ED and the Oculus Rift DK1 Discussion Thread

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Strangest thing I tried so far on the Rift was watching a 3D movie trailer on a 2D screen in a 3D VR cinema! :S

Having said that, when the resolution gets to the right level, I don't know why I'd go to a cinema again (I'm the narky sort who gets annoyed by mobile phones, talking and loud sweet/crisp packets!) ;)

Interesting idea. Maybe in future, "cinemas" will stream the latest release to your VR cinema at a time of your choosing and you can watch it in whichever seat you like, with whomever you like, virtually and in reality.
 
Interesting idea. Maybe in future, "cinemas" will stream the latest release to your VR cinema at a time of your choosing and you can watch it in whichever seat you like, with whomever you like, virtually and in reality.

Ha ha, yeah... for narky types like me anyway! ;) I suspect people will always want a social option but I really do see this making some sort of impact into cinema and projectors/large screen TVs in the future.

You can already change seat in the demo I tried, it even has stair lighting and emergency exits! :smilie:
 
I always imagined my self playing Elite: Dangerous with Occulus Rift in the future. It feels like one of the most ideal games for occulus rift considering david already stated, every ship in the game will have a interior 3D cockpit.

I even consider doubleing my kickstarter fund if it can be guaranteed becuse it is clearly the future of gaming, especialy for simulation games like this, computer screens will soon be a thing of the past.
 
I don't see me play any games for extended periods of time with any VR technology like OR or Omni. Way too tedious and uncomfortable for the little gain.
IMO Both will vanish like any other VR technology to date and for the same reasons.
 
I don't see me play any games for extended periods of time with any VR technology like OR or Omni. Way too tedious and uncomfortable for the little gain.
IMO Both will vanish like any other VR technology to date and for the same reasons.

Can't argue with point A with regards to your usage, but Oculus isn't really uncomfortable and that aspect will still get better.

Little gain? I'd argue with that - it's several orders of magnitude more immersive than even a huge screen, even a huge 3D screen.

As for VR disappearing, I think you're wrong... very wrong! Having tried the old VR tech, and now this (even in the early dev kit incarnation), they're chalk and cheese. This will be huge in years to come, I'm almost certain of it. And people who aren't even interested in games/computers that I've shown it to think the same. Before writing it off... give it a try. :smilie:

I think Omni will be more of a niche thing, but I wish them every success all the same.
 
How is it powered?

How much does it weigh?

(Is it going to come in purple? :p)

You have a power cable, USB cable and display cable (HDMI or DVI) all going into 1 small box with power/brightness/contrast switches and then one cable from there to the actual unit. That one's reasonably long, and sitting at my desk I've not really noticed it... I imagine some people will manage to break it in excitement though! ;)

Weighs about 350g. I actually weighed it and my motorbike helmet (1.4kg) for comparison earlier in this thread (or perhaps another, I've lost track)... it's been no issue at all in any case.

Purple?! It sits on your face, you won't even see it when it's on! :p ;)
 
Purple?! It sits on your face, you won't even see it when it's on! :p ;)

True .. but others will!

You already look a clown with a great hulking piece of plastic attached to your face, might as well look like that with some style.

Purple is nice though ... always liked purple :)
 
Ha ha, yeah... for narky types like me anyway! ;) I suspect people will always want a social option but I really do see this making some sort of impact into cinema and projectors/large screen TVs in the future.

You can already change seat in the demo I tried, it even has stair lighting and emergency exits! :smilie:

Theatre owners are constantly griping about low returns, if George and Steve are right, only the wealthy will be turning up at theatres with their $150 tickets. The rest of the plebs will have to stay home and VR it. :p
 
You have a power cable, USB cable and display cable (HDMI or DVI) all going into 1 small box with power/brightness/contrast switches and then one cable from there to the actual unit. That one's reasonably long, and sitting at my desk I've not really noticed it... I imagine some people will manage to break it in excitement though! ;)

Weighs about 350g. I actually weighed it and my motorbike helmet (1.4kg) for comparison earlier in this thread (or perhaps another, I've lost track)... it's been no issue at all in any case.
Thanks. 350g sounds quite heavy, but then I was wimpy about 3D cinema specs until I actually wore a pair through Prometheus and had no trouble.

Purple?! It sits on your face, you won't even see it when it's on! :p ;)
I can't see my mascara when it's on either.
 
If they get it right, its going to be HUGE IMHO ;)

As long as you meant popular and not physically :D

virtual-reality-headset-mimic-senses-1324321749.jpg
 
Another thing I was wondering about OR, which maybe our resident expert can comment on, is whether there's a big disconnect between the visuals and the sound...

The next big piece of tech I'd like to see tackled on the road to VR is headphones that give a true sense of 3D. Even the 7.1 headphones on the market aren't brilliant, and I sometimes find it weird to hear footsteps emanating from between my ears. Also, helicopters hovering directly overhead usually doesn't sound great.
 

Slopey

Volunteer Moderator
Thanks. 350g sounds quite heavy, but then I was wimpy about 3D cinema specs until I actually wore a pair through Prometheus and had no trouble.

It's actually pretty light - the strap over the top of your head, with the two side straps do a very good job of distributing the weight - it puts no pressure on your nose and is fully supported by the straps when you have it adjusted correctly.

Another thing I was wondering about OR, which maybe our resident expert can comment on, is whether there's a big disconnect between the visuals and the sound...

Not really, but it depends if the game is using positional audio or not and what sort of headphones you're using. I use Logitech G35s and G930s exclusively, and they both support 7.1. For the stuff I'm doing in Unity, the audio position is more or less correct within the space - or it at least appears that way. Same with gaming.

You tend to be less bothered about the audio though as you're focused on the visuals - the need for proper positional audio is slightly reduced.

i.e. if something doesn't look right, you instantly have a disconnection with the VR environment - scaling/motion etc. The visual input doesn't mesh with what you'd expect, and that makes it wierd.

With audio, you tend to be less bothered - the visual medium and the enormity of the visual input tends to overwhelm any audio perception you might have.

The more time you spend in VR, the more accustomed you get however, and I think after a period of time you'll appriciate the positional audio more - but for now it's not a deal breaker when compared to the visual adjustment which is what most people will find disorientating.

I'm not sufficiently up on positional audio these days to know if there are any decent headphone type/software solutions. I spent a year doing it at Uni, but that was circa 15 years ago, and that ultimately comprised of putting a load of speakers in a circle and having some spaghetti mixing desk wiring to make it work. Or playing with positional algorithms in Csound on NeXT machines - but that was largely rubbish to be honest.
 
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