Grinding isn't the player's fault

No, they need to listen to the majority.

The majority certainly seems to think.

LESS GRIND, MORE PROGRESS.

I'd think the billion and one posts a week would make that fairly clear.

EDIT: And FYI, I've done my grind, OMFG have I done my grind.

Would i start an ALT? NOT A F*CKING CHANCE.

Make the gameplay more engaging, and less people will complain that its repetative and grindy.

Thats not a hard concept to grasp.

Oddly enough if you stopped grinding you'd probably make more progress.
 
Which is why my sig says "If you're grinding, then you're missing the whole point of playing the game. | It's the journey, not the destination." ;)

Yep, I made loads of progress in about forty minutes this morning on my efficient beams G5DD experimentals and picked up loads of bonus common/rare/very rare mats for trade just by stopping at all the interesting signal sources in one system on my way to pin a blueprint I don't actually need pinned, I just think it might be useful later on.

I also had fun into the bargain.

If I'd flown past it all grind style to concentrate on doing just the one thing at a time I'd be bored and worse off for weapons engines and mats.

It's all about playing smart.
 
Oddly enough if you stopped grinding you'd probably make more progress.

I agree with you there. Not even 600 hours into this game yet (I’m lucky to get 5 hours a week), a couple of breaks to play other types of games, and probably at least half thevtime I’ve spent in this game has been spent on: Buckyball Racing, experimenting with PvP via tournaments, experimenting with various aspects of the Stellar Forge or BGS, and sometimes just flying or flyving for the sheer joy of it. None of which gained me a thing, and often cost me stuff instead. And yet I seem to be ahead of the curve, “stuff” wise, relative to time I spent on progressive activities.
 
I've played Morrowind, Oblivion, Skyrim, The Witcher. In each and every case your character must level up. "The Grind" is a fact of life for those who play games. No one gets a game where your character is SUPERMAN right off the bat.

It's not about the destination. It's about the grind involved in getting to the destination.

You cannot compare Elite Dangerous to The Witcher 3 for instance. Grinding in Elite feels like a chore while leveling up in the Witcher 3 felt like fun.
 
No, they need to listen to the majority.

The majority certainly seems to think.

LESS GRIND, MORE PROGRESS.

I'd think the billion and one posts a week would make that fairly clear.

EDIT: And FYI, I've done my grind, OMFG have I done my grind.

Would i start an ALT? NOT A F*CKING CHANCE.

Make the gameplay more engaging, and less people will complain that its repetative and grindy.

Thats not a hard concept to grasp.

No they don't.

By your argument, they will lose their niche audience, and compete for a mainstream audience the game was never built for. Then, as soon as a similar space game like SC which IS built for the mainstream audience comes along, they will lose most of the mainstream audience as well.

Hell, by your argument every developer should never make anything except whatever the mainstream is. So FDev should probably just scrap the whole game and rebuild it from the ground up as a fortnite rip-off set in space.

Instead, they should keep targeting the niche audience they aimed the game at from the begining.

Also you claim to speak for the majority, but you have absolutely no evidence backing that up. I could just as easily claim that the majority want to go back to everyone has a cobra and can't ever own any other ship, just make the question of progression utterly moot. The fact that the same people keep posting new topics about the grind doesn't prove anything.
 
I agree with you there. Not even 600 hours into this game yet (I’m lucky to get 5 hours a week), a couple of breaks to play other types of games, and probably at least half thevtime I’ve spent in this game has been spent on: Buckyball Racing, experimenting with PvP via tournaments, experimenting with various aspects of the Stellar Forge or BGS, and sometimes just flying or flyving for the sheer joy of it. None of which gained me a thing, and often cost me stuff instead. And yet I seem to be ahead of the curve, “stuff” wise, relative to time I spent on progressive activities.

When after HGE's Grinders sit and wait for just the right type of USS instead of dropping into anything. They miss out on all the rest and max out their storage much much more slowly, once you've got lots of maxed storage from not concentrating on just one thing you can engineer most things to G3/4 without even checking what you have and you can afford to trade for the rest.

Grinding isn't productive or faster at all.
 
You brought hugely exaggerated numbers into this, if you don't like that don't do it. I'm not following the goal posts over there.[/FONT][/COLOR]



I like exploration when I'm in the mood, I've been trying to set off on another epic jaunt for months but I'm just too busy with all the other things on offer around the bubble. Maybe a second account would be a good idea.

Loading screens are inevitable in a game this huge, the only way round it would be to preload other systems (not the whole galaxy that's impossible obviously). That will never work because at max jump range (most common jump) the number of systems to load just in case would be huge. Those loading screens save you a lot of time.

They also provide the opportunity to sip coffee, it's a video game loading screens will happen don't sweat what you can't change.


I never claimed that you had to do the Guardian stuff no more and no less than, but exactly 100 times. What I said was that if you had to repeat something 100 times then doing it once or 50 times a day would result in the same amount of grind, the only difference being the number of days it would take to be done with it.

As for the exploration in ED, the fact that you can enjoy it sometimes doesn't make it it any less boring. If you like staring at the loading screen, do it as much as you wish. It's none of my business, and I don't give a crap about it.

But given that you apparently have a higher tolerance threshold against boring repetitive activities than most, I think it's a pretty bad game design to lock something behind such an activity that even you need a special mood to be able to enjoy.

In Skyrim, you have to fight yourself through a dungeon to recover the precious Enchanted Iron Sword from the boss container. For the special Blessed Daedric Warhammer sometimes you have to clear a multi-level dungeon. Were FDev the creator of TESV, I think the mission descriptions would read something like "clear this dungeon (consisting of two corners, a tunnel and a hall) of Draugr, then rinse repeat 15 times to get the loot".
 
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I never claimed that you had to do the Guardian stuff no more and no less than, but exactly 100 times. What I said was that if you had to repeat something 100 times then doing it once or 50 times a day would result in the same amount of grind, the only difference being the number of days it would take to be done with it.

As for the exploration in ED, the fact that you can enjoy it sometimes doesn't make it it any less boring. If you like staring at the loading screen, do it as much as you wish. It's none of my business, and I don't give a crap about it.

But given that you apparently have a higher tolerance threshold against boring repetitive activities than most, I think it's a pretty bad game design to lock something behind such an activity that even you need a special mood to be able to enjoy.

In Skyrim, you have to fight yourself through a dungeon to recover the precious Enchanted Iron Sword from the boss container. For the special Blessed Daedric Warhammer sometimes you have to clear a multi-level dungeon. Were FDev the creator of TESV, I think the mission descriptions would read something like "clear this dungeon (consisting of two corners, a tunnel and a hall) of Draugr, then rinse repeat 15 times to get the loot".

So play skyrim.
 
No they don't.

By your argument, they will lose their niche audience, and compete for a mainstream audience the game was never built for. Then, as soon as a similar space game like SC which IS built for the mainstream audience comes along, they will lose most of the mainstream audience as well.

Hell, by your argument every developer should never make anything except whatever the mainstream is. So FDev should probably just scrap the whole game and rebuild it from the ground up as a fortnite rip-off set in space.

Instead, they should keep targeting the niche audience they aimed the game at from the begining.

Also you claim to speak for the majority, but you have absolutely no evidence backing that up. I could just as easily claim that the majority want to go back to everyone has a cobra and can't ever own any other ship, just make the question of progression utterly moot. The fact that the same people keep posting new topics about the grind doesn't prove anything.

Wow take it out of context much. The majority of THIS player base. Sorry, did'nt realise i had to be that specific.

And acually a billion anti grind posts makes a pretty clear case there is too much grind. That my friend, is elementary level sh*t.
 
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I never claimed that you had to do the Guardian stuff no more and no less than, but exactly 100 times. What I said was that if you had to repeat something 100 times then doing it once or 50 times a day would result in the same amount of grind, the only difference being the number of days it would take to be done with it.

As for the exploration in ED, the fact that you can enjoy it sometimes doesn't make it it any less boring. If you like staring at the loading screen, do it as much as you wish. It's none of my business, and I don't give a crap about it.

But given that you apparently have a higher tolerance threshold against boring repetitive activities than most, I think it's a pretty bad game design to lock something behind such an activity that even you need a special mood to be able to enjoy.

In Skyrim, you have to fight yourself through a dungeon to recover the precious Enchanted Iron Sword from the boss container. For the special Blessed Daedric Warhammer sometimes you have to clear a multi-level dungeon. Were FDev the creator of TESV, I think the mission descriptions would read something like "clear this dungeon (consisting of two corners, a tunnel and a hall) of Draugr, then rinse repeat 15 times to get the loot".

Count your blessings.

At least Frontier didn't turn the Guardians "grind" into the same that we have for Engineers... as in for each individual module you want to upgrade/gain you have to do it all over again with more materials... now THAT is a grind.
 
Wow take it out of context much. The majority of THIS player base. Sorry, did'nt realise i had to be that specific.

And acually a billion anti grind posts makes a pretty clear case there is too much grind. That my friend, is elementary level sh*t.
I was talking about the majority of THIS player base.

A billion anti grind posts don't prove a damned thing, when they are posted by the same people, and those people put together make up less than 1% of ED's total player base. Even accounting for the numbers on ED's player base not accurately taking into account people who have actually quit the game, that is still a very, very long way short of a majority.

I can post a few hundred threads all saying the same thing, and that won't prove anything about the opinion of the majority either.

The problem is, that people who enjoy the game as it is, don't feel the need to post entire new threads about it, but it only takes a dozen people not being happy with it to generate dozens and dozens of threads about it.
 
You cannot seriously think that FDev intended to build this game primarily to serve the needs of the Rain Men of the audience, who enjoy repetition above all. :)

I'm actually referred to as rain man in a D&D group since accurately counting an 18d6 die roll (empowered delayed blast fire ball coming out of a time stop, nasty stuff) in a split second, so you may have a point.
 
I'm actually referred to as rain man in a D&D group since accurately counting an 18d6 die roll (empowered delayed blast fire ball coming out of a time stop, nasty stuff) in a split second, so you may have a point.

"Oh I've seen fire and I've seen rain...."
 
Fdev JUST decrease the god damn repetition and unbelievable amount of requirements for stuff. The players the don’t mind the grind will just be OK... nothing is changing for you - you can still do whatever you where doing before THIS change would not affect you at ALL. So STOP arguing about this. We don’t care that you don’t think it is a grind... it is a grind for a lot of players!!! It will just improve the game... such an easy decision... and easy to implement.
 
"You cannot seriously think that FDev intended to build this game primarily to serve the needs of the Rain Men of the audience, who enjoy repetition above all. :)"

No, I think they intended to build a game for people who don't feel the need to do those activities repeatedly in the first place.
 
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I was talking about the majority of THIS player base.

A billion anti grind posts don't prove a damned thing, when they are posted by the same people, and those people put together make up less than 1% of ED's total player base. Even accounting for the numbers on ED's player base not accurately taking into account people who have actually quit the game, that is still a very, very long way short of a majority.

I can post a few hundred threads all saying the same thing, and that won't prove anything about the opinion of the majority either.

The problem is, that people who enjoy the game as it is, don't feel the need to post entire new threads about it, but it only takes a dozen people not being happy with it to generate dozens and dozens of threads about it.

It might be the same who start the threads, but a vast proportion comment agreeing. Or does that fact slip you by?

It needs changing. Some might be content to do sweet sh*t all for hours at a time of thier life. Most are not. Thats also VERY basic.
 
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