dinosaur ai

  1. G

    Giganotosaurus and Moros intrepidus social interaction

    Moros intrepidus isn't frightened by the presence of Giganotosaurus, and after seeing how much attention to detail the other film dinosaur behaviors and animations in-game are implemented from their source materials, the idea I have is to have those two said dinosaur species to socially interact...
  2. S

    Dinosaurs not Expanding Territory, Socializing, or Eating

    Hi there. Unfortunately I'm having an issue in JWE2 where a few newer dinosaurs of mine seem to be glitched. Despite their status saying "expanding territory" they don't have any territory at all, and don't recognize any other dinosaurs in their territory, or food in their territory as well...
  3. Wazoubel1911

    Animals flee too often from battle, Frontier.

    I've noticed that dinos flee about 4 to 5 times during a fight before actually finishing it. Not only gets tedious, but it also takes away the immersion, since these are supposed to be fights to the death. I think a good way to fix it woud be to make these fights to oscilate between: Two...
  4. Pixelated Sparkster

    New Neutral Option for Sandbox's Cohabitation Setting

    With the sandbox settings in JWE2, we could have dinosaurs that have normal cohabitation levels, all likes, and no dislikes. I want to ask if a new setting could be introduced: Neutral. This setting is very straightforward, all dinosaurs will have no likes and no dislikes. Cohabitation is...
  5. G

    Mirror Animation & Random Animation For Dinosaurs

    Can you randomize dino interaction animation so we don't see the same animation everytime? And i notice that when big carnivores like trex hunting hadrosaur, it's always the same animation where trex bites the hadrosaur from right side, it kinds of ruin the immersion when trex chasing it from...
  6. Dapper

    Dinosaurs With Docile Trait Actually Not Posing Threat To Guests

    Jurassic World Evolution 2 adds in a bunch of new features, including the addition of Dinosaur Traits, which affect how dinosaurs live and interact with their environment, or enhancing their biology. Some examples are the Intolerant Trait and the Nocturnal Trait. These traits are relevant...
  7. prophet_brohammed

    General Gameplay Dinosaur temperament and habitat satisfaction

    A short summary of ideas: Longer explanations: TEMPERAMENT Each species is classified as either docile, neutral, or aggressive. Docile Docile species include most hadrosaurs, ornithomimids, and the smallest of carnivores. Dinosaurs with a docile temperament cannot attack the fences that...
  8. G

    Dinosaurs Buildings & Attractions ACU Chopper Danger

    Since the Ranger jeeps have the ability to become damaged and to be attacked by dangerous dinosaurs, I recently have just thought of something else that is similar to this feature. I realized that, when you manually fly the ACU helicopter, you can really bring it pretty low enough to the...
  9. Anupam primeYT

    Dinosaurs Buildings & Attractions General Gameplay 🔥Most Requested Things and Cool Ideas!!🔥

    So I Just Bought Jurassic world evolution and After Playing for a Long Time I Can Easily Say it was Worth the Money but there are many things that should be Improved or Added in order to Make the Game even more insane!! [Edit #1 I removed the controllable dinos and Added something else!!] So...
  10. G

    Dinosaurs Special animation for "Spino and Rex" killing each other.

    After examining how the T.Rex kills Velociraptors in-game, I have thought of a way how a similar concept could work with both the Rex and the Spinosaurus towards each other. The T.Rex, when killing a Velociraptor, will always go into its "Hunting" behavior status when performing the sequence...
  11. Super King Ghidorah

    Dinosaurs General Gameplay Hunting Success Rate

    After seeing the hunting mechanics for the Rex against the raptor and small carnivores against the compy I had an idea for a revised hunting mechanic. The idea isn't entirely new as it was in JPOG. Where a carnivore would chase a herbivore (hunting) and depending on the size of the herbivore it...
  12. G

    Dinosaurs Unique behavior idea for the Triceratops

    This conceptual idea is about giving this dinosaur some more personality, love and variety by what it can do that no other ceratopsians in-game could do, especially since this is a more well-known and famous dinosaur in the JP franchise and the entire world we're talking about. One way I've...
  13. G

    Dinosaurs "Ambushing" behavior mechanic (Nature painted surface usage for selected species)

    Experimenting with the Indominus rex's adaptive camouflage in-game, I found out that whatever surface has been painted on with "Forest" with just enough spawned trees to surround itself in, the indominus's colors begin to change when over these surfaces for about a full second or two. As seen in...
  14. G

    Dinosaurs "Ambushing" behavior mechanic (Metriacanthosaurus)

    When it comes to large carnivores in-game, I consider the Metriacanthosaurus to be the "tiger" of Jurassic World, mostly due to it's striped pattering combined with the fact you can keep one to two together by default. So, to make the metriacanthosaurus a little more unique from the rest of the...
  15. G

    Dinosaurs “Three dangerous armored dinosaurs” on small carnivores

    The general idea is to have three of the current in-game dinosaurs have variety from the other in-game dinosaurs. In this idea’s case, to have three of the current over a dozen armored herbivores have a new mechanic on small carnivores, to provide more of an in-game challenge, especially for...
  16. G

    Dinosaurs “Ambushing” behavior mechanic (Baryonyx)

    The idea is to have the Baryonyx hunt prey items by using a new “Ambushing” mechanic that differs from the current in-game “Hunting” behavior mechanic. Currently, the “Hunting” behavior mechanic for predators activate when the AI of a carnivore chooses an available prey item which makes the...
  17. G

    Dinosaurs "Pack Hunting" Mechanic (and how it could work)

    There are requests for certain dinosaurs having "pack hunting" behavior, but none of them ever go deep into how it could work based on how the game is like. An idea may sound cool in one's imagination, but trying to make it work in a post-released game is way more difficult than you may think...
  18. G

    Dinosaurs Allosaurus Attacking and Bleeding Certain Sauropods

    The general idea is to have allosaurus, my second most favorite dinosaur in the world, attack and inflict a health draining effect on specific sauropods. Now, many theropods in-game are huge; bigger and more heavily built than allosaurus itself (t.rex, spinosaurus, giganotosaurus, etc.)...
  19. G

    Dinosaurs Cannibalistic Majungasaurus (and how it could work)

    The general idea here is to have the majungasaurus a cannibalistic mechanic for both species variety and, because it's basically an endgame dinosaurs that you can unlock on Sorna, a new challenging system for their welfare. And, what I mean by "cannibalistic mechanic", I mean having...
  20. G

    Dinosaurs Grazing Ornithomimids

    When I looked at some of the other herbivores, I realized the three in-game ornithomimids (Struthiomimus, Gallimimus, and Archaeornithomimus) don’t have a grazing animation as the other ground feeder type herbivores. So, my idea is to bring a feeding animation AI rig to have the ornithomimids...
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