I have a suggestion when it comes to faster than light travel. I hear a lot of bashing around current jump ranges from players when playing in a wing and I would like to make a suggestion for something that I believe would be an amazing addition to the game.
My suggestion would be centred around something that I believe would fit nicely into the lore at this time also when systems come under attack. So far we have an early warning system but I would like to suggest a way that we can react to attacks faster in our large ships as an attack/defence/support fleet. My idea is as follows, technology has been developed which can be initiated when a wing of ships group together, they have the ability to link their FSD drives for a jump that can carry them a large distance, when I am talking large distance I would maybe suggest something along the lines of adding the ships in the wings total jump range together and then multiplying it by around 2-3 times depending on how many ships are in the wing. To balance this ability out I would suggest it having a rather long cool down maybe around 1-3 hours, also the jump would put a lot of strain on the ships structurally damaging hull and even modules (not enough to make the journey completely wasteful but enough that this wouldn't be too imbalanced). I would also suggest that this would only be available for larger ships of a certain mass maybe around 450t.
My suggestion would be centred around something that I believe would fit nicely into the lore at this time also when systems come under attack. So far we have an early warning system but I would like to suggest a way that we can react to attacks faster in our large ships as an attack/defence/support fleet. My idea is as follows, technology has been developed which can be initiated when a wing of ships group together, they have the ability to link their FSD drives for a jump that can carry them a large distance, when I am talking large distance I would maybe suggest something along the lines of adding the ships in the wings total jump range together and then multiplying it by around 2-3 times depending on how many ships are in the wing. To balance this ability out I would suggest it having a rather long cool down maybe around 1-3 hours, also the jump would put a lot of strain on the ships structurally damaging hull and even modules (not enough to make the journey completely wasteful but enough that this wouldn't be too imbalanced). I would also suggest that this would only be available for larger ships of a certain mass maybe around 450t.