Thargoid Attacks: Where, When and What you can do about it

A twist: Kupol Vuh is now "No Thargoid presence" (so 4/5 systems should be in the clear), while Werapana is still "Marginal Thargoid presence".
 
Isn't it obvious? Repair the five damaged starports :D

OMG stay clear from those damaged starports, it's a trap! :eek:

Volunteers first...

{13:23:28GMT 174.577s} Location object Coriolis_0x0000000007ad9a94 has been initialising for 120 seconds and is still in state AwaitingReadyToGoLive:
Coriolis_0x0000000007ad9a94 (state: AwaitingReadyToGoLive; GLWR: 1; item: coriolis; delay: '504:Waiting for object Obj=StationInnerDockA_0x0000000007ad9a95 State=AwaitingReadyToGoLive (Kinematic=stationinnerdock_industrial_damaged, CSM=LightsCommon, CSM=LightsCSM, CSM=Audio, ModuleItem=stationinnerdock_industrial_damaged)')
StationInnerDockA_0x0000000007ad9a95 (state: AwaitingReadyToGoLive; GLWR: 1; item: stationinnerdock_industrial_damaged; delay: '125:StateMachine (MachineStatus = Readying) (CurrentState = State_InnerDockLights) Waiting for 1 activity readying:
1/1 starting: F00000226800750D0 : This object is still referenced by some other part of code.')
CapitalBroadsideGun_0x0000000007ad9a96 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalBroadsideGun_0x0000000007ad9a97 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalBroadsideGun_0x0000000007ad9a98 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalBroadsideGun_0x0000000007ad9a99 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalLaserTurret_0x0000000007ad9a9a (state: ReadyToGoLive; GLWR: 1; item: capitallaserturret)
CapitalLaserTurret_0x0000000007ad9a9b (state: ReadyToGoLive; GLWR: 1; item: capitallaserturret)
(Etc.)

O7,
[noob]
 
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Yup, no AX CZs at Werapana. But all stations from incursion state systems still burning. Maybe Thargsday's a bit late today?
 
OMG stay clear from those damaged starports, it's a trap! :eek:

Volunteers first...

{13:23:28GMT 174.577s} Location object Coriolis_0x0000000007ad9a94 has been initialising for 120 seconds and is still in state AwaitingReadyToGoLive:
Coriolis_0x0000000007ad9a94 (state: AwaitingReadyToGoLive; GLWR: 1; item: coriolis; delay: '504:Waiting for object Obj=StationInnerDockA_0x0000000007ad9a95 State=AwaitingReadyToGoLive (Kinematic=stationinnerdock_industrial_damaged, CSM=LightsCommon, CSM=LightsCSM, CSM=Audio, ModuleItem=stationinnerdock_industrial_damaged)')
StationInnerDockA_0x0000000007ad9a95 (state: AwaitingReadyToGoLive; GLWR: 1; item: stationinnerdock_industrial_damaged; delay: '125:StateMachine (MachineStatus = Readying) (CurrentState = State_InnerDockLights) Waiting for 1 activity readying:
1/1 starting: F00000226800750D0 : This object is still referenced by some other part of code.')
CapitalBroadsideGun_0x0000000007ad9a96 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalBroadsideGun_0x0000000007ad9a97 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalBroadsideGun_0x0000000007ad9a98 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalBroadsideGun_0x0000000007ad9a99 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalLaserTurret_0x0000000007ad9a9a (state: ReadyToGoLive; GLWR: 1; item: capitallaserturret)
CapitalLaserTurret_0x0000000007ad9a9b (state: ReadyToGoLive; GLWR: 1; item: capitallaserturret)
(Etc.)

O7,
[noob]

I think you broke your rig, law :D
 
Saw a 7 in Ross just a bit ago.

Anyone else having trouble with their fighter pilots ignoring attack commands? Mine just ignored me telling her to harrass the swarm and kept at the interceptor. While I appreciate the help, I'd rather she followed instructions.
 
Saw a 7 in Ross just a bit ago.

Anyone else having trouble with their fighter pilots ignoring attack commands? Mine just ignored me telling her to harrass the swarm and kept at the interceptor. While I appreciate the help, I'd rather she followed instructions.

Yup. I got so frustrated I started a new thread about it. https://forums.frontier.co.uk/showt...trant-SLF-Pilots-Won-t-Follow-Orders-Potatoes

Mine refused outright to attack or harass anything. And I thought I was a wuss.

HA.

:)
 
Some infested systems have been found:

Atlas
Pleione
Celaeno
Ross 596 (near Werapena)
Nian (near Wuli/Jormbu)

No updates to Eagle Eye yet...

Well spotted.... Nian is a backwater with nothing of value, yet Thargoids...
has no Ammonia world,, no station,, only a orbital settlement.... Scan 1) one 4,5,5,7 threats outside the settlement Scan 2) one 4 & one 5 outside the settlement...

it is good when the puzzle changes...

cheers Stu
 
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