ai

  1. RatherRude

    Discussion COVAS: NEXT (AI Ship Integration)

    We present to you the next iteration of COVAS - our Neurally Enhanced eXploration Terminal. We've integrated the latest innovations in language processing and speech interfaces into our mod to allow you to have a natural conversation with your ship computer. COVAS:NEXT listens to your voice...
  2. F

    AI actually driving the car (racing)

    I've been playing since the first game. We should have an option to let the AI race and use ers, tyre and fuel consumption as they want, on moments based on their experience level. The same way that quali is played. There should be a button where we could manually control those things, but...
  3. G

    Giganotosaurus Kill Animation (from Dominion)

    I’m pretty surprised the Spinosaurus has an updated rig with updated animations, one of which is the grab and twist kill animation on big carnivores, just like in Jurassic Park III. But because of that, whether or not this is already being worked on for I don’t know how long, what I’m...
  4. Cosmo

    AI-Powered NPCs

    ED needs something like OpenAI's GPT to make all the NPCs interactive.
  5. YoursweetloveYSL

    Possible AI wing man

    I've been thinking wouldn't it be cool to let your AI crew fly your ships or possibly give them orders to do a mission like trading you could only have 3 working at once or maybe one but as a way for them to be more useful like order them to do missions you've expected but they have a chance to...
  6. G-Dubya

    Elite Lore

    Cmdr's. Where can I go to read about elite lore? I am looking to brush up my game knowledge and require input; specifically the thargoids, the guardians and the guardian AI. More information the better. o7
  7. Cosmo

    NPC's with Generative AI

    "NVIDIA ACE for Games is a new foundry for intelligent in-game characters powered by generative AI. Developers of middleware, tools, and games can use NVIDIA ACE for Games to build and deploy customized speech, conversation, and animation AI models in their software and games." This would...
  8. F

    I asked Chat GPT what a major elite dangerous update could look like, this is it's response

    Are you ready to embark on a new adventure in the vast universe of Elite Dangerous? Picture this: the screen fades in and we find ourselves several years into the future. You have just inherited a spaceship from your father/mother, who was a legendary explorer/trader/pirate. The vessel has seen...
  9. Old Duck

    How to Build a Foreground Simulation (FGS) / How to Bridge Modes

    As with all my suggestions, this is for Frontier staff to look at and consider for a (likely far) future update to Elite. I've been pretty critical of the "Disney animatronics" version of what I would call Elite's "Foreground Simulation" - that is, the generation and behavior of NPC ships that...
  10. DaSilva

    Astronomy / Space Interesting AI pictures

    Lavian Brandy Traders
  11. cyberangel

    What's with the ground combat zone AI not moving?

    While I've been finally enjoying my playthroughs of Odyssey lately, more often than not in the Ground Combat Zones it happens that the AI is not moving. Still firing and throwing grenades and responding to fire, but remaining stationary at all times. While it's a good and labor-free source of...
  12. RHS0

    More Niche Partitioning

    For example: Brachiosaurus and Diplodocus would probably tolerate eachother, as they eat different parts of the tree, the Brachiosaur eats the very top, whilst Diplodocus can't reach that high. So, if there are similar dinosaurs but they have different diets, I think they should get along, and...
  13. Indy409

    Devs will you be fixing the enemy Ai ?

    I was raiding a base and the Ai caught me I ran away and then about 2-3 minutes later the base goes back to normal on alert status. Also I think the Guards should be more suspicious when your spotted on or near HAB buildings,command building,and Power buildings. Also the enemy can see in the...
  14. Z

    Wings, working as intended?

    So after a long break I've recently returned to the game (taken after obtaining my Cutter/Corvette), I've played the game mostly solo and as such get bored quickly something I'd like to change going forward. Since my absence some new ships have been released including the Type-10. As someone who...
  15. Harley001

    General Better Limpet AI. Pathfinding. OR make them more durable.

    Limpets for some reason in their path finding hug a asteroid as closely as they can since the AI is like "That's the fastest path". What this means if that if a asteroid is rotating, they won't account for the rotation so they bump into the asteroid and "expire". The asteroid will rotate and the...
  16. [VR] Goooost

    Will Odyessy be the reason to have more than one AI crew?

    Currently we can hire and train up to 3 AI crew, but there hasn't been a reason other than completionism to hire more than 1 so far. Could this update be the reason? Are we getting AI players in the FPS modes?
  17. A

    How can I turn off or actually get rid of an interdiction?

    So I have three hauling contracts open between two systems to carry a total of a couple thousand items, worth around 16 millions. Because of this, I have between three and seven interdictions to fight off with every trip that I make between the two systems. My issue is, one of those...
  18. A

    AI Pilot update

    Trying to fight thargoids alone .... got idea about AI pilot. Currently AI is classic for any MMO game - attack/assist/stop/follow. Well, it's a bit old already. Many fights require positioning/moving etc. So, my idea to add "combat plan". Where you can draw basic moves, for example, fly circle...
  19. Old Duck

    How long has this (PDs) been an issue?

    I'm talking about point defenses shooting down any and all missiles in proximity, regardless of whether those missiles are targeting the ships equipped with those overzealous PDs. I don't believe it's always been this way, as I don't remember this on PS4. It makes missiles pretty much useless in...
  20. deMangler

    Great article on Game AI (Eurogamer)

    Very much worth reading and discussing.... https://www.eurogamer.net/articles/2020-01-09-like-animals-video-game-ai-is-stupidly-intelligent
  21. P

    Frontier developers made this game so annoying and bugged

    Today, i've picked up a mission to transfer huge amount of materials (3700 tons) to a station. It went well until 2400 tons transferred, of course the server always sent some normal interdiction to me if i had the cargo, even cheaterdiction, when the enemy ship was passed me from front with huge...
  22. G

    Dinosaurs Unique behavior idea for the Triceratops

    This conceptual idea is about giving this dinosaur some more personality, love and variety by what it can do that no other ceratopsians in-game could do, especially since this is a more well-known and famous dinosaur in the JP franchise and the entire world we're talking about. One way I've...
  23. G

    Dinosaurs "Threatening" behavior mechanic for certain dinosaur species to add variety

    The basic conceptual idea here is to have some selected dinosaur species in-game to threaten other dinosaur types. This new behabior stat mechanic, "Threatening", would be something new by how it can work. "Threatening" would be a randomizing AI activation and choosing chance type behavior that...
  24. G

    Dinosaurs Tyrannosaur interaction (T.Rex and Proceratosaurus)

    I have been thinking of a way to make the Tyrannosaurus rex in-game feel more unique from the other carnivores. One way I thought of was making it seem more intelligent with another dinosaur species. In this case, with the Proceratosaurus, a "tiny" tyrannosaur from the Carnivore Dinosaur Pack...
  25. G

    Dinosaurs Troodon sleeping more during the day and more awake at night

    Update 1.8. allows dinosaurs to sleep a bit more often than during the day. But since the troodon in both Jurassic Park: The Game and Ark: Survival Evolved, their troodons, both of which are ironically both poisonous like here in Jurassic World Evolution, are both nocturnal in nature, I was...
  26. G

    Dinosaurs "Ambushing" behavior mechanic (Nature painted surface usage for selected species)

    Experimenting with the Indominus rex's adaptive camouflage in-game, I found out that whatever surface has been painted on with "Forest" with just enough spawned trees to surround itself in, the indominus's colors begin to change when over these surfaces for about a full second or two. As seen in...
  27. G

    Dinosaurs "Ambushing" behavior mechanic (Metriacanthosaurus)

    When it comes to large carnivores in-game, I consider the Metriacanthosaurus to be the "tiger" of Jurassic World, mostly due to it's striped pattering combined with the fact you can keep one to two together by default. So, to make the metriacanthosaurus a little more unique from the rest of the...
  28. G

    Dinosaurs “Three dangerous armored dinosaurs” on small carnivores

    The general idea is to have three of the current in-game dinosaurs have variety from the other in-game dinosaurs. In this idea’s case, to have three of the current over a dozen armored herbivores have a new mechanic on small carnivores, to provide more of an in-game challenge, especially for...
  29. D

    Clipping, Climbing, and Animal Animations

    The game looks really good so far, I am super excited for it! So much so that I have been brainstorming ideas for animal habitats, and I have no doubt you all have been too. I do get a little worried regarding how the animal AI pathfinding works with intractable objects. Climbable trees are...
  30. G

    Dinosaurs “Ambushing” behavior mechanic (Baryonyx)

    The idea is to have the Baryonyx hunt prey items by using a new “Ambushing” mechanic that differs from the current in-game “Hunting” behavior mechanic. Currently, the “Hunting” behavior mechanic for predators activate when the AI of a carnivore chooses an available prey item which makes the...
  31. G

    Dinosaurs Huayangosaurus animation variety idea

    Huayangosaurus is one of my favorite in-game dinosaurs because its vocals, combined with its overall body design, makes it as one of the cutest dinosaurs you can have in your parks. So, my idea here is to have it have additional animations to make its personality even cuter. If and when...
  32. G

    Dinosaurs "Pack Hunting" Mechanic (and how it could work)

    There are requests for certain dinosaurs having "pack hunting" behavior, but none of them ever go deep into how it could work based on how the game is like. An idea may sound cool in one's imagination, but trying to make it work in a post-released game is way more difficult than you may think...
  33. G

    Dinosaurs Group hunting large carnivores on sauropods

    The general basic idea is to have some of the large carnivores hunt in pairs on sauropods. The three dinosaurs included into this idea are Acrocanthosaurus, Carcharodontosaurus, and Giganotosaurus. In some documentaries of any of these dinosaurs (or at least similar species) and scientific...
  34. G

    Dinosaurs Allosaurus Attacking and Bleeding Certain Sauropods

    The general idea is to have allosaurus, my second most favorite dinosaur in the world, attack and inflict a health draining effect on specific sauropods. Now, many theropods in-game are huge; bigger and more heavily built than allosaurus itself (t.rex, spinosaurus, giganotosaurus, etc.)...
  35. G

    Dinosaurs Cannibalistic Majungasaurus (and how it could work)

    The general idea here is to have the majungasaurus a cannibalistic mechanic for both species variety and, because it's basically an endgame dinosaurs that you can unlock on Sorna, a new challenging system for their welfare. And, what I mean by "cannibalistic mechanic", I mean having...
  36. G

    Dinosaurs Dust bathing / Wallowing Ceratopsians

    An idea to give ceratopsians a bit more personality with wallow/dust bath sequences, inspired by the brief dust bath scene in the 2013 film, Walking with Dinosaurs. The way I see it working is either as a simple "Roaming" animation sequence just like how the ceratopsians will graze when...
  37. G

    Dinosaurs Indominus rex scarring sauropods again.

    I realized that after the 1.8 update, the Indominus rex can't spook the giant herbivores/sauropods anymore, just like all the other large carnivores. You can see in this example picture I took in my experimental save. Since the Indominus rex is the only dinosaur in the game that can kill...
  38. S

    What is up with AI and the outrageous maneuvering?

    So I've been building up a Vulture for bounty hunting. I immediately knew I wanted to outmaneuver my enemies, strafing and staying out of the line of fire while maintaining my own aim. I've watched so much content of these amazing Vultures melting Pythons and Gunships. There's just one small...
  39. T

    Guest thoughts and interactions

    I feel the guests thoughts are really lame. There are many thoughts of various kinds, which probably contribute to a lot of the game's lag. However, many of them are just really unnecessary. I'd rather them just have one thought stating "I'm hungry" rather than 5 different ways to say it. I...
  40. Vovva The Bluehaired

    Ships Frontier, fix planetary autopilot!

    To be honest, I usually solve the issues by just killing the game process, but recently this problem has really triggered me and I cannot just keep calm anymore. Frontier, ship autopilot (AP further) when you are in SRV or fighter is a real piece of hell! It fails on every planet that is not a...
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