engineering

  1. peterhudson

    QOL Suggestions for materials collection / grinding

    First off... credit to FDev for the change in the materials & data storage system in 3.0, having per-item storage caps and the ability to add materials to an ignore list are great features. However, I have a few suggestions on how this system could be made even better for the serious materials...
  2. n13L5

    "Have you had the chance to bag yourself a Krait Mk II or a Challenger yet?"

    ( Headline quoted from the newsletter ) No, is there a reason I should? Krait is the same as a Python with unsightly blocky looks that remind me of Lego. And both my Python's are already engineered - so, there seems to be very little point in new ships that merely mimic existing ships in...
  3. D

    Engineering Grind vs. Limited Gaming Time

    Engineering Grind vs. Limited Gaming Time: The Farming grind for Engineering Micro-Resources that leads to burnout and ends with players leaving the game. Note: TLDR Summary... This is a feedback and suggestion thread on the balance between FUN, grind, and the limited spare time that most of...
  4. Justinian Octavius

    GalNet: Imperial Slaves are not Slaves & other Lore issues; Elite-opedia needed

    GalNet has recently published articles that contradict the lore that has been both officially established or implied by previous statements. In a recent GalNet article, for instance, entitled 'Anti-Slavery Organisations Unite' Imperial Slaves were again confused with slaves. In this interview in...
  5. Null Hyp0thesis

    Engineers Multi-cannon engineering and the Mystery of the Rogue 30 Percent.

    I can't help but feel that I'm missing something obvious here, but I'm in the process of converting my modules from legacy to the new system, when I noticed that the thermal load of one of my 3C multi-cannons is a whopping +245%. 15 percent of that is obviously from overcharging, and 200 percent...
  6. kris44dad

    Some engineering mods are too generic

    Example: Mods for a Limpet Controller/Collector Lightweight Reinforced Shielded You would think the mods available would enhance what the module actually does. They could give this a number, range, or timer buff, to give higher class performance in a smaller space. At least when we...
  7. Old Duck

    A suggestion for the next Bonus Weekend

    Make experimental effects FREE (no material cost) for a weekend. I actually don't mind grinding materials for a specific effect that I know I want, but there are probably dozens of effects that I would like to "experiment" with, but the material cost to try all these effects is greatly...
  8. D

    Make Fuel scooping fun again

    When I first discovered the fuel scoop years back, I thought "Awesome! Never pay for fuel again!" I immediately went to circle a nearby star and watch my fuel gauge rise while keeping an eye on my heat and maintaining a steady speed so I didn't fall out of the corona or take heat damage. That...
  9. Ragnascot

    Engineers Suggestion - Break down modules

    (Couldn’t find the suggestion bit, if it still exists.) I have loads of old modules and weapons in storage. Rather than just sell them, I thought I’d suggest a system where you can trade in unwanted engineered modules in exchange for materials of your choice, similar to material traders, just...
  10. Vendra

    Again - Exquisite Focus Crystals nowhere to be found

    Hey folks and commanders, I am currently farming for my G5 Charge Enhanced Power Distributor and I got everything I need in big loads.. except that damn EFCs. For the past two days I fly around with my Anaconda with passenger cabins or part-time cargo racks. I am driving around several systems...
  11. Valen Zendaris

    Modes Legacy Modes in ED

    Currently we have the following modes in the game: a) Open b) Player Group c) Solo The idea is to add one new mode: Open Legacy with an optional mode of Legacy Player Groups The Open Legacy mode would be a duplicate of the current Open mode, however restricted to content available within the...
  12. L

    Guardian Modules

    Guardian Power distributor screenshots or stats? Also really wish *all* experimental weapons had gimballed versions. Especially hard bringing out a big ship like the Anaconda to get fixed mounts to hit the target. Particularly with the scout. The earlier Thargaroid ships were easier to hit.
  13. M

    Engineers Increasing Engineer Ranking without performing unneccesary upgrades

    tl;dr How does Hand in bounty vouchers to Broo's Legacy work for raising rep? I have Broo Tarquin unlocked and i'm currently at the base rep level 1 rank. I've previously leveled reps of engineers by doing upgrades i don't need and then cancelling them and then doing the ones I want. However...
  14. G

    Engineers My concerns on splitting Human/Thargoid combat

    ... or why I think that we need engineerable and gimballed guardian weapons. As most people probably know thargoids are mostly immune to human non-AX weaponry, as in zero (or at least by far not enough) damage is caused to hull and thargoid hearts. The guardian weaponry however, the shard...
  15. G

    Engineers The Imperial Hammer: Beautiful and well-thought concept, but needs some minor adjustments

    Today I'd like to discuss the Imperial Hammer, the three-round burst railgun that can be obtained by powerplay. I recently went into testing it, and thanks to the CG I had quite a good amount of well-equipped targets of any ship class. I tried the lightweight and long-range engineer...
  16. M

    Newcomer / Intro Engineering a Python

    I have recently invested about 100 million in a python for mission running, boosting ranks in both fed and empire and unlocking engineers and gathering materials to unlock better upgrades. I've seen people say in the past that a multi purpose ship is worse than dedicated ships for each role and...
  17. P

    NPC Difficultly & Engineering

    Now I’m the first to admit to being rubbish at combat but having my A rated FDL blown to bits by two NPC Vultures last night has left me puzzled; Could somebody fill me in on this please? Running a data mission I was interdicted by a single Vulture with a pilot rated as Master. I engaged with...
  18. G

    Engineers Clarifiaction needed for heat-related mods and heat itself, build advice

    Hello all, Now, I'd like to discuss the heat-related experimental effects of the engineers. First off, however I'd ask for some clarifications on heat buildup, heat signatures and detection range: If I run multiple thermal shock lasers, will their effects stack or is there some kind of...
  19. n13L5

    Trying to make SENSE of SENSORS - in regards to ship scanning for DATA

    Up to now, I've mainly been putting D-rated sensors on most ships and A-rated sensors on combat ships, as I heard a long time ago, that you can pick up enemy ships from greater distance. This seemed simple enough, and I really had no need for further inquiry, as there weren't any options to...
  20. D

    Engineers 3.0.3 -- can't level up engineer

    This is either a bug or I'm doing something wrong: I just got access to Marco Qwent. I wanted to get a level 2 distributor mod, but I can't unlock it. Here's what I did to try: 1. Repeatedly applied level 1 mods to increase my influence with the engineer to level 2 1a (don't know whether it...
  21. R

    PvP Optimal shield resistance mix for PvP (FDL)

    Hey there, currently I want to upgrade my shields + booster for my combat PvP FDL. As far as I know there are two ways to go: either high resistance with bi-weave shields + resistance boosters or high shield capacity with for example prisamtic shields + heavy duty and so on. What I can't realy...
  22. R

    Ok FDev, we need to talk.

    I wanted to put this in the focused feed back but I see that it has moved on and I didn't want to get removed. FDev, you are the intended audience for this post. First, let me give you a bit of background on my CMDRs. I have two Elite accounts on my Xbox. My first account is a deep space...
  23. n13L5

    With new crime system, Friend or Foe modulation shouldn't cost you damage output anymore...

    You can only really play combat missions or bounty hunt in Anarchy systems now, unless you want to be ed over by the game - in a way that costs you a lot of time - real time you can't get back. I'm aware of people who are in love with this "consequences" thing and they're welcome to...
  24. feelsickened

    Beyond Initial Feedback

    Congratulations on the release of Beyond. This release has been impressively seamless in the context of Elite history. I expected a few patch updates since Beyond went live, and while I'm sure they're in the works, absolutely no disruption. I've been playing pretty much non-stop since release...
  25. F

    Proper warning for legacy mod conversion please ;_;

    I did a test with my poor sensor and then later with a few other mods but this time by spending the cash on a new component and upgrading that instead. Turns out the conversion warning saying that ultimately you will be able to improve upon legacy mods only applies to tier 4, maxed with special...
  26. Mars Starcruiser

    Undersized/oversized Modules

    When I look at what was so great about engineering, I think of the c5 shield cutter. Via a work around to the mass limitation of a module that allowed greater utilization of the rest of the ship for other things, cargo or scb’s etc... Sadly its gone now but I honestly think, that is the route...
  27. Roland Deschain

    Questions about 2.4 engineered Moduls

    So testing out the new engineering system I flew my dbx to palin and got the dirty drive blueprints. Now back in Kremainn I can engineer all ships except for my vulture, which has engineered drives since 2.3. Do I have to go to Palin with to grandfather previously engineered moduls, or is...
  28. n13L5

    Engineers Storage is bugged at Hera Tani...!

    In the Outfitting at Hera Tani, I'm unable to store or swap my power plant. Buying a 3A power plant from her, does not give the option of storing my existing power plant - even though I have 20 free storage slots (only 40 of 60 used) I can also not transfer / store the existing power supply...
  29. n13L5

    has anyone tested in beta if an old G4 mod is convertible to a new G4 mod?

    We know G3 mods are NOT convertible as shown by beta players on YouTube. And we know converting G5 mods steal away one grade, dropping you to G4. I haven't seen anyone talk about G4 mods and what happens to them? After all, there are mods that top out at grade 4 - they simply don't have a...
  30. n13L5

    Why are we being robbed of grade 5 in the engineering conversion for no reason?

    I realize all 'legacy' grade 5 engineering mods are different. But its Frontier's responsibility to convert their customer's stuff without stealing the fruits of their annoyingly intractable and extremely time consuming grind. You shouldn't ever need 27 spreadsheets and 5 online tools to play...
  31. B

    PROPOSED CHANGES TO MATERIAL COLLECTING

    So, I think we can all agree that material (mats) collection for engineers is (to put it mildly) sub-optimal, these are the changes that I would like to see implemented. Addition of manufacturing companies- For all the manufactured mats such as pharmaceutical isolators, hybrid capacitors and...
  32. n13L5

    How is everybody managing their fleets and storage of multiple engineered versions of modules?

    60 slots for module storage might have been enough before Engineering... with ~25 different ways to engineer each gun in the game, 60 storage slots have obviously turned into a cruel joke... I ended up buying ship hulls to store modules with alternate engineering. In the case of corvette...
  33. M

    Engineers Beta 3.0 Engineering Differential Data

    Greetings, Commanders. Not sure if anyone else has done this yet, but I have compiled a list of all frequently-used Engineer mods from the end of the 3.0 beta for comparison against the current (2.3) values. God rolls and existing experimental upgrades are not included in the comparison, for...
  34. O

    A smugglers life for me: Thoughts on improvements to smuggling

    My first introduction to smuggling in Elite Dangerous was the Robigo Mines slave runs. At the time I was using my cobra mkiii to ship 24T of slaves back to the bubble as fast as possible while avoiding NPCs at almost every star and speeding away as fast as an unmodified cobra mkiii could when I...
  35. Ichneumon

    mining lasers and enigneering

    any idea when we will get bigger mining lasers (hopefuly with better range) as current biggest mining laser is size 2 when we have size 4 hardpoints already and way to engineer it ?
  36. A

    Horizons Make Materials Easier to Acquire Without Horizons

    Thanks to not all of the Elite community being rich enough to get the Horizons expansion on a dime, the game's MMO (not so much MSO) aspects such as Open Play have quickly and obviously become pay-to-play. Due to this, nearly everyone who does not have access to the ability to come into contact...
  37. n13L5

    Materials collection on planets for engineering....

    Disclaimers: Yeah, I've taken a break since 1.4 and missed all the "fun"... And I did read that FD has plans to make engineering "more accessible". So, after way too many google searches, YouTube guides, Reddit guides, planet databases etc, here's what I got out of it so far: (maybe its...
  38. P

    Engineers Shields and engineers 8A on a Cutter

    I have read a few posts about shields, shield cells etc. and I seem to be getting more confused each time I read. So let's imagine I know nothing (close to the truth) I want my Cutter to be able to last pretty well in a fight against an NPC wing. My existing shields are 8A and are pretty tough...
  39. Roen Soul

    Engineering / Logaritmic Results

    Right now the results of engineering is quite much random. I would suggest having an engineering system where the mods / features can always be improved but it will take more and more materials in order to progress forward. Every "level up" feature boost for the mod would require 10 times...
  40. FH DIP

    Global Increase to Total Ammo

    Pretty self-explanatory, IMO every weapon should have a larger pool of ammunition in reserve. I'm thinking somewhere between 25%-50% increase, probably less for missile racks (torpedoes should be unaffected). For the most part my reasoning comes from having run out of ammo in nearly every...
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