Should Frontier continue labouring over Elite Dangerous? Or call it time and work on Elite Dangerous 2?

Lol might join his group, at least to learn how the hell to reverse my thruster on the 1600 FCS. number of times I have crashed by going back not forwards. End up playing SC for an hour each major upgrade and the uninstalling (upgraded the internet so downloading does not take longer than my patience for the game), I hate flying spaceship with keyboard and mouse, which is what I always end up with!

I think a SC tutorial from a guy that understands ED, for ED players woudl be a good thing! SC has plenty of ways of intersting ways of killing me and my ethusiasm, without me finding stupid ways of doing it myself. Hopefully there is a youtube for this.

Simon
That's the stick I use and it works fine, I found a button....... Not hard really.
Regards
Pug
 
That's the stick I use and it works fine, I found a button....... Not hard really.
Regards
Pug
Bit too much work for me clearly, only been had access to SC since 2015. Use to resort to X56 to play SC, but given that away, as I prefer the 1600M setup.
Where is the SC button to reverse so fwd is fwd and back is back, rather than the other way round? Might give it a spin in the new alpha if you cna help.

Cheers
Simon
 
Bit too much work for me clearly, only been had access to SC since 2015. Use to resort to X56 to play SC, but given that away, as I prefer the 1600M setup.
Where is the SC button to reverse so fwd is fwd and back is back, rather than the other way round? Might give it a spin in the new alpha if you cna help.

Cheers
Simon
 
Case for continuing with Elite Dangerous:
  • Keeping to one game reduces confusion with the franchise
  • Sunk cost fallacy: so much time, dev hours and money has been invested in this game, it might be better to keep going
  • Elite Dangerous is a known quantity
  • It's easier to keep going than it is to do something new

Case for Elite Dangerous 2:
  • The code for ED is a mess as it has been added to and added to and each time they have to fix things that are caused when they add new code
  • Frontier have learned so much since starting ED
  • It would be easier to put in things the community wants that would be harder in ED because ED wasn't designed from scratch for things like walking around and ship interiors or fleet carriers etc
  • Frontier are actually losing money with ED because of all the Lifetime Expansion Pass holders who aren't buying expansions like Odyssey. Elite Dangerous 2 would mean a fresh start without an LEP and therefore income from everyone, not just those without the LEP.
I 100% vote for ED2. But I am not sure FDev should make it.
 
Lol might join his group, at least to learn how the hell to reverse my thruster on the 1600 FCS.
Open up TARGET, set up your throttle...

1635788540641.png


You might also try this setting in the HOTAS controls - inversion settings.

1635789325863.png
 
Last edited:
  • Frontier are actually losing money with ED because of all the Lifetime Expansion Pass holders who aren't buying expansions like Odyssey. Elite Dangerous 2 would mean a fresh start without an LEP and therefore income from everyone, not just those without the LEP.
How do you come to this????
I have LEP.
Will I buy anything has Frontier (TM)?
After they broke 100s of promises and implemented unbelievable silly SPACE WIZARDRY (synthesis, engineering etc etc) grind mechanics, I'm very skeptic FD can make space game with sensible mechanics, interesting story and not grind based gameplay filler.
No, no and no
On the other side - I don't (edited) think there are not enough LEP owners who still actively plays ED to consider them. Current implementation of ED has very little in common with promised ED. We were sold very different game.

EDIT: sorry for my english skills ;) I noticed mistake while ago. But for some reason I can't login in to the forums from another machine or my phone. So I couldn't to edit. Sorry
 
Last edited:
As a general rule, I much prefer a dev to stick with a game that has proven itself and iterate on the formula as long as humanly possible. I have found that sequels usually don't move the bar that much - the graphics get ramped up to the new standard, but the gameplay is often less than what the original had (especially after years of development). Most sequels strike me as a thinly-veiled excuse to get the playerbase to buy the same game twice. Now, sometimes there is a good reason to do a sequel, especially when dealing with a reputable dev. For example, Paradox's Crusader Kings II is a good example of a dev taking a game to the limit that its engine could handle, and then making a sequel (CK3) that is clearly benefitting from the devs years of experience working on its progenitor (but even here CK3 still lacks features that CK2 had). But with few exceptions like that, I think most good games just get better with years of iteration as opposed to wiping the slate clean and starting over every few years.

As for Elite specifically, I would be against a sequel. To be fair, this is a question that is almost impossible to answer without a deep understanding of the code and any limitations it presents to the developer. I can only speak as a player of the game, which is an extremely limited perspective. Having said that, I just don't see the point of a sequel. EDO has just been released and while it is very much a work-in-progress, FDev pitched the expansion as something of a code-refresh//"New Era!" for the franchise. Putting a period and moving on to a sequel would seem to invalidate all that work (again, assuming the new EDO codebase isn't so borked that it can't be fixed). If EDO can overcome its performance issues - something that might require a switch to Vulcan (NMS had similarly poor performance until HG switched the graphics engine to Vulkan) - I think it will provide a solid foundation to iterate on for years to come.

So, 👎 for a sequel.
 
They should skip Elite Dangerous 2 and to straight to Elite Dangerous 3 which requires Vulkan, AMD RDNA 4 or Nvidia 5000 series GPUs as a minimum spec.
You're not thinking big enough. Elite 3 should be strictly cloud-based! No local hardware is required besides a fast internet connection.

(I only half-jest here. I do think this reality is closing in on us faster than many suspect. And after using and loving Geforce Now, I wouldn't object!)
 
Last edited:
You're not thinking big enough. Elite 3 should be strictly cloud-based! No local hardware is required besides a fast internet connection.

(I only half-jest here. I do think this reality is closing in on us faster than many suspect. And after using and loving Gefore Now, I wouldn't object!)
The only hurdle remaining is the lag issue.
 
The only hurdle remaining is the lag issue.
I guess this depends on your ISP. When I had a 50mbs hook-up, it was occasionally noticeable, especially when others were streaming music or what-have-you at the same time. With my new 500mbs hook-up, I can't tell I'm not running the game locally under almost all circumstances. It really is remarkable! With a game like Elite, I don't think lag would be much of a factor for most people as long as you had a decent connection. Didn't Braben himself say that he could run the game with a 3G mobile connection?
 
Globusdiablo said: "I'm going to call it, and say that Elite: Dangerous peaked pre Engineers. It became a bug ridden money grabbing grind fest from there."

I agree. The last version I remember where Elite Dangerous was on the right path was in version 2.1. At that time the game was almost well balanced and player versus player was nice to play. I remember my ASP Explorer versus a Vulture commander. Great days. No kidding game mechanics and technologies annoyances wrecked your experience. No magic weapons and speacial effects deactivated half of your ship while you hoped to be able to react at all. You just took your ship with some suiteable parts, grabbed your flight stick and give it a go. Great memories. :)
 
Personally, and I know I'm in a minority with this view, I'd prefer them to ditch the whole "games as a service" thing that's going on with Elite Dangerous and just deliver the proper "Elite IV" that the pre-ED community were asking for between 1996 and 2014. I really miss the days when the forum was just a bunch of mates chatting and posting ideas for a future Elite game. Forget about space legs and MMO PvP stuff (which is clearly what's caused most of the bugs and issues with ED) and just deliver a solid space trading, exploration and combat game/simulation where the AI pirates are a threat, like the original. ED is alright, but it often feels like most of the mechanics in the game are an afterthought because the developers decided that there was no need developing the AI and other systems because they can just rely on player to player interaction to create "emergent gameplay".
 
Case for continuing with Elite Dangerous:
  • Keeping to one game reduces confusion with the franchise
  • Sunk cost fallacy: so much time, dev hours and money has been invested in this game, it might be better to keep going
  • Elite Dangerous is a known quantity
  • It's easier to keep going than it is to do something new

Case for Elite Dangerous 2:
  • The code for ED is a mess as it has been added to and added to and each time they have to fix things that are caused when they add new code
  • Frontier have learned so much since starting ED
  • It would be easier to put in things the community wants that would be harder in ED because ED wasn't designed from scratch for things like walking around and ship interiors or fleet carriers etc
  • Frontier are actually losing money with ED because of all the Lifetime Expansion Pass holders who aren't buying expansions like Odyssey. Elite Dangerous 2 would mean a fresh start without an LEP and therefore income from everyone, not just those without the LEP.
And get fleeced on cosmetics all over again. Nah, no way.
 
On the other side - I don't think there are not enough LEP owners who still actively plays ED to consider them. Current implementation of ED has very little in common with promised ED. We were sold very different game.
Who's "we"? You must be using the term Royally. I barely missed out on getting a LEP and still wish I had gotten it, but nevertheless I am a Kickstarter backer so I think we're in an even grouping. From my perspective Elite is shaping up to be the very game I felt FDev promised. Note that "shaping up" means that there is still (a lot of) work to be done and that I don't consider Elite Dangerous to be a completed product yet.
 
Elite Dangerous 2 should start out as a space legs simulator called "Elite Dangerous 2: Pathfinders" and few years in release an update where you can fly space ships, called "Elite Dangerous 2: Cosmonauts".
 
You're not thinking big enough. Elite 3 should be strictly cloud-based! No local hardware is required besides a fast internet connection.

(I only half-jest here. I do think this reality is closing in on us faster than many suspect. And after using and loving Geforce Now, I wouldn't object!)
It should be a blockchain game that nobody understands, not even the developers. The real gameplay is just a slot machine with a space background. I call dibs on the Cobra NFT, only £6000.
 
Who's "we"? You must be using the term Royally. I barely missed out on getting a LEP and still wish I had gotten it, but nevertheless I am a Kickstarter backer so I think we're in an even grouping. From my perspective Elite is shaping up to be the very game I felt FDev promised. Note that "shaping up" means that there is still (a lot of) work to be done and that I don't consider Elite Dangerous to be a completed product yet.

You are complaining that your view was not included when describing a group you are not in.

I don't mind what features get added (I have a preference of course), I just want to know what's coming & for them to get on with it instead of seemingly constantly having to re-do things because of a lack of forward planning and re-working mistakes brought about by poor design decisions & poor quality control. There's still plenty to like about the game.
 
On the other side - I don't think there are not enough LEP owners who still actively plays ED to consider them. Current implementation of ED has very little in common with promised ED. We were sold very different game.
Who's "we"? You must be using the term Royally. I barely missed out on getting a LEP and still wish I had gotten it, but nevertheless I am a Kickstarter backer so I think we're in an even grouping. From my perspective Elite is shaping up to be the very game I felt FDev promised. Note that "shaping up" means that there is still (a lot of) work to be done and that I don't consider Elite Dangerous to be a completed product yet.
You are complaining that your view was not included when describing a group you are not in.

I don't mind what features get added (I have a preference of course), I just want to know what's coming & for them to get on with it instead of seemingly constantly having to re-do things because of a lack of forward planning and re-working mistakes brought about by poor design decisions & poor quality control. There's still plenty to like about the game.
I own the LEP, and backed at the Kickstarter, and don't consider myself part of that "we" group 🤷‍♂️
 
Back
Top Bottom