engineering

  1. CMDR Alistair Lux

    General Multi-cannons: High Yield Experimental

    We have it for cannons. I find it fun and satisfying. How about for multi-cannons? I'm certain it wouldn't be hard to balance. I'm not going to theorycraft exact stats, but in general, we could loosely copy what it does for cannons: (+) Small area of effect blast from each bullet (/) Damage is...
  2. D

    Newcomer / Intro The unbearable grind to engineer modules.

    Ok so first off the game doesn't tell you any of the (preferably all) the material requirements for various module upgrades as well as what's needed in adding experimental effects until you actually travel all the way out to the engineer's remote location and engage the engineer. You travel all...
  3. C

    Engineering Queue / Checklist

    Good evening, I would like to suggest that when engineering, the player can choose the final result he wants per module, and a summary of all necessary materials be shown, alongside the current inventory of such materials. The purpose is to expedite engineering - if I want to engineer a module...
  4. R

    Ships Engineering disappeared

    hello all. could use some help. did my 2nd big engineering, after long grind to get everything, used EDO Materials Helper to make sure i was ready for Felicity and the Increased FSD range module to level 5. Everything went great and "thought" i'd engineered it correctly. you can see my journal...
  5. CMDR Woolie

    Engineering: Further Playstyle Tweaks

    I'll spare the usual critiques and get into my idea. I may add to the thread in the future, but for now this amounts to a list of changes I think facilitates player styles even further, building towards the engineering endgame perhaps a bit more passively. 1. Pins & Experimentals: There is no...
  6. Lateralus

    [QoL : Grind Reduction] Engineered Module Material Recycling

    This has probably been suggested before, couldn't find a thread though... Even though it has improved recently, material gathering has always been a bit of a time sink right? How about we allow the player to recycle old unwanted engineered modules and regain 50% of the used materials? The trade...
  7. A

    Engineers Ships Question on how to get an invitation for Engineer "Marco Qwent"

    Good evening! As my topic says, I try to get an invitation to "Marco Qwent". I already have the "You learned about Marco Qwent from Elvira Martuuk." step and now I'm trying to get the "You gained access to Marco Qwent because you became friendly with the Sirius Corporation." one. My Reputation...
  8. D

    Make engineering materials something you can lose/steal (hear me out)

    Love the PVP in the game but outside of roleplay or sheer boredom, there's not a single actual mechanic that encourages PVP. That being said, while we have a mechanic for losing bounties, exploration data cargo upon death, those things are relatively inconsequential to how valuable engineering...
  9. Arsen Cross

    General Physical Multicrew - Allow Physically Present Passengers to Receive Materials

    So the concept is pretty straight forward - I'd like to see physical multicrew share resources collected with currently onboard team members at time of material collection. Back when we received the request for Focused Feedback - Balancing Ship Engineering & Material Gathering I made the...
  10. -EJ-

    Recent Livestream engineering buff announcement

    Hi! Following the recent frontier live stream I was extremely disappointed to find that Odyssey on-foot engineering is being neglected, this grind is frankly very unfair and darn right impossible at times, in comparison the horizons ship grind is a walk in the park (I could have it done all the...
  11. Tryohazard

    Fixing the Material Grind with Zero extra Coding

    (Skip to next paragraph for actual proposal) I don't think I've met a single person who likes the material grind mechanic, but it's not a horrible mechanic--It's just far too exhausting because the loop is hardly a loop at all. Spending hours on end to grind for the elite ranks or the faction...
  12. fire_james22

    Engineering an Anaconda for Exploration

    Hi All, Go gentle on me if this is not the done thing. I am a week or so out from Sag A on my first long range exploration mission. I am about 18 months in the black so far. Before setting out, I was pretty new to ED, and still am tbh. I would like to know any tips or suggestisons for...
  13. W0LV3R1N3

    Ships Python MK.2 Stellar Ideas?

    Just wondering what people would add to any vacant slots and also what recommendations You would have to engineer in existing Slots? Or a non-engineered built would be nice as well, I mainly play solo btw... Thanks !
  14. Kissamies

    Guardian weapon engineering

    Now that the Anti-Guardian Zone Resistance engineering is a thing, other kind of engineering for the "vanilla" Guardian weapons could be considered. Could start at G1 and perhaps later add more grades if needed. I am considering blueprints from closest analogue Human weapons. Plasma Charger...
  15. C

    Anti-Guardian Field Breakthrough 19 APR 3310

    19 APR 3310 Pilots' Federation Anti-Guardian Field Breakthrough
  16. V

    Make pre engineered FSDs (and other upgrades) available to the wider community

    Hello CMDRs 07 I recently learned that the 6A pre engineered FSD was only temporarly available during a community goal. I find that really sad since now its hardly valuable for me to move away from my DBX with 5A pre engineered FSD to an Anaconda. (basically no advantage in jump range while the...
  17. Logan Terrick

    Where to Find On Foot Engineering Materials

    My new video on where to find on foot engineering materials.
  18. D

    New way to find engineering materials

    At the moment, certain missions will pay out engineering materials which is great. The trouble is, it's a dice roll whether you'll find a mission that pays out the material you need in a useful quantity. A much easier way to have people earn mats without just directly buying them would be the...
  19. K

    ED Engineering Grind + Colonia/Bubble Dependency

    Hi there, If this is a duplicate please refer me to the original thread below and close this one. I would strongly suggest allowing commanders purchasing materials for in-game money, because the grind is awful. The grind is worse than in Diablo Immortal. And you have no advantage in that...
  20. pukalo

    Suit engineering questions

    Just wondering a few things about suit engineering and if anyone has any confirmation about the following topics. 1: Is it known if the "damage resistance" modification increases damage resistance against the new Revenant thargoid scavengers? 2: Do all four suits have the same melee damage...
  21. Flagioz07

    Make the game works

    I admit that there is also a game in this bug. But it's frustrating to take missions that you can't complete, and get bounties or fines for trying to complete missions that doesn't work. It's impossible to find the materials due to the bugs or 'cause you need to be so lucky to find yourself in...
  22. Flagioz07

    Improving material management and add crafting list concept

    O7 Commanders Today I would like to suggest a concept to improve the management of materials from the right panel. The management would like to bring small improvements very similar to those already usable in sites like Inara (for example). The difference at stake becomes the availability of...
  23. deathmagnet

    Engineering is Madness Tour

    Hello CMDRs, My name is CMDR DeathMagnet. I started playing Elite Dangerous way back in the beginning and one thing known about me is my ability to grind. And as we all know; Elite has some serious grind. One of these grinds is the engineering grind, but it doesn’t have to be that way...
  24. Facehurt

    Add a confirmation button for removing modifications as its really easy to hit the wrong button

    Hi there These two buttons are too close together and resulted in me losing a modification. Can you please have the remove modifications have a confirmation like "are you sure you want to remove these modifications that you spent hours grinding for?" Thanks.
  25. CMDR Hagglebeard

    Overhaul Suggestion Dump (Wish-List)

    Hello. I heard there's going to be an update that'll overhaul basic features sometime next year. Figure I'd drop my wish-list. Reply if you want any elaboration. I may add more later. Basic Mechanics: Piracy: Add ability to reliably disable target ship. E.g. limpet to slow target, that only...
  26. M

    Change Wake-Scanning for Quality of Life improvement

    Current system: You can't scan wakes unless you have a wake-scanner. Get within 4km of a wake you have selected as your target and hold the fire button for the wake scanner to scan it. Proposed system: Without a wake scanner, fly within 2km of a targeted wake in order to scan it with your...
  27. Crux BR

    Does Enhanced Tracking upgrades Genetic Sampler?

    Does Enhanced Tracking upgrade on Artemis suit increases the Genetic Sampler scan range (2nd mouse button)? It would be helpful.
  28. VariXx

    Guide / Tutorial How to unlock Felicity Farseer

    A quick guide on unlocking Felicity Farseer. Happy engineering!
  29. Werewolf13

    Switching to Odysee. Maybe...

    It may be time for me to take the leap and move on to Odyssey. But I have a general question before I pull the switch. I have 9 or 10 - I forget - ships in my fleet. Weapons, shields, FSD, Fuel Scoops and anything else that can be upgraded (except thrusters - not going down that grind road so...
  30. K

    The Module Teleport Glitch

    Hello friends! I have a suggestion about engineering. Backstory: One of my squadron mates found out a while back, when you remote sell and then rebuy a module in Odyssey, it would be instantly teleported into your ship. I know, I know, it's a glitch and an exploit and all that, but think about...
  31. Dr Pillman

    General Scarab Potential in Odyssey

    I developed some thougts in another thread on exploring gameplay in Odyssey, and then found an intersting thread that seems to have died, and I decided against necro-bumping it, but if you´re interested, here it is: Scarb Engineering ideas My thoughts were as follows: --> Ideas for the SRV...
  32. A77.Blackfrost

    Experimental Effect: "Plasma Round*" for Cannons & Multicannons

    Similar to "Plasma slug mod for PA and Railguns", Plasma Round* is an experimental effect modification for Cannons & Multi-cannons which causes ammunition replenished directly from ship's fuel. So when this modification is installed, It'll be a good idea to equip extra Fuel Tank and/or Fuel...
  33. S

    Material gathering in Odyssey

    It has been a while since I have had to do the grind and it was pre-odyssey. I need to get a lot of high end materials for some ships I want to build. Are these techniques still viable: Raw Materials: HIP 36601 crystalline structure farming. Then use material traders to trade down...
  34. CMDR Cosmic Spacehead

    Material Rewards for Exploration / Xenobiology

    "I'd buy that for a dollar!"... Or several. Million. Typically, exploration has only ever really rewarded the player with fairly small (comparatively) sums of credits, and the odd bit of materials in the form of elements from shooting rocks, or rocks glued to rocks, and the odd crashed gubbins...
  35. GordoMkII

    Engineering convention

    o7 fellow cmdrs we all have spend several hours traveling between those engineers just for some special effects, id like to come with a new indea to tha table to have an engineering convention like every 3 months all engis out of the buble meet in some sector could be even a bit of the buble...
  36. Z

    FSD Engineering Mats

    Hello Commanders. I'm recently returning to the game after a VERY long hiatus. ED might have still been in beta when I last played. When I was last playing, as far as I'm aware, there were no engineers. Now, it seems to be all the rage. I'm following a guide to get the Engineering done...
  37. S

    Engineering suggestions for Krait Mk II

    I'm starting to engineer my Mk II for PvE combat now and here's my current build with very preliminary engineering: https://s.orbis.zone/g5np (the SLF is a F63 with fixed plasma repeaters) . I'd like some advice on which mods and experimental effects I should aim for in the near future and...
  38. K

    From A Legacy Player: Please Give Rid of Engineer Material Grind

    As someone who has fully maxed out mods for all the ship components the old way doing pvp (back when there was severe negative effect dice rolls), I think it's time FDEV that you please just take this gameplay mechanic to the backyard and tell it to look at the flowers. Suggestions: Option 1...
  39. I

    Newcomer / Intro how to equip things in engineering modification slots for you on foot weapions

    Hi all, I'm confused to how I would equip things to the engineering modification slots for any of my on foot weapons i have a lvl 3 plasma rifle that i found in the pioneer supples, but havent been able to find anything on google about how to equp things to the slots. any help would be great...
  40. Tividar

    Mining Lance 2.1

    Zemina Torval's Power-specific Module: Mining Lance is functionally useless. Replace it with an Engineering Modification: "Mining Lance." This Engineering Modification would be available from engineers that offer Beam Laser modifications as long as you've met and maintained the Pledging...
Back
Top Bottom