CIG WON THIS CONTEST BY A LOT!Seriously though, I think this is fine and probably just a harmless nod and token of appreciation from CR to Elite...
SC really should follow in ED's path and make ships on landing pads invincible lol
loving the removal of armistice zones.....
Source: https://www.youtube.com/watch?v=l3Dz_NUUcRA
Probably as disparingly as the respective abilities of those ships for jumping to other systems, having full directional control in navigation within system, undertaking exploration gameplay, refueling and repairing gameplay, customizing crafted modules, fully working control and management systems, reasonably working silent running and detailed countermeasure systems, ability to participate in persistent faction warfare, salvaging or smuggling gameplay or more generally decent physics or just behaving in a stable manner without crashing, glitching or breaking basic geometries in the game every other minute. Just to name a few more differences
That will allow them to pay the staff to do the coding for the next event .... I wonder how much of the code they write for such events is actually of real value in game ?
Haha, CIG made almost a million dollars yesterday.
Nothing existed, or is worth existing even Chris Almighty's failures, prior to The Vision.CIG seem to behave like a market stall in a "developing" nation where copyright infringement means little when there's a buck to be made. It matters little if they are conciously copying anyone or not, but to have assets that look like direct competitors is a sign of a lapse process.
Well software patents are in my opinion ridiculous, and stall the development of everything. I understand that code itself can be copyrighted, and say assets can be copyrighted, making lets say cloning of say ED's ships for other game no-no. But apart from that it should be perfectly lawfull to copy mechanisms and workflows, and mathematical algorithms. At worst these kind of patent laws produce "lawyer inventors", people just making some fuzzy concept on paper, without ever makin real working piece of stuff, and then waiting patiently in background ready to pounce when somebody makes anything like that fuzzy concept for real. One example of particularly brazen behauviour was one lawyer who had patented idea of multitasking OS with GUI. And tried to demand cash from Microsoft and Apple. Well they brought to court fully working Amiga 1000, which predates such patent, and has multitasking OS with GUI. Patent was rightfully thrown out...When I worked at Codemasters circa 2000 awareness of industry products was essential, there were regular training seminars and they had an early "intranet" knowledge base with loads of interesting stuff about what you could and coudn't do in a racing game for example. Atari had patents for ghost car mechanics from the Hard Drivin' days, so loads of neat cool obvious stuff simply can't be done. Having anything that looked like a direct competitors product is a no no as it would weaken IP and risk litegation. It's the basic stuff that games companies do.
CIG seem to behave like a market stall in a "developing" nation where copyright infringement means little when there's a buck to be made. It matters little if they are conciously copying anyone or not, but to have assets that look like direct competitors is a sign of a lapse process.
Coming soon from the CIG online store, Star Citizen bags:
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The problem here, though, is that CI¬G has a history. Not only have they followed a path of strictly derivative minimum-effort artwork, brazenly copying ideas and designs from wherever without a shred of creativity or actual artistry, but they have engage in outright art theft and copyright violations. They've used unlicensed trademarked real-world company logos, unlicensed stock art, assets stolen from deviantart, and very poorly painted-over original works of unaffiliated (and unpaid) artists right in their commercial product and in the marketing material for the game. “Archering” has become a project meme for a reason. And that's before we even get into the engine lawsuit…Well software patents are in my opinion ridiculous, and stall the development of everything. I understand that code itself can be copyrighted, and say assets can be copyrighted, making lets say cloning of say ED's ships for other game no-no. But apart from that it should be perfectly lawfull to copy mechanisms and workflows, and mathematical algorithms.
once we start to define different armor archetypes in the verse."
Maybe they're being DDoSed by their own patcher. Again.Are the servers still flaky, the status page isn't clear whether Degraded Performance is still ongoing or not
RSI Status
We continuously monitor the status of our services and if there are any interruptions, a note will be posted here.status.robertsspaceindustries.com![]()
Well software patents are in my opinion ridiculous, and stall the development of everything. I understand that code itself can be copyrighted, and say assets can be copyrighted, making lets say cloning of say ED's ships for other game no-no. But apart from that it should be perfectly lawfull to copy mechanisms and workflows, and mathematical algorithms. At worst these kind of patent laws produce "lawyer inventors", people just making some fuzzy concept on paper, without ever makin real working piece of stuff, and then waiting patiently in background ready to pounce when somebody makes anything like that fuzzy concept for real. One example of particularly brazen behauviour was one lawyer who had patented idea of multitasking OS with GUI. And tried to demand cash from Microsoft and Apple. Well they brought to court fully working Amiga 1000, which predates such patent, and has multitasking OS with GUI. Patent was rightfully thrown out...
Impressive ..... Looks like they tried to use all the Outbound ports above 49152Maybe they're being DDoSed by their own patcher. Again.
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A small info grabbed from the last post-mortem post
"As part of T1, we also added a UI ‘throw arc’ that allows you to see the trajectory of the grenade. While currently this is enabled for all helmets, it will only be accessible from combat helmets once we start to define different armor archetypes in the verse."
I love the idea to get special UI for combat helmets.
Elevator panels down 12%
I think i just have to resign myself to understanding that elevator panel development is hard.