Lestat
Banned
Right now I see you ignoring the anticipate potential issues and you telling people well that it should developer's responsibility. That kinda blows your I try to anticipate potential issues propose solutions and mitigations.This is demonstrably untrue, as even when I make suggestions I try to anticipate potential issues, and propose solutions and mitigations. Moreover, when I'm alerted to valid issues with the suggestion itself, I tend to make adjustments to the proposal where possible.
Moreover, I don't believe we see eye to eye on what actually constitutes a problem, as seemingly for you, any significant change to the game is considered a problem. You even appear to be almost unfailingly opposed to anything which adds additional options, with your ever ready variant on the "that's not how Elite works" response.
Here you go again. ignoring the key issues trying to avoid KEY ISSUES.Lol, no, that's clearly not what I'm saying, unless you're interested in forcing words into my mouth. The developers are quite aware of the existence of bots, and how certain processes in the game are susceptible to manipulation by bot scripts. They don't need us to inform them about bots, or what aspects of proposed features may potentially be manipulated. They may not address all such vulnerabilities in the game, or it may not be possible to prevent it entirely, but that doesn't mean they're not aware of how their features can be used by bots.
Let put it this way. I look at the problem as a Botter, not a Developer So stop trying to hide the facts. Let take The Quote the Op posted earlier.The crux of my issue with your method of evaluation, is that you tend to look at these proposals from the point of view of the developer, rather than the point of view of the player who wants more interesting and fun features. It's not our job or responsibility to deal with development or feasibility issues in making these suggestions. If Frontier developers see a suggestion, they will decide on its desirability, feasibility, and priority, so your persistent insertions of "Frontier won't do it", "other features should have more priority", "that's not what the game is about", and "add technical obstacle here", add little to no value, and serve as a poor and unwanted substitute for productive criticism of the specifics of the suggestion itself. If anything, it helps to breed a sort of toxic negativity about what can be proposed for the game, which ultimately acts as a discouragement for people with ideas. Perhaps that's your aim?
I am looking at this as a Botter, not a developer. I can count about 20 30 lines of coding and the Bot will control loading the game up plotting a new course and repeat in a new location and log off the game So If I went to bed or gone to work or both. I could have a Bot travel 30k ly just on the Op Quote. I would not have to be near the computer.Under the existing fast hyperspace travel, i only want a sort of autopilot mode that can put us thousands LY away while we are working on something else inside the ship, or allows us to turn off the game while it bring the ship to the requested destination. It's just an additional type of travel that can put us at 3000ly 20% to 40% slower than the normal hyperspace mode.