Elite Dangerous | Update 13 Notes

sallymorganmoore

Senior Community Manager : Elite Dangerous
Hey Sally, thanks for a great write-up of patch notes, I enjoy reading them.

But: No patch notes on performance issues fixed? I think there's still a lot potential for optimizations, e.g. reducing the number of draw calls on-foot. It looks like every mesh object is processed multiple times instead of using instances, showing over 7000 draw calls inside a station lobby when other open world titles do around 2000 for displaying a whole map vista. Also, somehow Odyssey performance seems to be extremely affected by screen resolution: ED plays on my Steam Deck with 60 fps locked at 1280x800 (medium settings) while my gaming rig struggles to do so even at 1920x1080 (which is just a little bit more resolution for a much faster system, also medium settings). I cannot even think of running 1440p (where other games play completely fine). One last issue seems to be video memory budget overshoots when switching between ship and on-foot, limiting the VRAM budget to 4 GB (on a 6 GB card) for the game fixes most if not all performance drops when switching back and forth ship and on-foot.

But great to see such an extensive list of issues fixed, it covers a lot of issues I was seeing.
Hello!
I addressed the reference (or lack of) to optimisation a little further back in this thread, as you've no doubt seen. The team really are continuing to take optimisations into consideration as a general during future development.
Thanks for noting your individual thoughts here - always appreciated.
 

rootsrat

Volunteer Moderator
Heya!
We're still on schedule with the...schedule outlined in the original post here, so update 13 will be available from 13:00 BST.
Being in system at HIP 22460 would be pretty cool but there is only 9 minutes until servers go down now.
Just to confirm Sally, this is not something that will happen shortly after the servers go online, to be experienced by the people who happen to be in the game at the time is it? In other words - I won't be back home till the evening, will I miss out? (99% the answer is no :D )
 
Sad rat squeaks:
This is already a major issue for fuel rescues in Odyssey. When the 4.0 client for Horizons drops, this will be a major issue across most PC fuel rescues.

Us rats only ask for the tools to tend to our calling.

(Oh and any Snickers that you might have about your person)

KEY KNOWN ISSUES:​

....
  • Navlock is currently not working as expected in Odyssey as it does for Horizons players.
 
I have this really funny feeling that all this build-up is going to end up in an anti-climax. The weapon will build up power, fire, explode and all we'll see is the ruined aftermath. And that'll be it. I really hope I'm wrong but the history of Elite in the last few years doesn't bode well
 
I need to change my location and move to a better time zone. It always takes me hours to finish my job, sort out RL stuff and only then I can check all the newest delights in ED. :p
 
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Ok just wanted to make absolutely sure ahead of responding.
In previous updates you did indeed have an Optimisations section which called out some really targeted and specific optimisation fixes. Now, as we continue on some of our optimisation fixes are coming in with improvements to rendering and art for example and aren't as specific. They're basically tying in to development.

TLDR:
Optimising the game is still an ongoing part of the development process moving forward in general.
Hi Sally, just looking to clarify this. Im reading this as most of the larger ticket 'specific' optimisations have been done now. We will still get optimisation work in future updates but because they are smaller non-specific items they wont be specifically mentioned in the patch notes and just done as part of general development?
 
Ok just wanted to make absolutely sure ahead of responding.
In previous updates you did indeed have an Optimisations section which called out some really targeted and specific optimisation fixes. Now, as we continue on some of our optimisation fixes are coming in with improvements to rendering and art for example and aren't as specific. They're basically tying in to development.

TLDR:
Optimising the game is still an ongoing part of the development process moving forward in general.

Thanks for reply!
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Hi Sally, just looking to clarify this. Im reading this as most of the larger ticket 'specific' optimisations have been done now. We will still get optimisation work in future updates but because they are smaller non-specific items they wont be specifically mentioned in the patch notes and just done as part of general development?
I wouldn't say they're DONE done. If we do have big, very specific optimisation issues addressed then they will be sectioned accordingly.
Just so happens for this update they're tied to more general items like art and render which are called out in line under those headings.
 
I wouldn't say they're DONE done. If we do have big, very specific optimisation issues addressed then they will be sectioned accordingly.
Just so happens for this update they're tied to more general items like art and render which are called out in line under those headings.
ok great, thanks for the clarification! and good luck for today!
 
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