And perhaps doesn't that mean the other modes are under-developed and unfun? If they were more fun to play, then people would be fine spending more time on them- and giving proper rewards is an important part of that.Yeah, but that's exactly what I'm talking about.
Let's say they lock, I don't know, the doughnut shop behind the challenge, but someone playing Sandbox wants to put it in their zoo. Would you tell them, "sorry, no, you can't have it unless you get good"? That wouldn't fly. Again, the very first thing someone is going to mod in that case is an instant unlock for those features, which would basically just be a muckaround way of defeating the whole purpose anyway. So why would Frontier bother? The reason the statues aren't substantial is because that way the people who don't want to play those modes aren't really missing much.
I mean habitat doors? Zoo entrances? That would never fly. The whole reason Sandbox Mode exists in simulation games is because developers are smart enough to realise that their core market isn't "gamers" in the traditional sense. I would even go so far as to say that the Sandbox Mode is the core of the game; the challenge mode, career mode, franchise mode - these are bones thrown to the smaller group of players who need the challenge to have fun. It's a separate market. Games like this exist as wish fulfilment for the player. "Design your dream zoo". For most people their dream zoo has every animal they want and never suffers from financial problems and has habitats that reflect what they see in real life. Hence the Sandbox Mode (which, I might add, used to be much more restrictive, but the community made its voice heard by asking for more freedom, more customisation, and they still do - we still want to be able to control everything down to the temperature parameters and biome paint palette. Heck, some people are even asking to control the exact position of the sun!).
Plus Sandbox Mode, with everything it brings, is the bread and butter of the content creators. That's typically where they show off their talents, and for whatever reason Frontier does actually care about their opinions on things specifically (I'll never understand why, but there you go).
It wouldn't be the doughnuts shop in that case- it would be an alternative doughnuts brand to the one that already exists. In the end, it doesn't matter, but to the players who unlock it, they will feel like it's a more unique unlock. Perhaps give it different statistics that only matter in challenge mode to make it more worth while!
Like I said, these are just alternatives- hypothetically, they would introduce lots of free zoo gates, etc.
And like you said, modders will make easy unlock mods anyway for people who don't care and would just cheat them in. I don't think that's a bad thing. Like it's the exact same rewards system we already have- just make the rewards more unique. I don't think too many people will grieve over missing like 20 alternative pieces out of several thousands unless they play the main gamemode, and if they do and refuse to play it- just install a mod that unlocks them for you.
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