Features that Planet Zoo 2 DEFINITELY needs?

Last time I'm replying to this as I feel like I'm talking to a brick wall. I don't mind, in fact I encourage, any and all improvements to modes that are not sandbox mode. This should however never mean that people who just want to play sandbox cannot play with all content. Mods should never be the solution for this. I dislike that I have to rely on mods to get color morphs to show up in sandbox. Unfortunately I do. I believe this should be fixed for a future PZ game. My wanting this to be unlocked in sandbox, doesn't change anything about franchise. It will still be an achievement on its own to breed a color morph in franchise and/or aquire one from the trade center and build a complete breeding program around this one individual to fix the trait in future offspring. This is very fun to do in franchise but extremely tedious and annoying in sandbox.

The same holds true for me for any unlocks, including the awful bronze, silver and gold reward statues. They should be available by default in sandbox. This doesn't remove the accomplishment of unlocking them for franchise mode players for example. All I, and all others that are disagreeing with you, am saying is that having things unlocked in sandbox shouldn't afect your enjoyment in any other mode. And again, I play Franchise, Challenge and Sandbox, depending on my mood. I don't feel that my mod making color morphs more common in sandbox affects my enjoyment of franchise or challenge mode at all, nor would an actual function to make the perfect animal in sandbox affect my enjoyment of franchise/challenge. Just like having all items/functions available from the get go in sandbox doesn't impact my enjoyment of unlocking them over and over again in challenge mode because I want to be challenged when I'm playing that mode which includes unlocking stuff.

To conclude: PZ2 should have the best of both worlds. A challenge for those that want it with rewards that affect that particular game mode only AND the creative freedom to have ALL items/functions/animals/color morphs/whatever unlocked in sandbox mode for those that just want to play sandbox with the full availabilities the game has to offer.
Please then understand that from my point of view it's equally like talking to a brick wall when you so adamantly refuse a suggestion meant for a certain type of player (that you happen not to be) just because you MUST have the like 20 unlockable rewards even if you didn't unlock them.

This doesn't remove the accomplishment of unlocking them for franchise mode players for example.
Not for you perhaps, but your experience and thoughts regarding this are not universal. I for one won't think it's a reward if I can get it by simply clicking on one other gamemode.
Things like animals, research and other things that you "unlock" during challenge gameplay aren't supposed to be rewards- and that's why they're always available. These pieces would be rewards. It's part of a game-wide progression. Imagine it like franchise mode- you can use animals that you got in one zoo in other zoos. That is one example of progression that transcends just one zoo- the purpose of this from a game developers perspective is to give the player a feeling of global progress- progress that is not reset by starting another zoo. This helps with replay-ability. It is something that players of many games enjoy- progression that does not reset with every different save file. But including it in sandbox would defeat this purpose- suddenly it's not something you worked to unlock, it's just something you can get straight away if you want. I understand that you don't like this, but sadly that is the whole point of it. To have to work for it to get it. Things aren't as rewarding if you are given them straight away.

Mods should never be the solution for this. I dislike that I have to rely on mods to get color morphs to show up in sandbox.
What you dislike then is the game's intended design- not mods. Mods are merely a way to alter the game's intended design- and if you don't like the game's design, you don't really have any other way of altering it. You can't make Elden Ring or Dark souls have an easy mode just because you think it should be that way. That's what mods are for.

Remember. This suggestion is not just to attach these rewards to the currently subpar career and challenge modes. It's to improve these gamemodes to make them a lot more enjoyable as a whole- make them fun. These rewards just come at the end of that long line of improvements. Maybe you'll find that once that happens, it's a lot more palatable- or maybe you won't. But just please let the type of player that enjoys this kind of thing to enjoy it more by just giving up on a tiny fraction of pieces that you most definitely do not need, like I said. I keep repeating this but you don't seem to listen: None of these pieces will have no easy alternative in sandbox. If anything, you can probably replicate a fake version of them using custom pieces. In the end, if it's not done this way, then there's no point to wasting resources doing it at all- why make "reward" themed pieces if they're unlocked by default? Then just use those resources to continue to develop more regular pieces and themes- and then you don't get the pieces at all in the first place. Most of these pieces are supposed to be gameplay-centric: Such as a doughnuts brand with different statistics, upkeep, etc. that will ONLY matter in the regular gamemodes- for sandbox it won't matter at all because you have infinite money. Again I am compromising all I can while you refuse to give up even the smallest space- So who's really the brick wall here?
 
Some good ideas in this thread.
I’d particularly like to see more focus on the animals and less on the guests.

For example - every single lion likes the same enrichment items as the next lion. Whereas I’ve heard zookeepers say - this lion hates the water, it the other one likes it this lion likes playing with a balL whereas the other one is lazier and likes smelling perfume on boxes etc. Would be nice to have to invest in the individual animal to create more of a ‘relationship’ rather than them seeming literally like a replaceable part of the architecture.

I think franchise has a bit of potential to run multiple zoo’s simultaneously and set up breeding programmes where you can follow family trees back multiple generations.

embrace the mods a bit more - appreciate this is hard but a slot for every person to ‘insert‘ their favourite mods to use for franchise for example would be a lot of fun.

and move the emphasis away from the guests - it’s frustrating to set up a beautiful enclosure or replicate an existing zoo where the guests don’t walk there because the zoo is too big for one entrance or they spend more time queueing for drinks than looking at the animals. It’s comfortably the most frustrating aspect of the game in my view. Appreciate you can turn some of that off in sandbox, but it’s more fun to have the option to play challenge and franchise.

great game - next iteration could definitely do with more emphasis on the stars of the show though imo.
Yeah, some more uniqueness to the animals would be good. I do know they have "personalities" programmed in already- but they are mostly unused and undistinguishable.

As for the guests, I think this has to do with the time scale- of course guests don't have time to explore around when they've been visiting for almost 3 months by just existing for a few minutes. A slower time pace with this would help. I should clarify that the slower time pace does not mean slower progression- that would all be adjusted to be the same with the new time scales- just make it make more sense that guests and animals aren't speeding across time in such a ridiculous manner.

I'd love though if they wouldn't need to eat every 5 Minutes😕

It feels like any realistic zoo build with authentic size and layout of habitats has to be compromised by a food and drink gathering between almost every habitat. if you space the habitats out to provide those guest facilities then the park becomes so large that most guests don’t visit beyond 20% near the entrance. Animal with most educational is almost invariably one near the start In my experience. Would be good to see guests ‘needs’ being more linked to animal happiness, great habitat layout etc than whether they can spend over 50% of their visit queuing for food and drink

The biggest issue with guest is travel time they rarely ever make it into the interior of big zoos no mater how many benches, food stalls and drinks are available this needs to be changed especially when the majority of players build huge habitats.


Exactly like many people here are saying- I hate this game design where you have to place energy generators, food shops, benches, and more every 20 meters for the zoo to even work- just because the time scale is so messed up. Guests wouldn't need bathrooms every 20 meters if the time they spent on the zoo was more sensible. Forcing you to place staff rooms and keeper huts on every single habitat because your staff takes 3 months to get from one habitat to the next- and otherwise the animals starve by then.
Forcing you to place buildings like this or go bankrupt is a big limitation in terms of options on how to build your zoo and it sucks, and it could have been fixed by not making the game even faster than planet coaster- probably the dumbest decision they've made.
 
Something that I don’t think will get fixed in PZ1s life is the way guests view habitats.
I make areas to view the habitats in spots where the guests can get a good look and watch animals eat. Instead they choose to do their viewing in very impractical locations that result in bad reviews from guests. I like how JWE2 has viewing platforms that guests will walk to and view . I don’t know how much players like to check out guests, would players want to keep the same flow that PZ and PC had or would we rather PZ2 guests function like JWE2 guests?
I would hope that next game has 1 way paths to keep path traffic moving
 
I have a general question and I hope someone can answer me in simple terms!

How do you know what can and can’t be changed about PZ1?

Did they say they can’t change it? Is it by design and they don’t want to change it? Is it something in the code that someone found? If so why is it that the code can’t be adjusted? Can there be mods? Is it just very complicated/costly to change and therefore unlikely?

I had basic programming in uni but like… years ago and not to an extent that helps me understand any of this :D


Some examples of what I gathered seems to be agreed on that it can’t be adjusted:

The speed of time
Exhibit box make over - why would adding more options break save files?
Different ground patterns on one map
The unlikeliness of free flying birds

Im sure there is more things that are commonly known to be impossible so if anyone can explain any of it that would be amazing!

(Sorry in advance if I won’t reply for a while, I still appreciate your effort to answer greatly, I’ll just probably go to bed after this post and get to work early tomorrow :ROFLMAO: :ROFLMAO: )
 
Yeah, some more uniqueness to the animals would be good. I do know they have "personalities" programmed in already- but they are mostly unused and undistinguishable.
🤔 They do have that already? Is that why my favorite Bull only got out 2 or 3 Times and immediately returned into the Enclosure after a few Seconds when they've escaped?
 
🤔 They do have that already? Is that why my favorite Bull only got out 2 or 3 Times and immediately returned into the Enclosure after a few Seconds when they've escaped?
Of all the animals, specifically only the Bengal tigers have 3 different personality types: Nervous, friendly or bold.
African wild dogs, African buffaloes, ostriches and aardvarks have personalities, but only one so they don't variate.

I do not know if these even have any effect, they might be completely unused.
 
Of all the animals, specifically only the Bengal tigers have 3 different personality types: Nervous, friendly or bold.
African wild dogs, African buffaloes, ostriches and aardvarks have personalities, but only one so they don't variate.

I do not know if these even have any effect, they might be completely unused.
Didn't notice this yet. But there are Bengal Tigers in my current Main Zoo, so I'll take a Look if they behave different from each other. Especially great because 3 Siblings were born there, so they'll get their own Enclosure when they are Adults, which will give more Opportunities to observe it
 
I have a general question and I hope someone can answer me in simple terms!

How do you know what can and can’t be changed about PZ1?

Did they say they can’t change it? Is it by design and they don’t want to change it? Is it something in the code that someone found? If so why is it that the code can’t be adjusted? Can there be mods? Is it just very complicated/costly to change and therefore unlikely?

I had basic programming in uni but like… years ago and not to an extent that helps me understand any of this :D


Some examples of what I gathered seems to be agreed on that it can’t be adjusted:

The speed of time
Exhibit box make over - why would adding more options break save files?
Different ground patterns on one map
The unlikeliness of free flying birds

Im sure there is more things that are commonly known to be impossible so if anyone can explain any of it that would be amazing!

(Sorry in advance if I won’t reply for a while, I still appreciate your effort to answer greatly, I’ll just probably go to bed after this post and get to work early tomorrow :ROFLMAO: :ROFLMAO: )
number 3 is confirmed impossible I believe it was confirmed by frontier but it at least has been confirmed by modders that a limitation in the code makes it impossible to have more terrain textures in one map so the best we could possibly get is the option to change which ones you get at the start if the map like planet coaster had.

the exhibit box make over would break saves if it is anything more then adding more box options. If they at all change anything about what animals can go into the 4x4 any save with animals that are in the 4x4 whether that be that box size just doesnt exist or the animals are in different boxes will break. There are definitely ways around this such as making the game check for the old one destroy it and place the animals in storage but it would at least ruin all the career mode maps that use exhibits and mean they would have to rework them. You can only edit something already in the game so much before you run into compatibility problems like this.

birds would require a whole ui rework to display traversable terrain which largely works on a 2d plane and probably be very intensive in terms of performance constantly checking and mapping a 3d space which the games engine just might not be able to handle, that last part is just speculation though.

I dont know anything about game speed or how entrenched it is into the game.
 
None of that "online integration" that unnecessarily plagues all modern games.

My primary game mode without an online marketplace or anything that requires an internet connection and / or functioning servers ten years down the line.
 
Tbh, a lot of these QoL changes could be added to the current game.

I think Frontier would do well to take note of as many of these ideas as possible.
 
Yeah, some more uniqueness to the animals would be good. I do know they have "personalities" programmed in already- but they are mostly unused and undistinguishable.

As for the guests, I think this has to do with the time scale- of course guests don't have time to explore around when they've been visiting for almost 3 months by just existing for a few minutes. A slower time pace with this would help. I should clarify that the slower time pace does not mean slower progression- that would all be adjusted to be the same with the new time scales- just make it make more sense that guests and animals aren't speeding across time in such a ridiculous manner.








Exactly like many people here are saying- I hate this game design where you have to place energy generators, food shops, benches, and more every 20 meters for the zoo to even work- just because the time scale is so messed up. Guests wouldn't need bathrooms every 20 meters if the time they spent on the zoo was more sensible. Forcing you to place staff rooms and keeper huts on every single habitat because your staff takes 3 months to get from one habitat to the next- and otherwise the animals starve by then.
Forcing you to place buildings like this or go bankrupt is a big limitation in terms of options on how to build your zoo and it sucks, and it could have been fixed by not making the game even faster than planet coaster- probably the dumbest decision they've made.
This is something I genuinely agree on. The time scaling and how it affects your zoo can be really annoying
 
I will try to sum up what I feel is missing at the moment or I would like improve

1. The biggest point:
Optimized resource usage. Planet Zoo is the only game that so far can force my computer to overheat and even completely give up. I am sure there can be some optimization , especially with the guests and whatever calculations (most impact for me is a big amount of guests). So making the game run more smooth will definitely make me spend money on it again.

2. Sandboxmode should not have an animal market like it has now. You should be able to just choose animal, gender, color, whatever if you wish. Or use the market as it is. As an option like money and cc. Not all of us want to buy and sell 500 zebras, just to get the 1 albino we were looking for. Just a animal generator and sandbox users are happy.

3. Direct Trade. I understand, that the trade system we have now ensures, everyone has a chance to get an animal. But giving us a chance to at least reserve an animal for a certain amount of time to a certain user would be lovely.

4. Color-genetics. We already have genetics, please let me know the color-combinations to breed a certain color. Would make the picking of partners even more interesting. In the same category I would like more random patterns. Like the spots on piebald should just variate, even if it is fixed variations, make it more interesting. I love my foxes and llamas, because they have different coats, but making those even more unique will get me obsessed with finding all combinations.

5. A different shop / food system. Right now my zoos run on Chief Bief, Soda and the restaurants, when I feel fancy. I don't bother about the rest of food and drinks. Just give us a "food shop" and let us chose what food it sells would be way better in my opinion. A little bit like we get with the souveniershop now, just less individual. I am fine with just having a menu I can set together.

6. Free-Build (mod) should be the standard for the game. There is no reason to limit us. Let us build a pile of bins if that is what we want. Let us break the game with a bench on a bench on a bench on a bench on a bench. Really. Its okay!

7. The Seasons should matter. Right now I feel like the rain / snow / whatever is just annoying and impacts the performance, but it really does not fit the timeframe we play in. The guests stay for 7 years in my zoo and complain about snow in their shorts. At least let them change with the seasons or make them move fast enough to not spend years for 3 habitats.

8. Guest / animal interaction. The spitting from some animals is a nice start, totally love that. Now give us petting animation in walk through / pettable animals and feeding stations for bigger, friendly animals. They are such a highlight for most people in zoos. To touch or feed an animal. We need this to make my little heart happy.

9. Animals poop all the time. Why not pee? Why no difference in male and female. We already went the first step, lets finish the rest.

10. No more "stylized" animals. The lion is so sad to look like a cartoon, while the wisent has his beard flowing in the wind.
 
I will try to sum up what I feel is missing at the moment or I would like improve

1. The biggest point:
Optimized resource usage. Planet Zoo is the only game that so far can force my computer to overheat and even completely give up. I am sure there can be some optimization , especially with the guests and whatever calculations (most impact for me is a big amount of guests). So making the game run more smooth will definitely make me spend money on it again.

2. Sandboxmode should not have an animal market like it has now. You should be able to just choose animal, gender, color, whatever if you wish. Or use the market as it is. As an option like money and cc. Not all of us want to buy and sell 500 zebras, just to get the 1 albino we were looking for. Just a animal generator and sandbox users are happy.

3. Direct Trade. I understand, that the trade system we have now ensures, everyone has a chance to get an animal. But giving us a chance to at least reserve an animal for a certain amount of time to a certain user would be lovely.

4. Color-genetics. We already have genetics, please let me know the color-combinations to breed a certain color. Would make the picking of partners even more interesting. In the same category I would like more random patterns. Like the spots on piebald should just variate, even if it is fixed variations, make it more interesting. I love my foxes and llamas, because they have different coats, but making those even more unique will get me obsessed with finding all combinations.

5. A different shop / food system. Right now my zoos run on Chief Bief, Soda and the restaurants, when I feel fancy. I don't bother about the rest of food and drinks. Just give us a "food shop" and let us chose what food it sells would be way better in my opinion. A little bit like we get with the souveniershop now, just less individual. I am fine with just having a menu I can set together.

6. Free-Build (mod) should be the standard for the game. There is no reason to limit us. Let us build a pile of bins if that is what we want. Let us break the game with a bench on a bench on a bench on a bench on a bench. Really. Its okay!

7. The Seasons should matter. Right now I feel like the rain / snow / whatever is just annoying and impacts the performance, but it really does not fit the timeframe we play in. The guests stay for 7 years in my zoo and complain about snow in their shorts. At least let them change with the seasons or make them move fast enough to not spend years for 3 habitats.

8. Guest / animal interaction. The spitting from some animals is a nice start, totally love that. Now give us petting animation in walk through / pettable animals and feeding stations for bigger, friendly animals. They are such a highlight for most people in zoos. To touch or feed an animal. We need this to make my little heart happy.

9. Animals poop all the time. Why not pee? Why no difference in male and female. We already went the first step, lets finish the rest.

10. No more "stylized" animals. The lion is so sad to look like a cartoon, while the wisent has his beard flowing in the wind.
For number 3, I believe most people would just still use the regular trading, so it won't really reduce the availability of animals- but for those that do want to trade with a friend, it will be an amazing feature.

For number 5, yeah definitely making custom shops would be great

For number 7, Yeah, and I've also been interested in different mechanics at night. But also, we should have a photo mode that lets us set any weather and any time and any sun position in all the gamemodes
 
I'll add my grain of sand to this thread. I also think PZ2 if happening will not happen any time soon, but I definitely thing there are some big improvements in the core aspects of the game that could definitely be improved. The biggest problem Planet Zoo has had is that it just drags too many things from Planet Coaster that just don't fit that well for a zoo game.

- Progression
This is definitely the biggest and most important key aspect of a zoo game that Planet Zoo lacks, where is the progression? There isn't really any when you can access every single animal from the beginning, like yes you will not do good if you start with elephants and tigers, but it makes no sense that you can have these species when you just started a zoo, you have to earn these animals through your actions. All animals being available from the start renders the star rating system very much meaningless, I do not even know why the game has one when literally it serves no purpose other than increasing the number of guests.

The way to solve this is simply using the good ol star rating system to unlock animals as your zoo gets better. For franchise mode, unlocks should be shared, so if you reach 4 stars in a zoo, all the zoos in the franchise get all 4 star animals unlocked as well, no need to do it individually for each zoo. I think following the trend of the first game giving a big focus on conservation for this mechanic is important, having a separate rating system for the conservation level of the zoo (number of endangered species, number of wild releases, number of births) would be quite interesting imo, so if you want an orangutan lets say you need 4 stars popularity and 4 stars in conservation, while a popular animal that is not so important for conservation let's say a jaguar can be 4 stars popularity and 1 stars conservation, this means depending on how you build your zoo (focusing solely on putting more animals or focusing more on conservation) you will unlock animals differently. I think it could work, or if too complicated just make the general star rating be also dependant on conservation aspects, that can work too.

- Research
Researching animals to unlock items you already have because surprise most species share the same items, it really makes no sense to have the system be like this. There should be some sort of research tree that unlocks general items for groups of animals. Lets say you start with small primate enrichment then after you research you unlock enrichment for large primates, and so on. Not unlock grazing ball every time you reach level 1 for every single ungulate.

What I would suggest is that researching specific species should unlock the education, fertility, and food upgrades, overall aspects that affect said species and not others. Some VERY specific species (giraffe, elephant, pandas, beavers) can have their very specific enrichment objects be present in the species research, but the more general feeders and enrichment items should definitely be only unlocked through a general research tree to avoid the incessant and needless clutter on the current research system this game has.

- First person mode and photo challenges
This. This is in my opinion the biggest flaw in the game. We can build zoos alright, but we cannot really enjoy them with the really lame first person camera we have, it doesn't even feel like you are walking through the zoo, you are just a floating camera on eye level, and it gives no options to interact with your surroundings (sit on benches, open gates, I would even say an option to call the animals so they turn their head at you when you do so or even respond with a call or a cute animation, making you feel you are there, I would die for that), also the possibility to take pictures. PICTURES. This is definitely what I miss the most, not being able to take pictures ingame? Like okay we can share screenshots through steam, but it's not the same in the slightest. Being able to take pictures in the game, apply filters, make albums, maybe even have mechanics such as uploading those pictures to social media to make publicity. Not to mention campaign or reward challenges that consist on taking a pic of an animal doing a specific action, or a picture of a baby of a certain animal. All those things that are simple, but would add SO MUCH to the game. Are just NOT THERE.

If we ever get a sequel, I 100% believe taking pictures is a thing that should definitely be in it. Like I won't bother to buy the sequel if it doesn't have photo challenges.

Regarding other aspects of first person mode I really don't care that much about taking care of the animals yourself because it makes staff mechanics a bit more redundant, but I agree that it would be nice to at least brush or clean poop. Also being able to tranquilize the animals yourself would add tons of fun to the game as well (haha, shooters!) and it's really simple really.

- Vehicles
I gotta say. Zoo Tycoon 3 was limited for a zoo game. But the buggies where fun so I feel planet zoo should definitely have something similar. Driving a little car through the zoo would be tons of fun.

Another thing is the rides. As they are, the ride system is reaaaally bad. Like it's uncomfortable to use, I really think boat and jeep rides shouldn't need those super awkward railing systems, why cannot we just mark the route with makers of some sort and call it a day?

- Guests
The game suffers a lot from guests. They are annoying, they are too many. Like have you ever been in a zoo with so much people to the level the paths are a can of sardines? Because I haven't, this is not Disneyland. If we ever get a sequel please adjust the economy system and the number of guests please, it would greatly improve the gameplay loop and greatly improve optimization.

Also another thing, I know this is because the guest system is just a copypaste from planet coaster, but change the clothes and the accessories. Guests look ugly not because of the model but the clothes and the hair colors are just awkward to look at and don't feel natural. Why are so many pink haired guests in the zoo, why are they in shorts in Siberia? Definitely change the system so they have 3 types of clothing: cold climate, temperate climate and hot climate. That's enough, it doesn't need more. The same applies to the staff.

- Animals
Birds. I still hope birds will come for Planet Zoo. I don't care about free flying birds, I don't think they are needed, you don't see birds in zoos flying around, they stay perched or fly from one place to another. Making modular aviaries where you can put items that birds will spawn onto would be quite an interesting way to do this. Imagine you set a main point for the aviary, then connect enrichment modules onto it where birds can have their loops around, kind of like how the guests spawn on the tables of the restaurant. I think a system like this would work well enough to give the creative freedom we need for these animals.
Marine species (not fully-fledged aquariums but marine mania like content is definitely needed). While this community remains pretty obnoxious on cetaceans, I still fully support the inclusion of dolphins, belugas and so on into the franchise. People want them, missing this is so dumb it's like Frontier is actively saying "yeah we don't want to make mad money" because marine content is definitely the biggest selling thing they could ever add.
 
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but I agree that it would be nice to at least brush or clean poop
Would be nice if you could give some Animals like Elephants, Rhinos, Tapirs and Hippos additional Enrichment by spraying them with a Hose and using a Brush on the Fur of tamer Animals like Llamas, Goats, Pigs, maybe even the big Camels if they already know you good enough 😊

The game suffers a lot from guests. They are annoying, they are too many. Like have you ever been in a zoo with so much people to the level the paths are a can of sardines? Because I haven't, this is not Disneyland. If we ever get a sequel please adjust the economy system and the number of guests please, it would greatly improve the gameplay loop and greatly improve optimization.
They should look at the Guests in Prehistoric Kingdom for a good Example. I know it's still in Early Access but the Guests there are pretty nice. You never feel like your Park is too full but you still notice when it gets more popular
 
I'll add my grain of sand to this thread. I also think PZ2 if happening will not happen any time soon, but I definitely thing there are some big improvements in the core aspects of the game that could definitely be improved. The biggest problem Planet Zoo has had is that it just drags too many things from Planet Coaster that just don't fit that well for a zoo game.

- Progression
This is definitely the biggest and most important key aspect of a zoo game that Planet Zoo lacks, where is the progression? There isn't really any when you can access every single animal from the beginning, like yes you will not do good if you start with elephants and tigers, but it makes no sense that you can have these species when you just started a zoo, you have to earn these animals through your actions. All animals being available from the start renders the star rating system very much meaningless, I do not even know why the game has one when literally it serves no purpose other than increasing the number of guests.

The way to solve this is simply using the good ol star rating system to unlock animals as your zoo gets better. For franchise mode, unlocks should be shared, so if you reach 4 stars in a zoo, all the zoos in the franchise get all 4 star animals unlocked as well, no need to do it individually for each zoo. I think following the trend of the first game giving a big focus on conservation for this mechanic is important, having a separate rating system for the conservation level of the zoo (number of endangered species, number of wild releases, number of births) would be quite interesting imo, so if you want an orangutan lets say you need 4 stars popularity and 4 stars in conservation, while a popular animal that is not so important for conservation let's say a jaguar can be 4 stars popularity and 1 stars conservation, this means depending on how you build your zoo (focusing solely on putting more animals or focusing more on conservation) you will unlock animals differently. I think it could work, or if too complicated just make the general star rating be also dependant on conservation aspects, that can work too.

- Research
Researching animals to unlock items you already have because surprise most species share the same items, it really makes no sense to have the system be like this. There should be some sort of research tree that unlocks general items for groups of animals. Lets say you start with small primate enrichment then after you research you unlock enrichment for large primates, and so on. Not unlock grazing ball every time you reach level 1 for every single ungulate.

What I would suggest is that researching specific species should unlock the education, fertility, and food upgrades, overall aspects that affect said species and not others. Some VERY specific species (giraffe, elephant, pandas, beavers) can have their very specific enrichment objects be present in the species research, but the more general feeders and enrichment items should definitely be only unlocked through a general research tree to avoid the incessant and needless clutter on the current research system this game has.

- First person mode and photo challenges
This. This is in my opinion the biggest flaw in the game. We can build zoos alright, but we cannot really enjoy them with the really lame first person camera we have, it doesn't even feel like you are walking through the zoo, you are just a floating camera on eye level, and it gives no options to interact with your surroundings (sit on benches, open gates, I would even say an option to call the animals so they turn their head at you when you do so or even respond with a call or a cute animation, making you feel you are there, I would die for that), also the possibility to take pictures. PICTURES. This is definitely what I miss the most, not being able to take pictures ingame? Like okay we can share screenshots through steam, but it's not the same in the slightest. Being able to take pictures in the game, apply filters, make albums, maybe even have mechanics such as uploading those pictures to social media to make publicity. Not to mention campaign or reward challenges that consist on taking a pic of an animal doing a specific action, or a picture of a baby of a certain animal. All those things that are simple, but would add SO MUCH to the game. Are just NOT THERE.

If we ever get a sequel, I 100% believe taking pictures is a thing that should definitely be in it. Like I won't bother to buy the sequel if it doesn't have photo challenges.

Regarding other aspects of first person mode I really don't care that much about taking care of the animals yourself because it makes staff mechanics a bit more redundant, but I agree that it would be nice to at least brush or clean poop. Also being able to tranquilize the animals yourself would add tons of fun to the game as well (haha, shooters!) and it's really simple really.

- Vehicles
I gotta say. Zoo Tycoon 3 was limited for a zoo game. But the buggies where fun so I feel planet zoo should definitely have something similar. Driving a little car through the zoo would be tons of fun.

Another thing is the rides. As they are, the ride system is reaaaally bad. Like it's uncomfortable to use, I really think boat and jeep rides shouldn't need those super awkward railing systems, why cannot we just mark the route with makers of some sort and call it a day? or

- Guests
The game suffers a lot from guests. They are annoying, they are too many. Like have you ever been in a zoo with so much people to the level the paths are a can of sardines? Because I haven't, this is not Disneyland. If we ever get a sequel please adjust the economy system and the number of guests please, it would greatly improve the gameplay loop and greatly improve optimization.

Also another thing, I know this is because the guest system is just a copypaste from planet zoo, but change the clothes and the accessories. Guests look ugly not because of the model but the clothes and the hair colors are just awkward to look at and don't feel natural. Why are so many pink haired guests in the zoo, why are they in shorts in Siberia? Definitely change the system so they have 3 types of clothing: cold climate, temperate climate and hot climate. That's enough, it doesn't need more. The same applies to the staff.

- Animals
Birds. I still hope birds will come for Planet Zoo. I don't care about free flying birds, I don't think they are needed, you don't see birds in zoos flying around, they stay perched or fly from one place to another. Making modular aviaries where you can put items that birds will spawn onto would be quite an interesting way to do this. Imagine you set a main point for the aviary, then connect enrichment modules onto it where birds can have their loops around, kind of like how the guests spawn on the tables of the restaurant. I think a system like this would work well enough to give the creative freedom we need for these animals.
Marine species (not fully-fledged aquariums but marine mania like content is definitely needed). While this community remains pretty obnoxious on cetaceans, I still fully support the inclusion of dolphins, belugas and so on into the franchise. People want them, missing this is so dumb it's like Frontier is actively saying "yeah we don't want to make mad money" because marine content is definitely the biggest selling thing they could ever add.
I hard agree with the progression part.
I like the idea of a zoo game being about where you build yourself up from some peafowl and a herd of fallow deer to a world class zoo.

Also, let people design their own maps/skirts. This wouldn't be major, I just rly want better skirts for building zoos
 
The progression thing sounds neat for franchise and so on.
But please for the love of god keep it out of sandbox :D
I don't think I have to clarify that obviously on sandbox you don't have to unlock anything because it's literally sandbox

Some other improvements PZ2 should have from PZ:
- As others have said, make the animal market allow interchanges between friends or group members, this would create really big and active communities of zoo managers, and also improve the gameplay so much if you are encouraged to not only have a zoo, but exchange/sell/buy species between friends or a community group like those zoo roleplay servers.
- Add the following behaviors to animals (im just gonna mention the most basic needed ones)
-- Sitting (for felids and canids, which currently just stand or lie down)
-- Piggybacking for some babies
-- Egg laying for oviparous animals (kind of a minor thing, but still no reason not to do it)
 
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