Thargoid Attacks: Where, When and What you can do about it

I honestly don't care what they do with them as long is it stops screwing with my BGS.

Isn't the REAL problem - Thargoids DON'T screw with the BGS nearly enough...Thargoid attacks happen almost in complete isolation...go to a targetted system and watch the Wedding Barges perform their ceremonies...watchj traders jump on the "Boom" state Gold rush while every other USS is hostile Scouts or Interceptors...
The Thargoids really SHOULD screw with the BGS a whole lot more!
 
Isn't the REAL problem - Thargoids DON'T screw with the BGS nearly enough...Thargoid attacks happen almost in complete isolation...go to a targetted system and watch the Wedding Barges perform their ceremonies...watchj traders jump on the "Boom" state Gold rush while every other USS is hostile Scouts or Interceptors...
The Thargoids really SHOULD screw with the BGS a whole lot more!

It's going to be interesting all these people think they bought Euro Truck BGS Simulator, but that actual bought the Dalek Thargoid Invasion of Earth ;)
 
Isn't the REAL problem - Thargoids DON'T screw with the BGS nearly enough...Thargoid attacks happen almost in complete isolation...go to a targetted system and watch the Wedding Barges perform their ceremonies...watchj traders jump on the "Boom" state Gold rush while every other USS is hostile Scouts or Interceptors...
The Thargoids really SHOULD screw with the BGS a whole lot more!

No, because that doesn't change the fact that it's something scripted and the station gets destroyed no matter what you do. We killed 7000 Thargoids in Brib, and thats just the ones we counted.

Furthermore, FDev shouldn't be forcing a game mechanic on people who don't want it and we're happy with what they had. Now after years of work growing our faction, these repair missions will likely thow us into unwanted expansions (into Mobius space of all things), and in the Empire retreating an Empire faction from an Empire system is pretty much not a thing, we've tried but working against the grinders doesn't happen.

So we are going to be stuck in systems we don't want going into wars and generally destroying everything we've actually worked for since PMFs were introduced to the game. It's not fun knowing all the months of hard work you've done is being destroyed by something you can't control.
 
It's not fun knowing all the months of hard work you've done is being destroyed by something you can't control.

We've been there - when our station was damaged by Thargoid attack...get ready for months hauling CMM Composites and Synthetic Fabrics LOL!
Joking aside I always felt 9(nd still do - even after we suffered that setback) that the BGS needed MORE interference NOT less - that it shouldn't tick along affected ONLY by Player agency but that broader galactic events should have impacts on it outside of player control, making it far more volatile and dynamic...obviously the Thargoid attacks is but one aspect of that (And so maybe its a discussion for another Forum Topic)
 
I wouldn't mind that if there was a way to manipulate it. If it were possible for a faction to defend their system from the Thargoids, I would be ok with it. but clearly FDev is moving to goalposts to make that impossible. It's not the fact it happened, it's the fact we, in truth, had no recourse that is the issue. That station was doomed before we wasted our time on it because FDev moved the damn goal posts.
 
but clearly FDev is moving to goalposts to make that impossible.
I completely sympathize with your position, but please remember that we have no idea what the goalposts were. So much data was going unreported that we simply don't know what the actual numbers are - and now that reporting has improved, we think we're hitting the numbers when we were probably off to begin with. The Steam player numbers are two-thirds of what they were a couple months ago, I'm willing to play player count is down on all platforms. Combine that with players getting distracted by a shiny beta (for the last time, no, progress in beta doesn't transfer) there's a lot of hidden help that's just no longer there.
 
They recorded over 6500 kills in CD 54-471 but fewer than that for Brib. It's possible that the actual number required is something like 7000. We just don't know.
 
I have two possible theories for why the "goal posts" are seemingly changing.

First, it may be that the wholesale slaughter of Thargoid Scouts while ignoring interceptors was an unintended (by FDEV) tactic. As a result the early system defense thresholds were set lower under the mistaken belief that players would not simply take the easiest path and would engage the interceptors as well.

My second theory is lore based. It may be that the Thargoids have grown tired of their scouts dying pointlessly, and are therefore throwing more forces at us pathetic humans to wipe us out of their path.
 
They recorded over 6500 kills in CD 54-471 but fewer than that for Brib. It's possible that the actual number required is something like 7000. We just don't know.

They had a similar situation last week that indicated the number was 6000, before that it was 5000 that successfully defended. The number has to be moving.
 
It would really be nice to know what helps to defend a system. Killing only Scouts and ignoring bigger Cyclops types may be the wrong approach after all. Do we know why the different systems have seemingly different NHSS compostions too? I am new to all of this, so excuse me if I keep asking old questions.
 
Do we think then that we should dedicate a group from AXI to seek and destroy interceptors only? I dont mind doing this this week as i need to hone my skills in my corvette.
 
They had a similar situation last week that indicated the number was 6000, before that it was 5000 that successfully defended. The number has to be moving.
Only if no-one other than them is killing Thargoids. If they only represent 10% of Thargoid hunters, then the total number of kills needed might be 50,000 and whether they personally get 5k or 6k won't affect the overall chances of success very much.

A logical explanation would be:
- there used to be two targets
- the kills spread across two targets used to be enough to almost always save the system, though not by a great margin since occasionally one would be attacked
- there are now three targets
- everyone else is spread out much more than they used to be, so the average score per system is considerably down
- there just aren't enough Thargoid hunters in the game to reliably save three systems at the moment (or perhaps there are, if they *all* coordinated perfectly on it, but that's not going to happen)
 
Only if no-one other than them is killing Thargoids. If they only represent 10% of Thargoid hunters, then the total number of kills needed might be 50,000 and whether they personally get 5k or 6k won't affect the overall chances of success very much.

That actually makes sense. Considering that current beta might be a good reason that many of the independent tharg-hunters are drawn away, we might blame the current losses entirely on the beta.
 
That actually makes sense. Considering that current beta might be a good reason that many of the independent tharg-hunters are drawn away, we might blame the current losses entirely on the beta.

Well, there was also a recent war in Fuelem. The beta is drawing players away (and the exploration update will certain take them out into the black again when it lands.) Steam player numbers are down, and I'm sure that's reflective of the population across the platforms, so it's likely that The Hive and the AXI are receiving a much, much smaller hidden boost than they previously were. Also, at least on Reddit, I'm really encouraging the use of the Canonn USS Survey, which is hopefully driving reporting up but, again, that's at the expense of the hidden boost.
 
I'm really encouraging the use of the Canonn USS Survey, which is hopefully driving reporting up but...

Maybe it should be mentionend that LCU's USS Survey Plugin has this functunality of sending Thargoid kill counts passivly.
I think it's not mentionend on any of the first posts here in the Alien Sub, nor in the Plugin description itself...
I had to ask in the AXi discord to get confirmation that the LCU's USS Survey plugin does send Tharg kills passively.
 
Back
Top Bottom