How Open-only would balance ED

You guys are turning this into PvP vs PvE (of which we have endless threads), but the main premise of my thread is about player congestion around busy stations as a "regulator" to dissuade everyone from using the same get rich routes at the same time. It would force players to spread out to other markets, thus theoretically reducing the effects of these over-the-top gold rushes.
Same could be achieved by tweaking economy.
 
Never do.



Everyone has to deal with NPCs. If you didn't then your CMDR would be able to accomplish whatever their goals were faster than those who did and the effects of this on the underlying setting would be apparent, to some degree.

The fact that you find NPCs to be an annoyance at times demonstrates that they are a gameplay constraint of some relevance.



Everyone has the opportunity to engage in these activities.

No one has the ability to categorically remove NPCs from their experience because if they did, then everyone would, except when they were convenient. To do otherwise would be to play by a worse set of rules than the competition (and even in Solo there are a myriad of implicitly and explicitly competitive mechanisms).



I strive to play by the rules of the game as I suspect they were intended, and when it doubt, I err on the side of plausibility...both for my own benefit, and because my sense of fair play demands it.

I can't have fun in a game if I think I'm willingly playing by a better set of rules than others.



I know.

So, you did. And now, twice.

'your CMDR would be able to accomplish whatever their goals were faster than those who did and the effects of this on the underlying setting would be apparent, to some degree.'

First point - so what, anyway??? What would this practically entail? Nothing. Nothing at all.

Second - to WHAT degree? The fact that you can't even say what that means to any real extent backs up this point: they would be apparent in a massive galaxy to 0.000000001%. And that's being generous. It's irrelevant.

Going for your hattrick?
 
just make a more realistic C&P

If you murder someone in real life..

You are hunted down.

You are punished severely.

Prison or death.

In elite if you murder someone, you get an inaignificant fine and hunted down by spacecops with an IQ of 40.

-Increase reward for playing in open.
-make c&p brutal. Manhunts/large bounties/insurance lein, repo. Be a murderer fine, but when you get arrested, your ship gets repo'd etc. But qt the same time, give higher rewards for pvp.

Thia is called risk/reward
 
I'm pretty sure I wouldn't like having to sit around and wait on other players just to get into a station. Fortunately, there were only a few open squares last night. I did stop for a few minutes to talk to a player though. He wanted to ask questions about my mining Corvette. It was all good.

easy fix. just send ships down to the hangar straight away, and launch from inside. voilà, infinite parking spots. mild congestion would still happen on very busy stations which in the spirit of this thread would be more a feature than a nuisance.

First point - so what, anyway??? What would this practically entail? Nothing. Nothing at all.

the question is should everything around you come across as a believable, consistent universe or a sort of multiverse more akin to a match lobby or a facebook page?

there would be HUGE practical consequences for gameplay. ofc i can't guarrantee you would like it. however i can guarrantee it wouldn't work without addressing major flaws in the game design and implementation first: instancing, cheating and huge imbalance would get in the way pretty quick. relax, it's all just a pipe dream.
 
First point - so what, anyway??? What would this practically entail? Nothing. Nothing at all.

You keep asking apparently rhetorical questions followed by incorrect answers.

If I'm doing BGS work, and I don't have to worry about any NPC ever interfering with my CMDR, I can take more missions, move more cargo, and do so more rapidly, or with greater levels of automation than would otherwise be possible. Anyone not playing without NPCs would be at a tangible disadvantage.

Second - to WHAT degree?

Depends on the scenario and the players involved.

System control and states, determined by BGS mechanisms, are a major gameplay activity for many players, and produce effects readily apparent to many more.

The fact that you can't even say what that means to any real extent backs up this point: they would be apparent in a massive galaxy to 0.000000001%. And that's being generous.

You have no idea what you're talking about.

That my general statement lack specificity should not be taken as an inability to provide specificity when given a specific scenario to consider.

If you can't notice who controls what systems, what services are available at what stations, what's legal or illegal, how much modules or commodities cost, etc and so forth, that's on you.

It's irrelevant.

I see these things, they affect my play, and your play has an impact on them.

Many players have more invested in the state of the BGS than you do in the effects of NPC interactions with your CMDR.

Bottom line is that any game with a shared setting cannot allow it's players to dictate their own unique set of rules, because the most effective set of rules possible is going to give greatest agency to those that use it, making all other options disadvantageous.
 
Visit any AAA MMO city center. Thriving community, dozens of players, discussions about mechanics, fashion, events, raids, patches, etc. etc. etc.

Visit Jameson. 2-10 Players talking about who got dunked on. Ugh.
 
Can't we just leave the modes as they are? People don't want contact with others during their free time for multiple reasons.

Ultimately I don't want other players in my game and you won't want me - I'll just keep yanking at the router cable until FD give me the big telling off and put me in my own instance (or I manage to configure pi-hole to keep me alone)!
 
Me neither, as obviously by my choice of modes, but if I were to play in Open then I could avoid both by finding alternative trading routes at the sacrifice of some profit. The idea is the higher the profit, the higher the risk, something we don't currently have in the game. The same "mechanical governor" can be applied to mining, rank-grinding, etc. This would balance the game, and it should also definitely solve the problem of noobs going from Sidewinder to Fleet Carrier in a week. Just sayin 🤷

But it will never happen, so....
There are ways to achieve that goal without messing up modes (and the accompanying "what about console players without premium" etc) and that's to have an actual worthwhile economic model and non-infinite supply/demand regeneration, so concentrating players all in one place would result in the trade routes drying up. If you stumble on a gold rush you keep it quiet because the last thing you want is the entire playerbase descending on it like a plague of locusts.

There are some commodities for which this is the case, which is the worst thing about it - we know FDEV have the technical capability. Try finding palladium in decent quantities near a high-traffic system.
 
This is why PvE players go to Solo when doing things like collecting materials, engineering or anything that could be lost to someone wanting combat for their own personal peleasure, over that of a player wanting to play the environment.

Most PvP players do this too.

It may be different today had Elite been released as an Open-Only mode from day one. If it had, then only aspects of combat would be the only profession and those trying to doing anything else would have left the game long ago, or would be relegated to the deep blackness of the galaxy to avoid combat.

I never have my CMDR leave Open (barring rare technical issues) and not everything he does revolves around combat...even if I usually have him take the potential for combat into consideration.
 
Since there was initially a promise of off-line solo mode, that never came to fruition, getting rid of solo or non Open style modes would just force everyone into the gameplay style the OP likes (or hypothetically likes).

I don't wait in lines because I don't want to. I use a toll road IRL, the express lane, even though there's a 3 lane road right next to me that might not even be that busy, because I don't want the odds of lane switching taking me out in the morning and afternoon. The toll road isn't a cheat, it was put there by the road developers. The same is true for Solo and PG modes. They aren't parallel universes, they are the same universes that Open players use. I don't want the funnel of IRL style of non-game focused clowning interfering with my game time. If I want to team up with a group of like minded players, I want to face the game and what it offers. There's enough there and what player engagement offers otherwise isn't what I consider "content".
 
I would actually love well balanced open only mode. I'm sure with very few subtle changes it could be quite great experience for both new and old players, but alas, we all know that never going to happen. But then again, with my gameplay style, I will probably never meet a single player in years even if whole playerbase will jump into the open and instances get widened, and I assume, there are enough players like me. Because let's be real, outside of very few hotspot, there are close to 0% chance to meet a soul. Galaxy is just way too big.

But, at the same time, solo feels like awkwardly strapped-on mode, just to keep promise of advertised singleplayer mode way back during kickstarter, although I would definitely much prefer real offline mode, as I often say. The problem is, however, that if offline mode would launch, I do not think there will be much people left in any online mode, if anyone at all, haha.
 
How Open-only would balance ED
Solo-only would balance ED even better.
I think multiplayer considerations have been severely holding back this game from becoming the true epic spacesim it deserves to be.

I have not been remotely interested in anything multiplayer for 20 years now, and I can't see this changing... ever.
For me Elite is only borderline bearable because it has solo mode. I say borderline because I still have to accept the influence of other players on my gameworld.

What I truly long for is an offline solo Elite game, purely designed to deliver good solid PvE mechanics instead of superficial and half-.ssed multiplayer nonsense, that not even multiplayer ED gamers seem to be using (multicrew anyone).

I am even prepared to pay extra for it. 100 bucks, 200 bucks... name your price.
 
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Solo-only would balance ED even better.
I think multiplayer considerations have been severely holding back this game from becoming the true epic spacesim it deserves to be.

I have not been remotely interested in anything multiplayer for 20 years now, and I can't see this changing... ever.
For me Elite is only borderline bearable because it has solo mode. I say borderline because I still have to accept the influence of other players on my gameworld.

What I truly long for is an offline solo Elite game, purely designed to deliver good solid PvE mechanics instead of superficial and half-.ssed multiplayer nonsense, that not even multiplayer ED gamers seem to be using (multicrew anyone).

I am even prepared to pay extra for it. 100 bucks, 200 bucks... name your price.
In my own case, I do enjoy open gameplay - but only when one of these criteria are met:
  • Playing online with like-minded gamers as part of an organization (I do that in Star Citizen each Saturday)
  • Real mechanics exist to prohibit or diminish in-game jackassery ("lulz cry moar - git gud nooob!")
If those are lacking, open gameplay doesn't interest me.
 
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