Any teamwork driven CMDRs in Valheim?

Mined the one and only sunken crypt in the world. Then switched worlds. Built a terrible seaside base. Brought all the stuff over, just log in / log out - didn't even need the teleportings to the circle for that is just spawn with new character - you spawn were you left in every world.
Hit jackpot with a crypt swamp. Mined more iron and crafted mace and bow. Then a stonecutter table. A reinforced chest. Looked at the armour and left sitting on 70 iron which I barely used - do I really need it?

Thinking about hitting Bonemass. Since this is a new world I lack the thorough examinations. The nearby Black forest found by exploring isn't really that hot.
I could go back to the other world for the thistles. Swapping places turned out to be quite relaxed. No carting required.

Oh, there is one more thing I built with iron: A longship - it's great to travel in and goes real fast. Super bulky tho and got almost stuck on shore.
I can only recommend it - it's beautiful.
 

Craith

Volunteer Moderator
Great, got my kids and my wife into the game, so I now have 3 games going in parallel - different paces, different endeavors. The performance problems hit for the first time when my sons laptop couldn't cope with it and produced sub10 frames (not a gaming laptop, but it can handle Elite on not to shabby graphics). So I bit the bullet and let him game on my computer while I went to my windows tablet (which also got sub10 frames, but one less steam account to switch around)

Game 1 (dedicated server with friends): returned from my journey to the end of the world and the ashlands, and started another expedition to the far north - saw some huge mountains in the distance. I got stung by a deathsquito while steering my longboat, nearly froze to death in a narrow waterpassage through the mountains (cold resistance is countered by being wet), got stuck in another water channel through mountains and could only paddle backwards out of it. Waiting to get most of us on for Molder (don't want someone to miss it). I have a feeling that we are soon at the point where we just build stuff around the world, since most things are not dangerous anymore and we can't get anything new.

Game 2 (with kids): found a nice place on the beach, built our houses, fought a few boars, got killed by a few falling trees - my youngest loves woodcutting. They are bloodthirsty, but cautious, so we stay to the meadows for now, working on our houses and equipment. A bit chaotic at times, but they stick to their plans and get better at it.

Game 3 (with wife): built a nice home on an island near the shore, together with a bridge to remove the need for swimming to the shore. Our pig keep escaping the enclosure, we might have to build a thicker fence. A few hillarious deaths, my wife loves causing chain reactions with the trees. Saw our first troll, did a brave Sir Robin. She thoroughly enjoyed it, planning to take on the first boss soon to get that pickaxe.

It is definitely cutting into my Elite time atm, but judging from my first game I feel like it might soon taper off a bit - just in time for the Alpha?
 
...

Game 2 (with kids): found a nice place on the beach, built our houses, fought a few boars, got killed by a few falling trees - my youngest loves woodcutting. They are bloodthirsty, but cautious, so we stay to the meadows for now, working on our houses and equipment. A bit chaotic at times, but they stick to their plans and get better at it.

Game 3 (with wife): built a nice home on an island near the shore, together with a bridge to remove the need for swimming to the shore. Our pig keep escaping the enclosure, we might have to build a thicker fence. A few hillarious deaths, my wife loves causing chain reactions with the trees. Saw our first troll, did a brave Sir Robin. She thoroughly enjoyed it, planning to take on the first boss soon to get that pickaxe.
....

Sounds like a party of tree huggers. I also like to plant trees close together then go hack some and sometimes crush greylings and wildlife with timbers. I also like the sound of the cracking and crashing timbers. It is very satisfying. Then chop 'em up and back home is like going "Hi-ho, hi-ho....". Never gets old.

The Longship is so great I stopped on the return leg on a meadow to chop some birches and oaks for fine wood. Also hoped to attract maybe a serpent but no luck.
 

Craith

Volunteer Moderator
Sounds like a party of tree huggers. I also like to plant trees close together then go hack some and sometimes crush greylings and wildlife with timbers. I also like the sound of the cracking and crashing timbers. It is very satisfying. Then chop 'em up and back home is like going "Hi-ho, hi-ho....". Never gets old.

The Longship is so great I stopped on the return leg on a meadow to chop some birches and oaks for fine wood. Also hoped to attract maybe a serpent but no luck.
I just miss the turn radius of the prior ship when navigating through those channels/rivers you sometimes find ... but having space for a portal is always a plus. next round I might bring spare nails and leather to build a new one in case it sinks (everyting else floats when it gets destroyed)
 
I have never sworn so much playing a game.
My son probably thinks I have Tourette's.
It's his fault though, he always runs ahead, as we travel to our next goal leaving me to deal with all the agro'd beasties he stirred up, causing me to fall further behind.
 

Craith

Volunteer Moderator
I feel like a cat conquering a new place: very carefully exploring and expanding my new terrain. In the meantime, I might be ready for the first boss, but I'm still unsure. I don't want to mess with him again and then have to run, otherwise he'll be loitering there all the time again.

A few things I've figured out, but not how to move a raft. Please don't tell me, just this: is it even possible? At the moment I can only hold on to the mast, but I can't steer the raft. So it's pretty useless for me and on top of that I can't re-enter it in deep water. Also, the furled sail (or at least what looks like it) can't be unfurled as it seems.

I'm getting good with the bow, and I think with a few fire arrows I can now venture the first steps into the dark forest. My progress is still largely "unspoiled", which feels to me like it's meant to be played just so.

Elite can wait, the next 2 weeks will probably go by too fast...
😆

The raft can be moved, but how you tried to do it won't work. The sail can be unfurled, but beware of the wind direction
try somewhere else then the mast - biggers spoiler: e.g. the rudder
 
I feel like a cat conquering a new place: very carefully exploring and expanding my new terrain. In the meantime, I might be ready for the first boss, but I'm still unsure. I don't want to mess with him again and then have to run, otherwise he'll be loitering there all the time again.

A few things I've figured out, but not how to move a raft. Please don't tell me, just this: is it even possible? At the moment I can only hold on to the mast, but I can't steer the raft. So it's pretty useless for me and on top of that I can't re-enter it in deep water. Also, the furled sail (or at least what looks like it) can't be unfurled as it seems.

I'm getting good with the bow, and I think with a few fire arrows I can now venture the first steps into the dark forest. My progress is still largely "unspoiled", which feels to me like it's meant to be played just so.

Elite can wait, the next 2 weeks will probably go by too fast...
😆
Find the steering at the paddle. steer. and manage sails up and down. Notice ladder for when you fall off.
You're faster on foot. Karve is way better. Raft is emergency tool.
 
Tried the Abyssal Dagger on a troll - took 80% of its health out with one blow from behind ... then I was left standing with a tiny dagger in front of an angry troll ...
Sneak damage? I seem to slowly understand some of the UI elements that try to tell me about some stealth mechanics. Found sneaking very inconsistent and mooks always seemed to spot me a mile a way regardless.
 

Craith

Volunteer Moderator
Sneak damage? I seem to slowly understand some of the UI elements that try to tell me about some stealth mechanics. Found sneaking very inconsistent and mooks always seemed to spot me a mile a way regardless.
sneaking is more about not being heard than seen as far as I can tell, so keep your distance and approach from behind. The bonus damage seems to be when they are unaware of your presence and at full health - the dagger has a 10x multiplier and no movement penalty, base damage is weak though.
 

Craith

Volunteer Moderator
not sure, but the hit is so fast that it doesn't make a difference. There is also the alternative attack, a lunge at the target, that seems to deal more damage and helps crossing the last few meters.
the basic dagger has even less base damage though.
 
Inventory is quite limited. Bow, shield, melee weapon, axe are already half the tools. Hammer is fix in that list too that is #5. Torch goes in 1 although I dont use it so much anymore. Not much left for swapping.

Could try new weapons instead of melee slot since axe always dozbles as backup but I dont really want to sneak up on trolls. Entered a troll cave sneaking and it came for me anyway. I deem it useless for practical cases except hunting.
 
Tried weapons
Axe - good. chops wood too
Atgeir - good damage but piercing. strong aoe alt. wonky hit zone.
Spear - wonky move and hit zone. shorter range then expected
pickaxe - sugs balls
bows - huntsman's delight, you'd be daft not to use thw best you can get.
Mace - stronk norsk alternative to the flimsy, pansy sword. Northmen use axes and the blunt end of axes.
 

Craith

Volunteer Moderator
I usually have Axe [1], Pickaxe [2], Hammer [3], various [4], Harpoon [5], Bob [6], Sword [7], Shield [8] - slot 4 is where the experimental item goes. Rest of the inventory has one column food, one column mead, 2 slots arrows (usually 1 with cheap wood arrows, 1 with the good ones in case of strong enemies).

Battle axe - strong, but slow - can be an alternative to the standard axe for woodchopping
Stagbreaker - deals heavy AoE, but even slower than the Battle axe, and the damage is not very good, even fully upgraded
Knives - are fun, but not really effective - in the time you are sneaking you can land multiple bow hits on longer distances, and when you are forced in melee all other weapons are better
Spears - cheap alternative to bows early on, when ammo is still a problem. better from stealth since you become unstealthy when you draw the bow, but you only have one shot
Axes - good backup weapon
Swords - good allrounder, secondary attack is strong but has a long animation and misses easily
Pickaxe - good vs. Stone golems, but generally only a tool
Atgeir - good reach, when you are behind a friend with a shield, secondary attack is great for farming
Frostner - great hammer, secondary attack pushes enemy away - great alternative to the sword
Abyssal Harpoon - not a weapon, good for killing birds without wasting arrows. Main use is to reel sea serpents in, or tie a graydwarf to your boat, or pull a troll into stakes, or a fueling into water. I dare you try to pull a two-star-wolf into its prepared den - I wouldn't.

didn't try the others, apart from the bows, where I skipped the huntsman bow since it was not really better than my upgraded finewood bow. Draugr Fang is not much harder to get (depending on the map of course)
 
I usually have Axe [1], Pickaxe [2], Hammer [3], various [4], Harpoon [5], Bob [6], Sword [7], Shield [8] - slot 4 is where the experimental item goes. Rest of the inventory has one column food, one column mead, 2 slots arrows (usually 1 with cheap wood arrows, 1 with the good ones in case of strong enemies).

Battle axe - strong, but slow - can be an alternative to the standard axe for woodchopping
Stagbreaker - deals heavy AoE, but even slower than the Battle axe, and the damage is not very good, even fully upgraded
Knives - are fun, but not really effective - in the time you are sneaking you can land multiple bow hits on longer distances, and when you are forced in melee all other weapons are better
Spears - cheap alternative to bows early on, when ammo is still a problem. better from stealth since you become unstealthy when you draw the bow, but you only have one shot
Axes - good backup weapon
Swords - good allrounder, secondary attack is strong but has a long animation and misses easily
Pickaxe - good vs. Stone golems, but generally only a tool
Atgeir - good reach, when you are behind a friend with a shield, secondary attack is great for farming
Frostner - great hammer, secondary attack pushes enemy away - great alternative to the sword
Abyssal Harpoon - not a weapon, good for killing birds without wasting arrows. Main use is to reel sea serpents in, or tie a graydwarf to your boat, or pull a troll into stakes, or a fueling into water. I dare you try to pull a two-star-wolf into its prepared den - I wouldn't.

didn't try the others, apart from the bows, where I skipped the huntsman bow since it was not really better than my upgraded finewood bow. Draugr Fang is not much harder to get (depending on the map of course)
Mind that some enemies have resistances vs damage types. Skeletons suffer greatly against blunt e.g. I think Bonemass boss, too. Stagbreaker is actually good in that fight I hear.
 
You don't seem to know that you don't have to put tools in quickslots to use them, do you? Just right click on them in the inventory. That's what I do with tools that I don't need frequently or in emergency situations.
Everything below is for loot! Sweet loot! And food! And mead! You know this is sort of Viking game, right? Pillage and loot! Then eat and drink!
 
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I just tried to shoot some fish with my bow. No chance! They act like they're having fun with me. They always seem to know exactly when I've drawn my bow and aim at them. There goes my idea to fish with my bow from my raft. Silly me, I guess. 🥴 At least now I have found out how to handle that raft. Didn't expect it to be so interesting, to be honest. But I also have no experience with sailing at all.
I heard you can catch with hand but I never managed. Sailing: Wind comes from side and you make best speed. Depends on sail shape really. Just watch the compass there is wind indicator and there is dar and bright zones. The brighter the zone the better the wind to speed conversion. Think about 3 master - if wind comes directly from behind the last sail gets it all and the ones up front go limp so I dont know if the side thing is actually accurate for 1 mast ship, but such is the model in the game.
1st speed does not require any sails, notice the paddle icon, it's viking Muscle Power! Is actually animated.
 
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