Anti Aliasing Not Working Correctly - Investigation into further improvements is set to continue, however secondary to performance improvements. To a degree, aliasing has been mildly improved somewhat due to planet texture generation changes, rather than an anti-aliasing system change.
While I do understand this decision, I can’t help but feel that putting off AA improvements like this isn’t the best idea.
If anti-aliasing in Odyssey were to improve enough, far more users will be able to take advantage of FSR without the massive visual degradation it causes now, which would in turn bring about a big performance boost without a big loss in quality.
AMD’s FSR tech lives or dies on being paired with good anti-aliasing systems. Based on my testing, the AA settings in Odyssey simply do not get applied to certain game elements
(mostly the new on-foot stuff), and that problem only gets amplified when enabling FSR, which is why so many players can’t stand to use it right now.