Please then understand that from my point of view it's equally like talking to a brick wall when you so adamantly refuse a suggestion meant for a certain type of player (that you happen not to be) just because you MUST have the like 20 unlockable rewards even if you didn't unlock them.Last time I'm replying to this as I feel like I'm talking to a brick wall. I don't mind, in fact I encourage, any and all improvements to modes that are not sandbox mode. This should however never mean that people who just want to play sandbox cannot play with all content. Mods should never be the solution for this. I dislike that I have to rely on mods to get color morphs to show up in sandbox. Unfortunately I do. I believe this should be fixed for a future PZ game. My wanting this to be unlocked in sandbox, doesn't change anything about franchise. It will still be an achievement on its own to breed a color morph in franchise and/or aquire one from the trade center and build a complete breeding program around this one individual to fix the trait in future offspring. This is very fun to do in franchise but extremely tedious and annoying in sandbox.
The same holds true for me for any unlocks, including the awful bronze, silver and gold reward statues. They should be available by default in sandbox. This doesn't remove the accomplishment of unlocking them for franchise mode players for example. All I, and all others that are disagreeing with you, am saying is that having things unlocked in sandbox shouldn't afect your enjoyment in any other mode. And again, I play Franchise, Challenge and Sandbox, depending on my mood. I don't feel that my mod making color morphs more common in sandbox affects my enjoyment of franchise or challenge mode at all, nor would an actual function to make the perfect animal in sandbox affect my enjoyment of franchise/challenge. Just like having all items/functions available from the get go in sandbox doesn't impact my enjoyment of unlocking them over and over again in challenge mode because I want to be challenged when I'm playing that mode which includes unlocking stuff.
To conclude: PZ2 should have the best of both worlds. A challenge for those that want it with rewards that affect that particular game mode only AND the creative freedom to have ALL items/functions/animals/color morphs/whatever unlocked in sandbox mode for those that just want to play sandbox with the full availabilities the game has to offer.
Not for you perhaps, but your experience and thoughts regarding this are not universal. I for one won't think it's a reward if I can get it by simply clicking on one other gamemode.This doesn't remove the accomplishment of unlocking them for franchise mode players for example.
Things like animals, research and other things that you "unlock" during challenge gameplay aren't supposed to be rewards- and that's why they're always available. These pieces would be rewards. It's part of a game-wide progression. Imagine it like franchise mode- you can use animals that you got in one zoo in other zoos. That is one example of progression that transcends just one zoo- the purpose of this from a game developers perspective is to give the player a feeling of global progress- progress that is not reset by starting another zoo. This helps with replay-ability. It is something that players of many games enjoy- progression that does not reset with every different save file. But including it in sandbox would defeat this purpose- suddenly it's not something you worked to unlock, it's just something you can get straight away if you want. I understand that you don't like this, but sadly that is the whole point of it. To have to work for it to get it. Things aren't as rewarding if you are given them straight away.
What you dislike then is the game's intended design- not mods. Mods are merely a way to alter the game's intended design- and if you don't like the game's design, you don't really have any other way of altering it. You can't make Elden Ring or Dark souls have an easy mode just because you think it should be that way. That's what mods are for.Mods should never be the solution for this. I dislike that I have to rely on mods to get color morphs to show up in sandbox.
Remember. This suggestion is not just to attach these rewards to the currently subpar career and challenge modes. It's to improve these gamemodes to make them a lot more enjoyable as a whole- make them fun. These rewards just come at the end of that long line of improvements. Maybe you'll find that once that happens, it's a lot more palatable- or maybe you won't. But just please let the type of player that enjoys this kind of thing to enjoy it more by just giving up on a tiny fraction of pieces that you most definitely do not need, like I said. I keep repeating this but you don't seem to listen: None of these pieces will have no easy alternative in sandbox. If anything, you can probably replicate a fake version of them using custom pieces. In the end, if it's not done this way, then there's no point to wasting resources doing it at all- why make "reward" themed pieces if they're unlocked by default? Then just use those resources to continue to develop more regular pieces and themes- and then you don't get the pieces at all in the first place. Most of these pieces are supposed to be gameplay-centric: Such as a doughnuts brand with different statistics, upkeep, etc. that will ONLY matter in the regular gamemodes- for sandbox it won't matter at all because you have infinite money. Again I am compromising all I can while you refuse to give up even the smallest space- So who's really the brick wall here?