Saturday morning I jumped into Achenar to pin the lightweight sensor blueprint on my way to Deciat (don't need it just think it'll be handy later as it's the only sensor upgrade I use).
On the run to the station I stopped at every signal that wasn't ceremonial or convoy's, maybe eight signals. I picked up bits that let me add an experimental to my DD boosting speed by 20mps and an FSD experimental, I got enough other stuff to take my weps from G2 to G4 and I topped out storage on three or four random mats that pirates drop. I made about a million in bounties and had some fun fights with engineered NPC's.
Then after doing those upgrades I stopped at a mat trader and swapped those topped off mats (phase alloys and compound shielding) at 36-1 for heat vanes, I've no use for either of them and with full storage have been leaving them in space but kept about 40 in reserve in case I want to engineer with them. So I also added a cool reactor experimental talking that ship up to G5 fully engineered other than guns.
A day later tried it out in random signals toping off some other mats and taking bounties, then switched to my new krait as I had now had the stuff it was waiting for (parked there already) and went prospecting to see how it handles planetary landing, scored twenty odd selenium on the way to a geyser I wanted to look at (the first 6 right out of the bay) plus other gubbins that took my G4 weps up to G5, engineered the Kraits drive/FSD/weps to G5/4 by trading for required mats. Also added experimentals to drive/PP/fsd for the krait at the engineer.
The original plan was go to Deciat in the FDL and add an experimental to the DD, if I was a grinder that's all I would have done as everything else was a result of random signals running in.
I tried to replicate this kind of gameplay and also add the faster super cruising with gravity braking to make stuff more engaging. The game did feel better and not as such a waste of time, however, to take advantage of things like these you have to have a multipurpose ship with just about everything intalled:
- Wake scanner
- Cargo rack
- Discovery scanner
- Surface scanner
- Limpet controller
- Weapons
- Pretty good FSD (has to be engineered)
- Fuel scoop
- SRV
- Shield Generator
So, I guess you can kind of make the game more interesting by using a multipurpose ship and doing all of these things, probably why the Cobra / Python / Anaconda are so popular.
There are a few drawbacks though:
- People deny it, but the game gives you goals.
- Some actions need work to make them more interesting
*** Goals ***
For example:
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Unlocking an engineer:
You think, hey I would like to have a better FSD. Let's unlock the engineer to improve the FSD. Then, you find out that you have to do many/many/MANY repetitions of something to unlock the engineer.
** many players want to accomplish something, it is just human nature. You set a goal and want to do it, but the bars are set way too high and if you focus on it (which a lot of people will do...) you are in for quite the beat down.
-
Getting some weapon from Powerplay
Same thing, you have to repeat some stuff too many times
-
Guardian weapon:
Still the same repetition
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Getting some "material"
This can be for engineering or anything. At some point, you have to get some material. (it is never something you have lots of, because, it has to be some incredibly rare thing)
This gameplay tends to be pretty boring and time consuming. Also, trading is absolute ripoff. Same grade material is not 1-1, it is like 3/6/16/36/ - 1. You are usually trying to get the rarest material.
-
Getting a ship you like
This is just a no brainer, you like some ship and you want to have it. Well, grind some of them money or wait a LONG time to get it. With the gameplay above, while entertaining I made about 1 mil in 45-50 minutes... So yeah, it will take you a while.
In addition to this, the modules for the ship you want will probably cost you close to as much as the ship itself. So get ready for LONG play time or grinding money.
*** Actions that need improvement ***
-
Mining
Tried mining and it just got too stale / boring and reward for doing it is crap. "Experts" will say, oh you can make a ton of money doing mining, but too much RNG and gameplay is too dull.
-
Surface mining
This is probably more RNG's fault, the gameplay is decent. But stuff is soooo rare that you'll spend hours finding stuff. So, decent gameplay but RNG needs to be WAY better.
-
Super cruise in long distances
While locations are close you can kind of improve gameplay by avoiding gravity wells and doing gravity braking. Locations longer to the star do become fairly tedious and annoying.
-
Making specialized ships more relevant
After doing the gameplay above which improves gameplay within the game, you are pushed to use of multi-role ships. Basically, if you don't have a multipurpose ship you are going to have a bad time playing the game (unless it is combat and you are close to HAZ res).
This makes a ton of other stuff harder, since you tend to use the Taxi ship to move around and now it means that you need to put more "stuff" into your taxi ship to have a decent time. Or go to the place, and then wait the stupid REAL TIME at the other location for your multipurpose ship to get there.
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Waiting for ships
Don't know who came up with this one, but not being able to instantly use your other ship is absolutely bad (NOTHING is gained by adding wait time here). Whoever came up with this is a moron.
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Traders
Just add PvP trading. The traders in the game are such a ripoff, it is horrible. You can't store cargo anywhere you, so you never have stuff to really trade much and you get destroyed in the trades. You could also add station cargo storage so there is an incentive to pick up more things but not have to get rid of them right away.
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Rewards
Not sure why people complain about too much rewards here, you need a ton of money to A rate most ships. Modules costs as much as the ships themselves and you need a ton of money. This is why people tend to just stick to lower/less expensive rebuy cost ships like the cobra/sidey for missions and risky stuff. I would prefer to take a FGS for risky skimmer mission, instead of a sidey... Makes all the big ships irrelevant, only the Conda for Taxi purposes.
If you had more money, you could get many ships and have different varieties of them. Like a Conda Taxi / Conda fighter / Conda Trader and other stuff. This does not affect the game in a bad way at all...
But as it stands, you'll be lucky to have a good fitted Conda/vette/etc. Unless, you just live in the game.
I'm sure I could come up with some more stuff but too tired. And yes, the game makes you grind in many cases. You have the option to avoid it which means you will never get something in the game.