You can't have anarchy be completely free havens for criminals, when no other system type is truly free of criminals.
Yes, anarchy systems should be SAFER havens for criminals, and offer more opportunities for them to make money and ranking (for players). But the KWS shouldn't be useless against NPCs in these systems for sure. These systems should also offer bounty hunters a way to make money (and of course anarchy systems can be flipped to a lawful state with enough work).
That's why, if you check all my feedback, I indicated that anarchy have some semblance of law and order - just not very effective.
KWS should pay less in anarchy because of the chaotic, inefficient government. Also, this is why I specifically suggested EMPTY systems being classified as LAWLESS as there is no government or authority in such systems. It is EMPTY systems that should be the safe-havens for the criminal, containing hidden pirate bases, etc. (
a KWS should not function in empty systems that contain no Nav Beacon, nor with Compromised Beacons - and should
pay less in Anarchy systems) - not simply anarchy.
The fact is, looking at the feedback from Mr Sammacro, he seems to be of the opinion that there is no distinction between lawless and anarchy states (much depends on how the term 'anarchy' is being interpreted). Yet, the anarchy systems in the game belie this claim.
For a system to be considered in a state of anarchy, or lawlessness, there must be a lack of government - law and order (one interpretation). In Anarchy systems as they currently stand now, there clearly is a semblance of law and order. Usually there are smoothly operating space stations - and I've even seen system security forces (can you commit crime in the vicinity of anarchy space stations, and are there security forces defending these stations?). The space stations are not in a state of chaos, but run as smoothly and orderly as elsewhere. The difference is that you can commit a crime in the system at large and no crime is reported - and are supposed to be attacked more frequently (which doesn't really happen).
Also, in the anarchy system there are local factions that are said to be in control - just like in every other system. This simply is not a state of anarchy. Thus, completely empty systems -
void of all government and security - can be considered to be true anarchy or lawless systems. No factions, just factionless, lawless gangs gathering for a common cause - some just killing for the fun of killing (or because a Commander strayed into the wrong territory).
Anarchy systems have become so pathetic now, that an attacking ship only attacks if there's something worthwhile in the cargo hold of the ship. However, in a truly lawless system, there would be attacks for no other reason than because they don't like you (you're in the wrong gang, or not part of their gang). Anarchy systems need to be completely reworked, or, as I have suggested, some of the empty systems need to be utilise for this type of thing.