As it has me, but I don't see it as anywhere near a functional game.
Aspects like you've mentioned indeed have been improved, but i do disagree on a few points.
The first beign the material/engineer grind. Well some of it at least, The new system is far better, but they need to kill RNG in engineering entirely (in the rolls) as the expense of rare materials is horrendous and you can't always guarantee accessing them isnt going ot take until the next server tick. (Though the increase to mat storage was a SOLID addition) That before mentioning the massive amount of stupid prerequisites you have to fufil to even get access to them. 500 tons of ore is a great example of this. Essentially the engineers force players to partake in activities they have no intrest in, just so they can improve thier ship to better apply it to thier chosen careers.
The second, well, kinda still part of the first, is the traders themselves. Simply put they are only useful to trade down, not up. The rates are simply too steep. 6-1 is not a good rate scalling up no matter how you look at it.
The Superpower ranks just to get access to a ship would be all well and good, but the impersonal nature of the rank grind and mission structure is what promotes the idea of it being a grind in this sense, not like reliance on RNG like Mat farming, but a grind nonetheless. If they were to feel a little more like a benificial addition, IE: Different bonus' for achieving different military ranks, prehaps in a simlar way to powerplay. But yeah I do agree with you with most of that.
Credits are a funny one.. If you have the experience and ingame knowhow, yes, you can make millions in a short timeframe, well some can, I can't, Not a credit grinder myself. Otherwise you do kinda have to rely on the gold rushes or just aimlessly wandering around hoping ot find lucrative opportunies. Or alternatively, you have to grind cash, to buy the decent ships, to grind more cash. Its a cycle that many get locked into, then, it becomes a grind, if for no ther reason than the fact that the lucrative mission typicaly arent very entertaining.
But where you say rebuys are mostly meaningless, I disagree. It might be the case for those who've used several gold rushes over the years, but not everyone has the willpower to sit at places like quice for weeks on end.
In fact on the rebuy subject, i don't think it would harm the game overly if powerplay was to provide rebuy discounts.. However now we get to powerplay..
Oh powerplay..
Such a good concept, but simply because of that which you've mentioned (rank degredation) it is largely pointless unless its for roleplay or PvP reasons. That needs to be axed. Rank degredation is yet another mechanic designed to dangle a carrot in front of the player to keep them at the grind (initially the modules, later the potential 50mil per week.), and thenthat in turn keeps player counts high and makes FDev look good. Which is a weak way of going about it IMO.
If they were to make things a little more engaging and just a little bit more realistically accesible then they would find thier player count would rise because more people would be finding enjoyment in the game. This last point is something they might be finally understanding (I haven't made up my mind yet. Beyonds total content changes are the decider), which if so, is great, but it really shouldnt have taken so long to realise fun is what raises your player count, not locking stuff behind activities that demand an unrealistic amount of time for the average person.
Fair enough.
But i've barely used gold rushes. Checked out one or two, then moved on after a couple of runs. I don't like grind, i don't like using exploits. I had plenty of credits left over (about 1 billion so plenty for rebuys anyway) when i gave up on big ships for good and went to flying all Cobras.
If you want to avoid the grind in terms of credits, its easy, don't fly big ships and you never have to worry about credits ever again