Patch Notes Update 2.4 The Return - Update 2.4.02 - Downtime scheduled

Status
Thread Closed: Not open for further replies.
I don't disagree. The mission board is supposed to allow access to missions based on your combat / trade / exploration rank with an payscale to match, which is then supposed to scale more the better your reputation is with the local faction - but this is still notoriously stingy even for Elite ranked pilots. This is my complaint.
And the rep used to matter too, but I don't see much difference there either. I see no-pay missions given by allied faction on a base. Even a follow-on mission as a reward for how great I did. There's no system right now. The pay should scale with the reputation. The pay should have a bonus bump if it's a follow-on mission. High risk missions should pay more. And long distance (in LY more than LS) missions should be more. Because right now, it's just complete and total random. My issue with the missions is that there's no method to the madness. Oh, and Luxury passengers should pay higher than economy. I don't see much or any difference there right now.

One of the things that's great with this game is that it allows that you can feel or imagine that you live in that universe, but with the current pay rate of the missions, it takes away those things. There has to be some resemblance of the "real world", market economy, people paying extra for extra work or extra risk, or it will feel just a game.

Personally, I'm going on a long expedition in less than two weeks. Until then, I'm doing missions to fill my time, but when I'm out there, I will be happily away from all these problems.

--

And to clarify, I'm not a supporter of hyper inflated mission rewards either, but FDev has to find some middle ground here that makes sense.
 
Last edited:
Thanks FD for the quick response with the .02 update. You folks must have some thick skin, I hope you do not take all the negative comments personally; I don't see how you do it.

If were up to me, I would have closed the forums, (or at least made them read-only), a while back.

Again, thanks for all the hard work you folks put in. [up]
 
I guess probably the bulletin board is one of those things that will be dealt with in the next season. But I personally don't think it is too much of a problem. Even in the original Elite it was often the case that there was nothing suitable on the board and you had to actually think for yourself and go do something else for a bit. In terms of attempting to be a little realistic, this is to be expected really - how many notice boards do you see in real life that actually has anything relevant to you on it? However, in the end it is a game and so I suppose there should be SOME effort made to cater to the player's levels and so on. So I do think that it needs a little tweaking. Now that there are more missions all I find is that there are lots of the same type - often none of which I want to do. But that's typical of bulletin boards in RL too isn't it?

In my mind, however, this is not an issue worthy of all the salt being displayed. There are bigger issues. For example, I can't hardly see the darned plasma bursts anymore - how can I even attempt to dodge them now? I still can hardly hear the mighty cannons I have on board - and why oh why do they do no damage more often than not? On the other side of the coin, however, I do love the new ship jolting effect when rails or plasmas hit - ouch! That hurt! Damn - who's hitting me with rails - ouch! Again? Damn you - where are you you little runt! And how come my grade 5 dirty thrusters on my FAS can't keep up with a stock FAS when I have 5 pips in engines?
 
Thanks FD for the quick response with the .02 update. You folks must have some thick skin, I hope you do not take all the negative comments personally; I don't see how you do it.

If were up to me, I would have closed the forums, (or at least made them read-only), a while back.

Again, thanks for all the hard work you folks put in. [up]

People always voice concerns louder than praise. Make no mistake I moan as good as most of us.... But I adore this game and if I didn't I would not complain or suggest improvements I would move on. The only people I have little time for are those who dislike the core of the game and want to rip it's heart out. I hope FD can see this too. It's like having a kid, you love him but know he can do better ;)
 
People always voice concerns louder than praise. Make no mistake I moan as good as most of us.... But I adore this game and if I didn't I would not complain or suggest improvements I would move on. The only people I have little time for are those who dislike the core of the game and want to rip it's heart out. I hope FD can see this too. It's like having a kid, you love him but know he can do better ;)
Same here. There's only a very few games that I have fallen in love with, and Elite is probably #1 of them. And when you're passionate and emotional about something, you're also both protective as well as critical of anything that seems wrong or ruins the feeling.

I think the game is amazing, but that doesn't mean that it's perfect (no game is, except Pong), and there's always room to improve (why else are there updates?), and when I criticize, it's not to point to FDev and say how bad they are, but rather just point the the issue in the game. FDev is doing a great job and they have a lot of work, so it's understandable that many things fall between the cracks or designs get wonky. It's the nature of the beast, but it's up to the consumers (us) to point out the flaws and do so in a respectful manner, and that's where it goes wrong at times. Some players take their criticism a little bit too far, become rude and such. There's no need for that, so personally, I try my hardest to keep it to the issue and not make it personal.
 
You are entitled to you opinion. I disagree.
The level of frustration is not something that just suddenly boiled over. These people (me included) have been speaking up about these things for a long period of time.

As a single example among numerous others, let us look at a long requested feature of having station distance from the star factor into the reward for delivering there.
At one stage the traffic report at Rhea showed over 50,000 commanders visiting the system!

Instead of thinking, "Okay, perhaps the factor we added to the mission rewards needs to be scaled back to 50% of what we initially thought", it was just removed. That's really frustrating. 50,000+ commanders driven to make credits because the alternative is an utter bore. So many people with the same complaint here on the forums get shouted down by the witless fanboys bu whom Frontier can do no wrong.

The reaction of the community to Rhea's emergence in the first place seems evidence enough for me that I'm not actually wrong, and I'm not just carrying on about some problem that exists only in my imagination.

That’s 50000 visits, not commanders. But your point is still valid notwithstanding.
 
Personally, I just think the problem is scaling..

Scaling is not FDEV’s strong point.

Danger should scale with system state...
war, famine, anarchy are all meaningless.
Response should be on a true scale of enemy/ally.
Go to a high sec system as an enemy and boom.
Go to a high sec system as an ally and you’re protected.
King/admiral mean nothing.
Go to a federal high sec system as a ranked military officer and you are offered an appropriate level of escort within that system, etc.
Demand should scale with system population...
Mission pay should scale based on danger/time etc.
They should have created a properly dynamic bgs but instead they clubbed it and need manual adjusting every time a new glitch is publicized...
So “exploiters” who exploit these 100,000,000 per hour glitches get the benefit but never any punishment (or more fairly, have the exploit woven into the lore with a Galnet article before phasing it out after a couple of days) so that other players won’t whine.

One of the reasons why these problems occur is that cost/performance don’t scale. Nor does the storyline.
There are no small scale storylines to engage a player in a small ship so they have to go big and in doing so they are confronted with this scale problem:
6.4mw power plant costs 2000 cr and weighs about 1T but a 36mw power plant costs 160,000,000cr and weighs 80T.

Causing people to need huge amounts of credits. Thus they have to grind and grind and they will NEVER be able to achieve the amounts of credits got by those who’ve already exploited the system.

This creates two groups of people are unhappy: those who found those tasty deals and are no longer happy earning 1000 credits an hour, and those who grind but never achieve those huge amounts of credits needed to enjoy what they *perceive* to be the end game content.

Perhaps these huge carriers coming in 2018/19 will give those with billions to spend something to do.
 
Last edited:
There are far too many Colonia missions!
Sitting at an mission board - 3 imperial factions 31 missions in total, 7 of them aren't missions for Colonia and the other 7 I can't do.
 
The new low passenger carrying rewards put me off buying any of the passenger ships

If you're after "rewards", the most efficient way I find isn't having an Orca. The only advantages the 3 passenger ships have is being able to fit a luxury cabin, and better jump range at the same hull size. If you're doing some tourism system reading and role-playing that involves 30Ly+ range and sightseeing, then yes go ahead. But if you're doing bulk single hop, a python, type-7, and the anaconda of course will always win in terms of credits/hour. If you're not doing bulk, you really only need 2, max 3 cabins in the luxury ships. 2 Transport and 1 Sight seeing to bring you back and repeat. There's no point not repeating as the missions rewards semi-scale with your standings. So you're almost forced to if you wanna get paid well.

You also can't stack that well as most of these are gonna be VIPs that wants their own cabin anyway. I tested all types and went back to the Anaconda because I can fully combat fit it, with optionals all cabins and 1 shield, so that when I get interdicted, I can confidently throttle down and finish it in 3 secs then supercruise back on my way.
 
Really not liking the passenger mission 'fix'. If this was done because that rhea exploit, I understand, but it affected every other system. I thought passnegers were well worth it now. Travel 100,000 ls for a better reward. But now they are back to garbage levels. Leave it to one system to ruin it for everybody.
 
Mission rewards are dead, I can't find biotech conductors anymore. When are we getting a fix for this ?

No fix needed, as these are coming up as mission rewards. Just cause you can't find them, does not mean the game is broken!! You just need to look better!
 
Status
Thread Closed: Not open for further replies.
Top Bottom