Based on what?
- kill Thargoid Scouts and Interceptors.
- The amount of kills needed to remove the Incursion state varies from system to system.
Good news, that at least one system could be saved. I would have hated it to see the lovely trees in Thraskias tourism station burning. Thanks for everyone involved at fighting back!
An Alliance Joint Navy Operation (about 15 cmdrs) were active there and killed more than 2300 scouts (we kept track of the kills), I wonder how you get the numbers for your nice pie-chart? Are these kills included?
Bad news, that another Alliance system is investigated this week, Ross 129![]()
Uh - Sorry to be a noob, but I just did my first 2 Scout kills in Ross 129
It was fun, how do I hook up with the crew that are doing this? Preferably Alliance, but hey Canonn could be fun too.
Got a discord and a spreadsheet somewhere?
Alliance Joint Navy Discord and they have a spreadsheet.
nice!
Really looking forward for the new Thargoid incursion BGS state. It's one of the things we've been asking for sometime. I think they also talked about some sort of combat zones involving NPCs and Thargoids. I also got the impression it will be easier to repair the damaged stations.
The 3.3 update cant come soon enough!
If you can run the beta it's also worth trying out the new Wrecked Megaship scenarios - they have a lot of potential. While the scenario plays out you can get scouts / interceptors turning up to complicate mattersDelphi has plenty of wrecks, just drop in on them and a scenario may start.
Worth taking along repair and hatchbreaker limpets for the scenarios, which complicates loadout.
I imagine these scenarios will become even more useful when combined with the BGS changes:
* BGS gets Thargoid Incursion,
* Megaships becomes Wrecks,
* Scenarios provide extra system security - lovely![]()
Are you sure these exist? (I know, I am just having really bad luck or don't know how to make these happen.)
Finally got round to slightly kitting out a conda for anti xeno duties by fitting 4 x class 2 engineered MCs, one type 3 AX MC, class 3 AX seeking missiles (need work on their tracking / aiming module because they only hit scouts about 10% of the time) and 2 x class 1 guardian plasma chargers. Smaller ships are more fun to fly but this is getting the job done pretty quickly.
Not used the AX weapons before but they do really speed up killing scouts. Even managed to hit one with the guardian plasma chargers.
There are stacks of type 4 NHUSS, the odd type 3 and one type 7 (so far) in Ross 129 so operating out of Yang Hub for the moment.
Saw a giant red Thargoid in Dulerce which appeared to be peeing on a tanker ship about 500ls out from the main star. I think I made it cross by shooting at it with the plasma chargers because it attacked me with the swarm, just made it out of there with no canopy and 15% hull left.
I took my new rescue ship out there just now.[up]
And it's great for the scouts.
Are you sure these exist? (I know, I am just having really bad luck or don't know how to make these happen.)
My Scout Killing Ship is a Kriat MKII
2 Class 2 gimbled Beam Lazers,
1 Class 3 gimbled Beam Lazers,
2 Class 3 AX Turrets (In case anyone wants to Multi-crew)
1 AX fighter
1 Guardian Fighter
(again for the multi-crew option)
Decom Limpets
Repair Limpets
Can normally handle class 4's without a problem. Anything more than that, I need help.
My Scout Killing Ship is a Kriat MKII
2 Class 2 gimbled Beam Lazers,
1 Class 3 gimbled Beam Lazers,
2 Class 3 AX Turrets (In case anyone wants to Multi-crew)
1 AX fighter
1 Guardian Fighter
(again for the multi-crew option)
Decom Limpets
Repair Limpets
Can normally handle class 4's without a problem. Anything more than that, I need help.