and that Raxxla is very much right under our noses the question really is where, in a 1:1 scale Galaxy could it be?

The codex if taken literally gives us a bubble of space to look in, based upon the dates set out in relation to Tau Ceti and those systems colonised up to that period, FD have also alluded Raxxla is a location, some would suspect already visited.

Then we have FD fascination with the Seven Sisters, in part I feel thanks to Michael Brookes interest in HP Lovecraft, of whom based several links to that group of spiralling stars, however that’s way off the prescribed path, as is also the Orion Nebula; if the Codex is to be taken literally, and I suppose those are probably more focused upon the Thargoid/Guardian narrative and M Brookes unpublished book.

We then have all the various permit locked systems, with relatively nothing specific nor special about them.

I’m beginning to suspect there are no mechanisms, nor at least narratives active in game around Raxxla and it’s just out there, and more than one of us has already visited without knowing it.

I do agree the path to Raxxla, and essentially this thread, is very likely more interesting than the finished article, but I’d still like to understand how it applies itself within the game, because it seems without any evidence, the majority of our searches are firmly set outside of the game.
Hmm speaking of ahem Lovecraft, I just want you to read the details in the link below and then tell me most of it is just coincidence between the Thargoids..and the Raxxla Codex ;) see this is the issue with the codex and ingame details....so many things match up and it could be anything


And then just reading through the other link below iv got so many correlations from this page to Elite esepcially

Yog-Sothoth​



its profound and thinfoil exploding but its also very wierd

And also special mention to this one below....sounds like a certain ingame characters dream mixed with the image we get when using a spectrum from Sag A's sounds https://en.wikipedia.org/wiki/Polaris_(short_story)

Not to mention 6 years ago someone was given a Cthulu Art notebook as a UA prize

Source: https://www.reddit.com/r/EliteDangerous/comments/3t1iej/oh_crap_ua_prize_thanks_mb/
 
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O7 Cmdr Stroud so honoured to have you here on this roll of tin-foolery.

What are your thoughts on how FD have handled the story behind Raxxla. Are there any particular theories which have tickled your fancy, good or bad? And what are your personal ideas on how Raxxla and the Dark Wheel ought to have been implemented in game?
I can't claim to have more knowledge or experience on these things, but I do have a way I would have (or would look to) implement(ed) The Dark Wheel and Raxxla.

Phase 1

1. Recruit a Dark Wheel group under NDA. I'd probably contact a selection of playtesters that Frontier already used (outside of the general playing audience) and give them a modified game character/account. This modified account would have a very specific (and limited) progress chart that offered advancement only for completing key goals of the The Dark Wheel. Whether that would be anti-Thargoid related activities, or something else, that would depend on establishing these goals in the design team. No more than six people I'd say.

2. Grant the group a carrier-type station (Raxxla). This would look totally different to the existing carriers, but fulfill most of the same functions.

3. Insert the group into an under utilised area of space that is connected to the existing narrative on The Dark Wheel.

During this part of the process, it would be crucial to ensure the 'play' of this element of the NPC faction was very carefully briefed, so the individuals taking part did not break character and were well armed with knowledge of the existing backstory.

Phase 2

1. Implement initial Dark Wheel agenda missions and assets. These would be added under pseudonym factions, but always look to further the DW agenda. These missions would be 'tags', so player characters who completed the missions would be traced.

2. Ramp up Galnet and other disseminated information coverage. This would include false trails. Lots of false trails.

3. Introduce a key anti-TDW pathway. This would come from some organisation keen to find and destroy Raxxla etc. I'd probably use INRA or 'Javelin' Saunders, or both.

Phase 3

1. Recruit. Each DW NPC is tasked to recruit a player character as a 'handover'. The progression base for a DW character would be sufficiently tested by this point. By assuming the role, the player character would end up with a modified account that restricted their progress specifically towards the DW agenda. It would be possible to leave, but this would incur a specific retaliation (semi-permanent bounty, etc).

2. Retire. Each DW NPC would then be phased out. A couple might be used in fairly 'showy' narrative events, but others would just fade. This would make them usable later if needed.

3. Recruit opponents. Once the initial player group was established, I'd then role out the same model with a set of different agenda. Some groups would be anti-TDW others competitive or complimentary etc.


It’s apparent a lot of love went into the game at the beginning, that’s evident from the work put in from Michael Brookes and yourself, but there does seem to have been a sharp turn of events following the introduction of the Codex, which has a lot of us still confused; mainly because we’re still tipping at the windmills prior to this date.

Thanks. Yes, we were keen to preserve anything that we could. Frankly, I was keen to offer some sort of plausible pathway for any old lore I could find, even the weirder stuff from Frontier First Encounters (Jjagged Bbanner, disappearing wonders, Maenads, Tsionla). If you read some of my EDRPG stories, available for free on their site, you can find possible narratives for all sorts of old lore, writing it into the existing game. https://spidermindgames.net/product-category/edrpg/

Worth making the point that I stopped playing regularly when Wings came in. My love for the game has been intrinsically tied into my experience of it - good and bad. Also, life happens. Opportunities took me in different directions. So, when it comes to efforts made after my time, I'm not as clued into them as I was.
I do agree the path to Raxxla, and essentially this thread, is very likely more interesting than the finished article, but I’d still like to understand how it applies itself within the game, because it seems without any evidence, the majority of our searches are firmly set outside of the game.
A good point. One of the concerns in the early design was to try to ensure that the game didn't become a playground between two wikis. I think every game with a revelation based story to impart runs a risk of becoming that, particularly if you seek to reward individuality, as happened with the first Thargoid encounter. Amazing moment, most amazing for the first player, and gradually the moment loses its emotional lustre as it is shared more and more on Youtube etc.

As an aside, if you are interested in the perpetuation of an Elite/Frontier mythology beyond the game, then searching for the name "Dentara Rast" online is an incredible experience. I wrote about what happened to the Frontier character in "Live Bait" for EDRPG (you can find the story available for free on their website) and did an article for Parallel Worlds on the use of the name in other games. Turns out, Dentara turned up in Eve Online and was responsible for a pretty major heist! :D
 
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Hands not quite so painful, so risked flying a little yesterday & this morning...
Got blown up yesterday trying to find Raxxla/Omphalos at Elvira’s base (“Long Sight”since sight/seer/eyes to see seems to be a clue)) in Khun. This morning got blown up trying to find it inside Li Qin Jao station in Sol (could be said to be “in plain sight” & matches the Raxxla logo, if it’s a stylised system map, since there is an in-system engineer, an asteroid belt, the docking light cluster matches the 6 “belts”/lines and there is even some hexagonal theming on the exterior. It also matches “whisperer in witchspace”, since Li Qin invented the fsd! “Siren of the deepest void” could also apply there since that’s where explorers head once they've got a decent fsd! Otherwise I also tried Burnell station since Jocelyn Bell Burnell discovered pulsars (the NS that have been described as sirens!), but I didn’t find anything there either!

@David Braben : SO David,
since we dont know what it is, how the heck will we be able to recognise it when/if we find it? 🧐🧐🧐
 
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3 objects are thought to exist just before the Oort cloud, Sedna confirmed in real life, Planet 9/Persephone theorized in real life confirmed in game, what's the 3rd? We have 3 markers around the sol symbol on the raxxla logo and the dots could be the representation of the Oort cloud or Kuiper belt, We have the Theorized planet 9 in game but not the above proven, if you look up orbital lines of propesed Plant 9 you will also see it matches the raxxla logo locations of the 3 towards the doted outline

Or 2007 TG422 Which actually is supposed to have a strange blueish colour that shouldnt be so unless around a gas giaint

newdataabout.jpg
 
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Hands not quite so painful, so risked flying a little yesterday & this morning...
Got blown up yesterday trying to find Raxxla/Omphalos at Elvira’s base (“Long Sight”since sight/seer/eyes to see seems to be a clue)) in Khun. This morning got blown up trying to find it inside Li Qin Jao station in Sol (could be said to be “in plain sight” & matches the Raxxla logo, if it’s a stylised system map, since there is an in-system engineer, an asteroid belt, the docking light cluster matches the 6 “belts”/lines and there is even some hexagonal theming on the exterior. It also matches “whisperer in witchspace”, since Li Qin invented the fsd! “Siren of the deepest void” could also apply there since that’s where explorers head once they've got a decent fsd! Otherwise I also tried Burnell station since Jocelyn Bell Burnell discovered pulsars (the NS that have been described as sirens!), but I didn’t find anything there either!

@David Braben : SO David,
since we dont know what it is, how the heck will we be able to recognise it when/if we find it? 🧐🧐🧐
I think Raxxla in the game predates engineers' bases in the game though, they only came in with Horizons.
 
I think Raxxla in the game predates engineers' bases in the game though, they only came in with Horizons.
You are correct, but Raxxla might have been retconned! Since nobody has (apparently) found Raxxla it might now be on/in/disguised as anything; FD have never said it currently is the same as the original implementation in the gamma.

Plus the codex logo is much later than engineer bases, so IFF the logo is a map then the dotted hexagon with central dot might indicate an engineer’s base in the system containing Raxxla (edit2: on the other hand since the line is dotted, which is an engineering drawing convention for something which is hidden/missing, perhaps there is no engineer base in the system! 😁)

My investigation of Elvia and Felicity’s bases came out of the apparent similarity of the ‘sight theme’ in-game between “long sight base”, Farseer, Farseer Inc, the literal translation of “ferweh” which is “far sore” which sounds like “far saw”, and the Codex clue “for those with eyes to see”. So seems like “vision”/“sight” might be a possible clue. Couple that with Allen Stroud’s recent “I don't think Frontier design things that way, but if they did, the search for Raxxla would lead to somewhere in plain sight”, and Michael Brookes “ you have to make things a little bit obvious” (which is another way of saying “in plain sight”)....

Just one of many possible hypotheses I am considering.

Edit: including checking through names of the 10,000 systems within 140ly of Sol (about 60% done!)
Mmm, there’s a Tetrian- bet you get a square deal on gaming there!
And an Arrakis - source of Old Spice? Wonder if they have Sand Worms?? 😉
And a Velux- guess the atmosphere is very clear! 😁
 
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Has anyone checked into the intact fighter that can be found in USS's. I noticed that unlike the other pieces of debris, it cannot be moved from it's spawn point. It also has these callsigns on it -- 1LAR1A-X and 3-R1K-A 4821. Almost seems like a possible cipher.
 
Also has these images, not sure if we know what this depiction is already, I'm not UTD on all of the graphics in lore.
 

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Someone on IRH Discord/general channel has apparently found a way to target Halley’s Comet in Sol, but is keeping it secret-pic in post today at 05:27
Also the other comet in Pareco, pics yesterday at 21:03
 
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the pilots never guessed to look for Raxxla, carrying a number of Guardian relics with them on the ship ;) probably no one has also tried to drop them in certain places in space;)
 
Did too!
Many a Black Hole dived with a hold of Guardian Relics, over several months, and also dropped them between dual BH to see if anything happened. Also tried dropping them inside the BH!
-zilch!!!
 
Did too!
Many a Black Hole dived with a hold of Guardian Relics, over several months, and also dropped them between dual BH to see if anything happened. Also tried dropping them inside the BH!
-zilch!!!
what about the Targoid relics from their base? were they also transported and dumped? ) pilots of them use them on the base for the sake of opening a map of the galaxy, so maybe they open a gate in space
 
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