Well, it kinda is.That looks like Z fighting as it is known
Well, it kinda is.
It's just not two surfaces on top of each other, but a surface and depth image version of the same surface taken from a different direction.
This is a classic case of shadow acne and great example on how shadowmaps are very bad for shadowing large distances with small detail and need lot of tweaking to look good. (Elite .cfg has huge amount of variables depending on where the ship is trying to fix these.)
https://docs.microsoft.com/en-us/wi...ommon-techniques-to-improve-shadow-depth-maps
DirectX has nothing to do with shadow quality even on PC. (Link was to display all the bad things possible and why, including acne.)Well, I dunno about any of this - all I know is that regular shadows looked fine in 2.3 and then went south almost exactly one year ago (2.4.n update), and the cockpit self-shading looked fine until 3.02, at which point it turned to elephant butt leather. As for .cfg and Microsoft DirectX, these are irreverent on the PS4...
This is example from .CFG on PC of the shadowmap cascade closest to player and the cause of cockpit shadow acne would most likely be one of those values. (On PC that ultra cfg seemed to have 8 cascades, each of them have own sets of values + settings to near planets, asteroids.. etc..)<Frustum0>
<EndDistance>15.000000</EndDistance>
<DepthBias>0.00045</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>3.5</FilterKernelSize>
</Frustum0>
Shadow maps are horrible in terms of quality/robustness.
ON THIS DAY LAST YEAR, I filled the bug report titled:
Very Poor Shadow Quality (PS4 Slim)
A year has passed, and this problem has only gotten worse with subsequent updates. My one remaining hope is that with Frontier's focus on improving visuals and lighting in the 3.3 update, this issue will finally be fixed...
DO NOT hold your breath on this fix Old Duck.......They are overhauling Expedition and have said they are not fixing PS4 cartographics screen![]()
* Fixed low quality shadows appearing when entering Orbital Cruise on PS4
Could it be...
An end to Elephant Butt Leather!??!
Well strip off my clothes and dance naked in the streets!!!! Thank you, Frontier, thank you!
(but I'm not changing my signature until I see it with my own eyes)
Could it be...
An end to Elephant Butt Leather!??!
Well strip off my clothes and dance naked in the streets!!!! Thank you, Frontier, thank you!
(but I'm not changing my signature until I see it with my own eyes)
Do you only get the issue in that instance, 'when entering orbital cruise'? I've never seen it tbh but I don't play in performance mode.
Sweet.Could it be...
An end to Elephant Butt Leather!??!
Well strip off my clothes and dance naked in the streets!!!! Thank you, Frontier, thank you!
(but I'm not changing my signature until I see it with my own eyes)
Will miss Ducks signature if 3.3 should really provide a fix. Should be replaced by one showing a different bug (flashing shadows/SRV crash?)![]()
Dancing lego block shadows?I don't care as much about the SRV, but I'll definitely have a new signature for these terrible shadows if they remain in the game.
How does "Epileptic Seizure Shadows" sound? I might need an animated gif for my sig banner to fully get my point across![]()
Caused by shadow cascade resolution.
Fix being allocating more resolution and/or cascades to shadows. (cost more memory and performance.)
Another way to fix is to change how shadowing works in the game from cascaded shadow maps to something else. (Virtual/sparse shadow maps? ray-traced shadows? etc.)