I wish there was a way for them to show how fixing one thing effects or breaks other things. Like, have a stream with an old version, and see them change something, compile it (is that dated terminology?) and run it, and show how fixing some UI makes the hatch not open. Oh, they could do a time-lapsed video if it takes a long time to show it. I dont do programming or anything, but is that how things typically go? Seems to here.
Last night, I played a ground CZ and about 43 minutes into it (I restart after a CZ is complete, a few times, instead of flying back to station...) I started getting the freezing. It didnt last as long as it did in the last couple updates, and didnt happen again after that. That's so much better than it used to be. Keep it up!
I also did a delivery to an NPC. I walked up to the NPC and nothing happened, so I started checking my backpack, etc, to see if I was supposed to 'drop' it or something. I was about 2.5 feet away from the NPC. Then, I stepped closer...like under 2ft, maybe just a foot away, and then the 'interact' thing showed up. That's really close to get indication of what to do, I think. Especially knowing NPC seem a bit trigger happy in this game, and doing anything wrong gets you wasted. Anyways, it worked! The NPC's mouth didn't move with their words, so...a bit of tidying up needed. But great being able to interact with them.
I get the station not displaying issue. It takes over 10 seconds for it to appear for me. It was an Orbis station, so the section/body furthest away from the spaceport loaded first....then the trunk (not sure what the sections are called) then the wheel, then the docks/spaceport. Each about 1 or 2 seconds apart (that's after the initial 10 seconds of nothing showing). It was fantastic when the wheel popped into existence, for sure. I was in an APEX at the time.