FD utter failure: engineering brought to an excess

Same reply as Ferios. I happened to stumble on the video, I normally just play.

So a thread full of people all telling you the same thing, and your conclusion is, we're all wrong?

Also you didn't "stumble" on anything, everyone remotely active in this or similar forums knows what's going on.

So your suggestion is to not participate to the expedition.

Look, I would be grateful if you did not sway from the OP. It is about one click kills which are symptoms of unbalance, not about git gud.

You are correct the one click kill is a sign of imbalance, but not on the killers side. She/he managed to get that ship out there, so it has at least *some* exploration capability. The lack of balance is in the target build.

Press that solo/PG button and participate away in the fragile build! Or build something with a realistic chance to survive and play in open. Those are your choices. Those two things.
 
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Guest 161958

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That was not an opinion. It was a suggestion that would effectively address the exact desire you stated, to not see the ships blow up.

If you meant something else, just say what you mean.

I addressed every single point about engineering you made. You ignored everything I said, and continued to say the same thing, in different ways.

Do you have a point, other than you'd like for ships built with absolutely no serious prioritization or thought given to survival to be able to survive?

Because that is what a one shot death is. A ship built with no idea what it might encounter in open, encountering open.

You did not address anything with telling me not too watch the videos. You missed my point with that reply. So I stressed it: the fact that it should not be possible to one shot ships as you seemed to not interpret rightly what I said.

From this reply, I get it. You think it is good balancing to one shot a ship if it is not built in the way you think is right. That is where our ideas, and probably fdevs's too, of balancing differ.
 
I'd rather see all weapons buffed. There's no satisfactory reason to have ships be flying punching bags. Weapons are pretty much pea shooters as it is. The inflation of defense is a cancer on this game sucking the life out of meaningful combat. A few volleys of fire to wipe out a ship is how it should be. The problem is that it doesn't go both ways right now and only some ships get killed quickly while others are bullet sponges.
 

Guest 161958

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So a thread full of people all telling you the same thing, and your conclusion is, we're all wrong?

Also you didn't "stumble" on anything, everyone remotely active in this or similar forums knows what's going on.



You are correct the one click kill is a sign of imbalance, but not on the killers side. She/he managed to get that ship out there, so it has at least *some* exploration capability. The lack of balance is in the target build.

Press that solo/PG button and participate away in the fragile build! Or build something with a realistic chance to survive and play in open. Those are your choices. Those two things.


A thread full of people saying the same thing does not make anyone right, and I am not here to be convinced or to convince you, I am trying to have a peaceful discussion.
I see that some agree with me through rep but avoid participating so they do not have to bear the ad hominem, and others who disagree with my opinion. All is good.

Discussions like these might stem good feature requests which improve the game if done right.

I meant I did not search videos on youtube, I happened to see it in a link and followed it.

One click kill is a sign of imbalance both on the target and the perpetrator in my opinion.
 

Guest 161958

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You don’t understand why ships are getting killed in one or two shots. If you did, you’d understand the problem isn’t game balance.

Please not again with the belittling. I have built so many ships.. I agree with you that build skill is a factor, but what I am trying to say is the extreme is too extreme.
 
Watching a video of gankers killing explorers in one, two volleys of cannons. I like pvp, but this is not pvp, this is a click once to win mechanic.

Thinking how beautiful and fun this game is and how hard developers failed in balancing attack and defense.

I want everyone to play in open, but engineering (nice addition) was brought to an excess.

I would gladly fight back, but then I am shut off from all the exploring and other cool things this update brought because I do not have time to explore 30 or less ly per jump and I cannot bring all the stuff I need.

If there was more balance between a pvp build and explorer build it would be feasible.

I jumped out to the first checkpoint in a fully engineered conda with 26 LYR.

I fell asleep 2 times.

But I sure as hell aint gonna get 1 shot by some over engineered ship only meant for ganking other ships in a video game.

No sir.
 
So I stressed it: the fact opinion that it should not be possible to one shot ships as you seemed to not interpret rightly what I said.

You think it is good balancing to one shot a ship if it is not built in the way you think is right. That is where our ideas, and probably fdevs's too, of balancing differ.

Well at least we agree on the fact we disagree. FDev offers solo/PG, which is plenty balance. Why do you want to play in open in a fragile build?

You talk about balance. What is it exactly you would sacrifice on your build to not be one shot?

If the answer is to sacrifice nothing - which is what you've offered so far - then we aren't talking about balance. We're talking about a simple boost. You want a boost to durability across the board.

Even if we were to pursue that option, which is not a balanced option, it would just lead to a slightly lower rate of mortality, and a higher rate of combat logging. Most of these ships that are getting one shotted are unlikely to be able to avoid 10 shots. A few might wake out. It would also make combat worse in general, since combat ships are already incredibly durable.
 
Watching a video of gankers killing explorers in one, two volleys of cannons. I like pvp, but this is not pvp, this is a click once to win mechanic.

Maybe don't use an unshielded ship armored just with lightweight-armor?

Honestly, if explorers chose to use paper ships to squeeze the last bit of range out of their ships, they shouldn't complain about being killed in seconds. It has nothing to do with engineering... unengineered combat ships would kill them in 3 seconds instead of 2. It's the explorers' failure to build a decent ship... not FD's.

It's pretty easy to build an AspX or Krait Phantom with >50 LY range with decent armor and shields, which can easily escape from gankers. If you are interested, I can post the build.
 
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Well at least we agree on the fact we disagree. FDev offers solo/PG, which is plenty balance. Why do you want to play in open in a fragile build?

You talk about balance. What is it exactly you would sacrifice on your build to not be one shot?

If the answer is to sacrifice nothing - which is what you've offered so far - then we aren't talking about balance. We're talking about a simple boost. You want a boost to durability across the board.

Even if we were to pursue that option, which is not a balanced option, it would just lead to a slightly lower rate of mortality, and a higher rate of combat logging. Most of these ships that are getting one shotted are unlikely to be able to avoid 10 shots. A few might wake out. It would also make combat worse in general, since combat ships are already incredibly durable.



There is no need to change mortality rate. Combat logging is a separate issue and has nothing to do with balancing as it is cheating.

Have you ever mined or explored? Because you sound a bit single-minded.

I would use a fragile build because I want for example to be both a fleet mechanic and an explorer, or a miner and a fleet mechanic. With the new update the number of modules needed for mining alone have skyrocketed, further worsening the balance. And I play in open because it feels more realistic.

the minimum hard threshold would probably be good at 8 overcharged cannon volleys by an anaconda in my opinion.
 
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Guest 161958

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Weird would be if a ship with the weakest hull possible wasn't vulnerable to being one-shotted by a ship with the strongest weapons possible.

Seriously, just equip properly and it won't be a problem.

Your opinion of balancing thresholds. ok.
 

Guest 161958

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Maybe don't use an unshielded ship armored just with lightweight-armor?

Honestly, if explorers chose to use paper ships to squeeze the last bit of range out of their ships, they shouldn't complain about being killed in seconds. It has nothing to do with engineering... unengineered combat ships would kill them in 3 seconds instead of 2. It's the explorers' failure to build a decent ship... not FD's.

It's pretty easy to build an AspX or Krait Phantom with >50 LY range with decent armor and shields, which can easily escape from gankers. If you are interested, I can post the build.

Thanks Bortas, but I did not start this thread to get advice. I wanted to talk about balancing thresholds which seem wrong to me despite all the build combinations you can muster. Even a paper thin ship should be able to withstand a little more punishment to make exploring and escaping from killers enjoyable in my opinion.
 

Guest 161958

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One person has rep'd you, for your OP - it's visible on your profile.

Yes, not in this thread, ingame there are people agreeing with me that one shotting is a sign of lack of balance and not proper pvp.
 
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This issue has been around for as long as games have a lvl100 character in a RPG could kill a lvl 1 with a single hit no matter the game. As they have been playing longer it's a done deal what really should be better done still is consequences there really isn't any at present the current system is about as effective as hitting them with air pointless.

Proper bounty hunting and C&P is the way to go make hunter NPCs that follow you from system to system and can track you via the galaxy map ;)
 
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