almostpilot
Banned
Just adding my voice, in case quantity matters.
....
We have a voice, but it seems that the FD has no ears.
Just adding my voice, in case quantity matters.
....
I just came across this thread and this discussion has, seemingly, already been ongoing for quite some time.
I'm rather depressed that it exists at all.
What do people want? World of War Spaceships?
No just ridiculously stupid, that in 1200 plus years humanity didn't think of a rear view camera in the cockpit of a spacecraft... brain degeneration started in the 20th century it seems.I'm sad we don't have any rear-view mirror. And turn signal. This is immersion breaking.
A space SIMULATION game like any other serious Simulation game? DCS World, FSX , I-War, I-War 2, Elite II: Frontier just to name a few... all with external cams to rotate around your craft and admire the model/environment. Plain and ridiculously simple!I just came across this thread and this discussion has, seemingly, already been ongoing for quite some time.
I'm rather depressed that it exists at all.
What do people want? World of War Spaceships?
I'm proposing its available during combat. I'd simply like a simple set of limitations/nerfs that means in such a situation it offers no true advantage, and instead in all likelyhood a disadvantage
I think a simple consistent behaviour that doesn't have loads of IFs and BUTs depending on THIS, THAT and THE OTHER is the key to it. Just make it adhere to a simple set of rules (limitation) that is fair across the board.
My $0.02:
I think an in game external camera is unnecessary, but a replay editor would be great.
It wouldn't even need to be much work from FD. They would need to publish a file format for the replays.
The replays themselves would only need to record the initial start position and location of the ship; the stars, planets, etc, could then be simulated using the procedural engine. Players, NPCs, etc would need standard ship data (position, orientation, weapons, cargo scoops, etc) recorded in realtime.
Then allow a camera position to be specified in the replay data.
After that, just use the Eagle engine to render the replay data. This wouldn't even need to happen in real time (so we could have 60fps 4k ultra movies).
Once the community has those tools, the replay editing/camera position tools could be written by the community and the rendered clips could then be composited in your video editor of choice. Imagine the awesome movies....
My $0.02:
I think an in game external camera is unnecessary, but a replay editor would be great.
It wouldn't even need to be much work from FD. They would need to publish a file format for the replays.
The replays themselves would only need to record the initial start position and location of the ship; the stars, planets, etc, could then be simulated using the procedural engine. Players, NPCs, etc would need standard ship data (position, orientation, weapons, cargo scoops, etc) recorded in realtime.
Then allow a camera position to be specified in the replay data.
After that, just use the Eagle engine to render the replay data. This wouldn't even need to happen in real time (so we could have 60fps 4k ultra movies).
Once the community has those tools, the replay editing/camera position tools could be written by the community and the rendered clips could then be composited in your video editor of choice. Imagine the awesome movies....
FD, introduce an external cam view and I will purchase a skin for my ship instantly. The sooner you do it the sooner you get (more of) my money![]()
Hello Folk!
To add a little developer clarification:
We are looking at external camera views, with the following caveats:
* They are contextualised as camera/drone systems
* They are not designed to be used as alternate flight views
* Their primary function is to allow "beauty shots"
* They may have occasional tertiary game play functions (such as seeing how close you are to something)
No ETA at the moment though.
Hope this helps.
Yep, this veeeeery old post with just some blabla was posted frequently in this thread, in an attempt to stop people from asking for a basic external camera... yet it is not what most people want, requires much effort from the developers, and is not even an "announcement" that it will happen.FDev has acknowledged the interest in an external view. In the quote below, Sandro details their intent and the limitations that they want 3PV to have.
I think that it is a great compromise.