Yeah - EVR looks really good. DarkField/First law are good too - plenty of indie Unity based space simulators popping up on the Oculus Dev forums at the moment.
@W4rSkull - is it the future of gaming? Perhaps. But not with this generation of tech, and it needs some killer games from established development houses. Even the Oculus HD prototype, I'm not sure if it'll be enough to tip it over the edge or not.
But for us developers, it's a fantastic playground!
If they can get ubiquitous support in most games, and if consoles support it - it'll go mainstream, no doubt. Hardware wise, it could do with being more portable, and the holy grail would be a version which powers itself off the device, so there's no messing around with power cables/usb/hdmi/dvi.
I still think it's 2-3 years off before you see it really take hold. By that time, I'd expect Sony and maybe even MS to offer their own "rift" style devices (you can bet Sony have Rifts and have torn them down - I'd expect the HMD-3 to offer rift HD like performance).
But the momentum is certainly now there - with Oculus, and $16M investment funding, VR is getting hyped in ways which hasn't happened since good old Virtuality.
In terms of ED, there are so few kits in the wild (only 6-8k or so), and being developers kits, there isn't a massive amount of point developing for the rift unless you're really trying to prove a point with it.
FD have to make ED for themselves, the new investors on-board (hmmmm), and the kickstarter pledgers. Percentage wise, virtually zero of them have a rift - there's what, 2 or 3 of us at most on here who actually have one.
Using development resources to support a device nobody has isn't a great move. CCP are doing it, because they're trying to prove a point with it - and to be fair, slapping together a space based rift shooter isn't much work if you have 3-5 developers, but it's resource which would be taken away from the ED development - and they're not even in Alpha yet.
I'd prefer FD concentrate on ED, albeit with a flexible UI/screen resolution strategy, and if the Rift gains traction in 2014 at a consumer launch, Rift support is retrofitted in to the game at a later stage. There's no good reason to implement it now other than an unnecssary tech demo.
(Also, it's not all roses for Rift enabled games - look at kickstarter. There have been at least two space based shooters which all offered native rift support which didn't get funded. Heavy Gear isn't going to get funded. So although it's cool and all, and there's lots of buzz, until people get units in their hands, which are consumer units at that, it's not a driver in the market unless you've got some unique USP/gamestyle. Being just-another-space-shooter with rift support (maybe I should coin "jass") won't cut it.)