There are no plans for this.
Michael
Ok, that is sad to hear but thanks for the answer.
Damn, I should have played less or "slower"
There are no plans for this.
Michael
then u obviously never travelled any further in frameshift than 10000ls...how bout you try to travel 160.000 LS
to a twin star and see how you get Auto-BRAKED by flying full throttle TOWARDS a gravity source when reaching 50% of the distance. ROFL.
I'm planning on seeing us trade our ships in for the new discounted price after having previously paid full price for them at Jameson Memorial (expect to lose 8 mill more than normal on my T9 when I upgrade).
That way I can only be pleasantly surprised![]()
Just want to let you know. My friend undocked the other day and almost blew up, had only 14% hull left while all modules are 100% health. It did have some awkward movement (slight but abrupt movement) just after undocking. My guess is that it has something to do with the station rotation, positioning & collision detection. Hope that extra telemetry help them identify it.
I would like to know, if players who bought a Ship there recently and made a Ticket afterwards because they dont got the discount, can now expect a refund for the missing credits. It would be really nice if Frontier would do that![]()
then u obviously never travelled any further in frameshift than 10000ls...how bout you try to travel 160.000 LS
to a twin star and see how you get Auto-BRAKED by flying full throttle TOWARDS a gravity source when reaching 50% of the distance. ROFL.
Just want to let you know. My friend undocked the other day and almost blew up, had only 14% hull left while all modules are 100% health. It did have some awkward movement (slight but abrupt movement) just after undocking. My guess is that it has something to do with the station rotation, positioning & collision detection. Hope that extra telemetry help them identify it.
Oh well such is life in the gaming world. FD obviously has issues they deem important to resolve even though many of us don't have a clue what they are talking about. Thus when issues like fixing the landing pad lights/numbers blinking out which we as players do understand are not resolved then there are concerns. Here's a FD pick the right answer list:
1. We are aware of the landing pad issue.
2. We are aware of the landing pad issue but other issues are more important.
3. We are aware of the landing pad issue but don't know how to fix it yet.
4. We are aware of the landing pad issue and know how to fix it but other updates may break it again.
5. The landing pad issue is not a bug, but a feature!
Best to All
The landing pad hologram disappearing bug is something that will be fixed in the next major update.
MIchael
Hello Michael. You keep mentioning that Andy did a separate thread, but i can't find itThese are the ones accompanying this client release. Andy did a separate thread for the updates in 1.04.
Michael
I wish FD would communicate what bugs they're working on so we know we're being heard. It's the silence that kills...
At least one of their devs was kind enough to say she was working on the issue with accidentally shooting the cops. Very much appreciate that.
What about all the other bugs that have been open for many weeks? Can we have a status page about
- known issues
- issues under investigation
- issues needing telemetry or input
- issues being fixed right now (fix expected to be released next patch)
- etc
are you saying that they should postpone the release of "minor fixes" until they've resolved at least some "major problem" ?
Hello Michael. You keep mentioning that Andy did a separate thread, but i can't find it![]()